14 lines
215 B
GLSL
14 lines
215 B
GLSL
#version 100
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precision mediump float;
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precision highp int;
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varying highp vec4 vA;
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varying highp float vB;
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void main()
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{
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gl_FragData[0] = floor(vA + vec4(0.5));
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gl_FragData[0] *= floor(vB + float(0.5));
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}
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