a07441568e
- Do not silently drop reserved identifiers in the parser. This makes it possible to reflect identifiers which are reserved by the cross-compiler module. - Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the source to make it clear that a name has been rewritten. - Document what is reserved and not.
56 lines
1.1 KiB
GLSL
56 lines
1.1 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct VertexOutput
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{
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float4 HPosition;
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};
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struct TestStruct
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{
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float3 position;
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float radius;
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};
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struct TestStruct_1
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{
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packed_float3 position;
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float radius;
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};
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struct CB0
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{
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TestStruct_1 CB0[16];
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};
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struct main0_out
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{
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float4 _entryPointOutput [[color(0)]];
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};
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static inline __attribute__((always_inline))
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float4 _main(thread const VertexOutput& IN, constant CB0& _RESERVED_IDENTIFIER_FIXUP_24)
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{
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TestStruct st;
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st.position = float3(_RESERVED_IDENTIFIER_FIXUP_24.CB0[1].position);
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st.radius = _RESERVED_IDENTIFIER_FIXUP_24.CB0[1].radius;
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float4 col = float4(st.position, st.radius);
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return col;
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}
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fragment main0_out main0(constant CB0& _RESERVED_IDENTIFIER_FIXUP_24 [[buffer(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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VertexOutput IN;
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IN.HPosition = gl_FragCoord;
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VertexOutput param = IN;
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VertexOutput param_1 = param;
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out._entryPointOutput = _main(param_1, _RESERVED_IDENTIFIER_FIXUP_24);
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return out;
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}
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