SPIRV-Cross/reference/opt/shaders/legacy/fragment/explicit-lod.legacy.vert

12 lines
198 B
GLSL

#version 100
uniform mediump sampler2D tex;
varying mediump vec4 FragColor;
void main()
{
FragColor = texture2DLod(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625), 3.0);
}