SPIRV-Cross/shaders/flatten/rowmajor.flatten.vert
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00

17 lines
287 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
layout(column_major) mat4 uMVPR;
layout(row_major) mat4 uMVPC;
layout(row_major) mat2x4 uMVP;
};
layout(location = 0) in vec4 aVertex;
void main()
{
vec2 v = aVertex * uMVP;
gl_Position = uMVPR * aVertex + uMVPC * aVertex;
}