1fb27b4cda
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or GL_EXT_shader_16bit_storage. |
||
---|---|---|
.. | ||
multiview.nocompat.vk.vert | ||
small-storage.vk.vert | ||
vulkan-vertex.vk.vert |