333980ae91
Some fallout where internal functions are using stronger types. Overkill to move everything over to strong types right now, but perhaps move over to it slowly over time.
230 lines
7.9 KiB
C++
230 lines
7.9 KiB
C++
/*
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* Copyright 2018-2019 Arm Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_CROSS_PARSED_IR_HPP
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#define SPIRV_CROSS_PARSED_IR_HPP
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#include "spirv_common.hpp"
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#include <stdint.h>
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#include <unordered_map>
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namespace SPIRV_CROSS_NAMESPACE
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{
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// This data structure holds all information needed to perform cross-compilation and reflection.
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// It is the output of the Parser, but any implementation could create this structure.
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// It is intentionally very "open" and struct-like with some helper functions to deal with decorations.
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// Parser is the reference implementation of how this data structure should be filled in.
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class ParsedIR
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{
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private:
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// This must be destroyed after the "ids" vector.
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std::unique_ptr<ObjectPoolGroup> pool_group;
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public:
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ParsedIR();
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// Due to custom allocations from object pools, we cannot use a default copy constructor.
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ParsedIR(const ParsedIR &other);
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ParsedIR &operator=(const ParsedIR &other);
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// Moves are unproblematic, but we need to implement it anyways, since MSVC 2013 does not understand
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// how to default-implement these.
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ParsedIR(ParsedIR &&other) SPIRV_CROSS_NOEXCEPT;
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ParsedIR &operator=(ParsedIR &&other) SPIRV_CROSS_NOEXCEPT;
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// Resizes ids, meta and block_meta.
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void set_id_bounds(uint32_t bounds);
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// The raw SPIR-V, instructions and opcodes refer to this by offset + count.
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std::vector<uint32_t> spirv;
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// Holds various data structures which inherit from IVariant.
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SmallVector<Variant> ids;
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// Various meta data for IDs, decorations, names, etc.
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std::unordered_map<ID, Meta> meta;
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// Holds all IDs which have a certain type.
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// This is needed so we can iterate through a specific kind of resource quickly,
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// and in-order of module declaration.
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SmallVector<ID> ids_for_type[TypeCount];
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// Special purpose lists which contain a union of types.
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// This is needed so we can declare specialization constants and structs in an interleaved fashion,
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// among other things.
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// Constants can be of struct type, and struct array sizes can use specialization constants.
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SmallVector<ID> ids_for_constant_or_type;
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SmallVector<ID> ids_for_constant_or_variable;
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// Declared capabilities and extensions in the SPIR-V module.
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// Not really used except for reflection at the moment.
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SmallVector<spv::Capability> declared_capabilities;
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SmallVector<std::string> declared_extensions;
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// Meta data about blocks. The cross-compiler needs to query if a block is either of these types.
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// It is a bitset as there can be more than one tag per block.
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enum BlockMetaFlagBits
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{
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BLOCK_META_LOOP_HEADER_BIT = 1 << 0,
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BLOCK_META_CONTINUE_BIT = 1 << 1,
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BLOCK_META_LOOP_MERGE_BIT = 1 << 2,
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BLOCK_META_SELECTION_MERGE_BIT = 1 << 3,
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BLOCK_META_MULTISELECT_MERGE_BIT = 1 << 4
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};
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using BlockMetaFlags = uint8_t;
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SmallVector<BlockMetaFlags> block_meta;
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std::unordered_map<BlockID, BlockID> continue_block_to_loop_header;
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// Normally, we'd stick SPIREntryPoint in ids array, but it conflicts with SPIRFunction.
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// Entry points can therefore be seen as some sort of meta structure.
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std::unordered_map<FunctionID, SPIREntryPoint> entry_points;
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FunctionID default_entry_point = 0;
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struct Source
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{
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uint32_t version = 0;
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bool es = false;
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bool known = false;
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bool hlsl = false;
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Source() = default;
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};
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Source source;
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spv::AddressingModel addressing_model = spv::AddressingModelMax;
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spv::MemoryModel memory_model = spv::MemoryModelMax;
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// Decoration handling methods.
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// Can be useful for simple "raw" reflection.
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// However, most members are here because the Parser needs most of these,
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// and might as well just have the whole suite of decoration/name handling in one place.
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void set_name(ID id, const std::string &name);
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const std::string &get_name(ID id) const;
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void set_decoration(ID id, spv::Decoration decoration, uint32_t argument = 0);
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void set_decoration_string(ID id, spv::Decoration decoration, const std::string &argument);
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bool has_decoration(ID id, spv::Decoration decoration) const;
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uint32_t get_decoration(ID id, spv::Decoration decoration) const;
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const std::string &get_decoration_string(ID id, spv::Decoration decoration) const;
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const Bitset &get_decoration_bitset(ID id) const;
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void unset_decoration(ID id, spv::Decoration decoration);
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// Decoration handling methods (for members of a struct).
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void set_member_name(TypeID id, uint32_t index, const std::string &name);
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const std::string &get_member_name(TypeID id, uint32_t index) const;
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void set_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration, uint32_t argument = 0);
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void set_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration,
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const std::string &argument);
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uint32_t get_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const;
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const std::string &get_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration) const;
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bool has_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const;
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const Bitset &get_member_decoration_bitset(TypeID id, uint32_t index) const;
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void unset_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration);
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void mark_used_as_array_length(ID id);
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uint32_t increase_bound_by(uint32_t count);
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Bitset get_buffer_block_flags(const SPIRVariable &var) const;
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void add_typed_id(Types type, ID id);
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void remove_typed_id(Types type, ID id);
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class LoopLock
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{
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public:
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explicit LoopLock(uint32_t *counter);
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LoopLock(const LoopLock &) = delete;
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void operator=(const LoopLock &) = delete;
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LoopLock(LoopLock &&other) SPIRV_CROSS_NOEXCEPT;
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LoopLock &operator=(LoopLock &&other) SPIRV_CROSS_NOEXCEPT;
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~LoopLock();
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private:
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uint32_t *lock;
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};
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// This must be held while iterating over a type ID array.
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// It is undefined if someone calls set<>() while we're iterating over a data structure, so we must
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// make sure that this case is avoided.
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// If we have a hard lock, it is an error to call set<>(), and an exception is thrown.
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// If we have a soft lock, we silently ignore any additions to the typed arrays.
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// This should only be used for physical ID remapping where we need to create an ID, but we will never
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// care about iterating over them.
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LoopLock create_loop_hard_lock() const;
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LoopLock create_loop_soft_lock() const;
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template <typename T, typename Op>
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void for_each_typed_id(const Op &op)
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{
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auto loop_lock = create_loop_hard_lock();
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for (auto &id : ids_for_type[T::type])
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{
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if (ids[id].get_type() == static_cast<Types>(T::type))
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op(id, get<T>(id));
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}
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}
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template <typename T, typename Op>
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void for_each_typed_id(const Op &op) const
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{
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auto loop_lock = create_loop_hard_lock();
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for (auto &id : ids_for_type[T::type])
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{
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if (ids[id].get_type() == static_cast<Types>(T::type))
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op(id, get<T>(id));
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}
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}
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template <typename T>
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void reset_all_of_type()
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{
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reset_all_of_type(static_cast<Types>(T::type));
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}
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void reset_all_of_type(Types type);
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Meta *find_meta(ID id);
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const Meta *find_meta(ID id) const;
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const std::string &get_empty_string() const
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{
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return empty_string;
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}
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private:
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template <typename T>
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T &get(uint32_t id)
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{
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return variant_get<T>(ids[id]);
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}
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template <typename T>
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const T &get(uint32_t id) const
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{
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return variant_get<T>(ids[id]);
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}
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mutable uint32_t loop_iteration_depth_hard = 0;
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mutable uint32_t loop_iteration_depth_soft = 0;
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std::string empty_string;
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Bitset cleared_bitset;
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};
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} // namespace SPIRV_CROSS_NAMESPACE
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#endif
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