8869a167d6
We can infer shader types from file extensions.
12 lines
359 B
GLSL
12 lines
359 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
|
|
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = subpassLoad(uSubpass0) + subpassLoad(uSubpass1);
|
|
}
|