2097c30985
Fairly minor differences, so can keep them side by side without too much effort. NV support is effectively deprecated now however. - Add OpConvertUToAccelerationStructureKHR - Ignore/Terminate ray is now a terminator in KHR, but a call in NV. - Fix some bugs with reportIntersection.
11 lines
196 B
Plaintext
11 lines
196 B
Plaintext
#version 460
|
|
#extension GL_EXT_ray_tracing : require
|
|
|
|
layout(set = 0, binding = 0) uniform writeonly image2D uImage;
|
|
|
|
void main()
|
|
{
|
|
imageStore(uImage, ivec2(gl_LaunchIDEXT.xy), vec4(1.0));
|
|
}
|
|
|