SPIRV-Cross/reference/opt/shaders-hlsl/comp/builtins.comp
2018-03-24 04:16:18 +01:00

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static const uint3 gl_WorkGroupSize = uint3(8u, 4u, 2u);
void comp_main()
{
}
[numthreads(8, 4, 2)]
void main()
{
comp_main();
}