SPIRV-Cross/reference/shaders-hlsl-no-opt/vert/flatten-matrix-input.flatten-matrix-vertex-input.vert
Hans-Kristian Arntzen fe8848a6f2 Roll dependencies.
2022-01-05 14:56:01 +01:00

57 lines
1.3 KiB
GLSL

static float4 gl_Position;
static float4x4 m4;
static float4 v;
static float3x3 m3;
static float2x2 m2;
struct SPIRV_Cross_Input
{
float4 m4_0 : TEXCOORD0;
float4 m4_1 : TEXCOORD1;
float4 m4_2 : TEXCOORD2;
float4 m4_3 : TEXCOORD3;
float3 m3_0 : TEXCOORD4;
float3 m3_1 : TEXCOORD5;
float3 m3_2 : TEXCOORD6;
float2 m2_0 : TEXCOORD7;
float2 m2_1 : TEXCOORD8;
float4 v : TEXCOORD9;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = mul(v, m4);
float4 _35 = gl_Position;
float3 _37 = _35.xyz + mul(v.xyz, m3);
gl_Position.x = _37.x;
gl_Position.y = _37.y;
gl_Position.z = _37.z;
float4 _56 = gl_Position;
float2 _58 = _56.xy + mul(v.xy, m2);
gl_Position.x = _58.x;
gl_Position.y = _58.y;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
m4[0] = stage_input.m4_0;
m4[1] = stage_input.m4_1;
m4[2] = stage_input.m4_2;
m4[3] = stage_input.m4_3;
v = stage_input.v;
m3[0] = stage_input.m3_0;
m3[1] = stage_input.m3_1;
m3[2] = stage_input.m3_2;
m2[0] = stage_input.m2_0;
m2[1] = stage_input.m2_1;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}