19 lines
489 B
GLSL
19 lines
489 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 FragColor [[color(0)]];
|
|
};
|
|
|
|
fragment main0_out main0(texture2d<float> uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]], float4 gl_FragCoord [[position]])
|
|
{
|
|
main0_out out = {};
|
|
out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0);
|
|
out.FragColor += uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(-1, 1)), 0);
|
|
return out;
|
|
}
|
|
|