SPIRV-Cross/reference/shaders-no-opt/asm/comp/buffer-reference-pointer-to-pod-in-buffer.asm.nocompat.vk.comp.vk
Hans-Kristian Arntzen f1b411c9e8 GLSL: Deal with buffer_reference_align.
This is somewhat awkward to support, but the best effort we can do here
is to analyze various Load/Store opcodes and deduce the ideal overall
alignment based on this. This is not a 100% perfect solution, but should
be correct for any reasonable use case.

Also fix various nitpicks with BDA support while I'm at it.
2021-11-07 17:11:46 +01:00

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#version 450
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(buffer_reference, buffer_reference_align = 8) buffer uvec4Pointer
{
uvec4 value;
};
layout(push_constant, std430) uniform Push
{
uvec4Pointer ptr;
} _4;
void main()
{
_4.ptr.value = uvec4(1u, 2u, 3u, 4u);
}