18 lines
451 B
GLSL
18 lines
451 B
GLSL
#version 450
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in vec2 interpolant;
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out vec4 FragColor;
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void main()
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{
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vec4 color = vec4(0.0, 0.0, 0.0, interpolateAtOffset(interpolant, vec2(0.1, 0.1)));
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// glslang's HLSL parser currently fails here
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//color += vec4(0.0, 0.0, 0.0, interpolateAtSample(interpolant, gl_SampleID));
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//color += vec4(0.0, 0.0, 0.0, interpolateAtCentroid(interpolant));
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color += vec4(0.0, 0.0, 0.0, dFdxCoarse(interpolant.x));
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FragColor = color;
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}
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