SPIRV-Cross/reference/opt/shaders/vulkan/comp
Hans-Kristian Arntzen f1b411c9e8 GLSL: Deal with buffer_reference_align.
This is somewhat awkward to support, but the best effort we can do here
is to analyze various Load/Store opcodes and deduce the ideal overall
alignment based on this. This is not a 100% perfect solution, but should
be correct for any reasonable use case.

Also fix various nitpicks with BDA support while I'm at it.
2021-11-07 17:11:46 +01:00
..
array-of-buffer-reference.nocompat.vk.comp.vk GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
buffer-reference-atomic.nocompat.vk.comp.vk GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
buffer-reference-base-alignment-promote.nocompat.vk.comp.vk GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
buffer-reference-bitcast-uvec2-2.nocompat.invalid.vk.comp.vk GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
buffer-reference-bitcast-uvec2.nocompat.vk.comp.vk GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
buffer-reference-bitcast.nocompat.vk.comp.vk GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
buffer-reference-decorations.nocompat.vk.comp.vk GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
buffer-reference.nocompat.vk.comp.vk GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
ray-query.nocompat.spv14.vk.comp.vk GLSL: Implement GL_EXT_ray_query. 2021-07-19 14:01:21 +02:00
spec-constant-op-member-array.vk.comp Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
spec-constant-op-member-array.vk.comp.vk Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
spec-constant-work-group-size.vk.comp Add test case for local_size_x_id and some complex cases. 2018-11-01 11:23:48 +01:00
spec-constant-work-group-size.vk.comp.vk Add test case for local_size_x_id and some complex cases. 2018-11-01 11:23:48 +01:00