c4f3d4ae29
This Cl updates the various dependencies and the test file outputs.
23 lines
549 B
GLSL
23 lines
549 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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struct Foobar
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{
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float a;
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float b;
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};
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const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
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const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
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const Foobar _75[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in mediump int index;
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void main()
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{
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FragColor = ((_37[index] + _55[index][index + 1]) + vec4(30.0)) + vec4(_75[index].a + _75[index].b);
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}
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