SPIRV-Cross/reference/shaders-msl/frag/for-loop-continue-control-flow.frag
2019-09-24 14:35:25 -04:00

43 lines
672 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = float4(0.0);
int i = 0;
int _36;
for (;;)
{
if (i < 3)
{
int a = i;
out.FragColor[a] += float(i);
if (false)
{
_36 = 1;
}
else
{
int _41 = i;
i = _41 + 1;
_36 = _41;
}
continue;
}
else
{
break;
}
}
return out;
}