SPIRV-Cross/reference/shaders/legacy/vert/struct-varying.legacy.vert
2017-02-23 19:31:56 +01:00

33 lines
509 B
GLSL

#version 100
struct Output
{
vec4 a;
vec2 b;
};
varying vec4 Output_a;
varying vec2 Output_b;
void main()
{
Output s = Output(vec4(0.5), vec2(0.25));
{
Output vout = s;
Output_a = vout.a;
Output_b = vout.b;
}
{
Output vout = s;
Output_a = vout.a;
Output_b = vout.b;
}
Output tmp = Output(Output_a, Output_b);
Output_a = tmp.a;
Output_b = tmp.b;
Output_a.x = 1.0;
Output_b.y = 1.0;
float c = Output_a.x;
}