SPIRV-Cross/reference/shaders-hlsl-no-opt/frag
Hans-Kristian Arntzen fdbc80d131 HLSL: Fix FragCoord.w.
Need to invert it, SM 4.0+ uses W, not 1/W (like Vulkan/GL).
2020-08-20 16:22:48 +02:00
..
constant-buffer-array.invalid.sm51.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
fp16.invalid.desktop.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
frag-coord.frag HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
native-16bit-types.fxconly.nofxc.sm62.native-16bit.frag HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
pixel-interlock-simple-callstack.sm51.fxconly.frag HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
spec-constant.frag Update tests. 2018-11-01 11:23:48 +01:00
ubo-offset-out-of-order.frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00