SPIRV-Cross/reference/shaders/asm
2024-03-18 11:25:59 +01:00
..
comp Add test for multi-function Private LUT. 2024-03-18 11:25:59 +01:00
frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
geom Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
tese Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
vert GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00