SPIRV-Cross/reference/shaders-hlsl/frag/builtins.frag
Robert Konrad 78ec0fcb22 Update HLSL test output
HLSL requires builtins to be defined after
texcoords in some cases.
2017-03-24 14:40:13 +01:00

34 lines
694 B
GLSL

static float4 gl_FragCoord;
static float gl_FragDepth;
static float4 FragColor;
static float4 vColor;
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
float4 gl_FragCoord : SV_Position;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
float gl_FragDepth : SV_Depth;
};
void frag_main()
{
FragColor = gl_FragCoord + vColor;
gl_FragDepth = 0.5f;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
vColor = stage_input.vColor;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_FragDepth = gl_FragDepth;
stage_output.FragColor = FragColor;
return stage_output;
}