SPIRV-Cross/reference/opt/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag.vk
dan sinclair 9880b05572 Roll dependencies.
This CL rolls the spirv-tools, spirv-headers and glslang dependencies.
2020-09-22 12:31:38 -04:00

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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#extension GL_EXT_shader_8bit_storage : require
layout(set = 0, binding = 1, std430) buffer SSBO
{
int8_t i8[16];
uint8_t u8[16];
} ssbo;
layout(set = 0, binding = 0, std140) uniform UBO
{
int8_t i8;
uint8_t u8;
} ubo;
layout(push_constant, std430) uniform Push
{
int8_t i8;
uint8_t u8;
} registers;
layout(location = 0) flat in ivec4 vColor;
layout(location = 0) out ivec4 FragColorInt;
layout(location = 1) out uvec4 FragColorUint;
void main()
{
i8vec4 _199 = unpack8(20);
ssbo.i8[0] = _199.x;
ssbo.i8[1] = _199.y;
ssbo.i8[2] = _199.z;
ssbo.i8[3] = _199.w;
u8vec4 _224 = unpack8(20u);
ssbo.u8[0] = _224.x;
ssbo.u8[1] = _224.y;
ssbo.u8[2] = _224.z;
ssbo.u8[3] = _224.w;
i8vec4 _249 = i8vec4(vColor);
FragColorInt = ivec4((((((_249 + i8vec4(registers.i8)) + i8vec4(-40)) + i8vec4(-50)) + i8vec4(int8_t(10), int8_t(20), int8_t(30), int8_t(40))) + i8vec4(ssbo.i8[4])) + i8vec4(ubo.i8));
FragColorUint = uvec4((((((u8vec4(_249) + u8vec4(registers.u8)) + u8vec4(216)) + u8vec4(206)) + u8vec4(uint8_t(10), uint8_t(20), uint8_t(30), uint8_t(40))) + u8vec4(ssbo.u8[4])) + u8vec4(ubo.u8));
}