SPIRV-Cross/reference/opt/shaders-msl/comp/mat3.comp
2017-11-23 09:50:11 +01:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO2
{
float3x3 out_data[1];
};
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device SSBO2& _22 [[buffer(0)]])
{
_22.out_data[gl_GlobalInvocationID.x] = float3x3(float3(10.0), float3(20.0), float3(40.0));
}