25 lines
394 B
GLSL
25 lines
394 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out float FragColor;
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layout(location = 0) in float v0;
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layout(location = 1) in vec2 v1;
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void main()
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{
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int e0;
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float f0 = frexp(v0, e0);
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f0 = frexp(v0 + 1.0, e0);
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ivec2 e1;
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vec2 f1 = frexp(v1, e1);
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float r0;
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float m0 = modf(v0, r0);
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vec2 r1;
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vec2 m1 = modf(v1, r1);
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FragColor = f0 + f1.x + f1.y + m0 + m1.x + m1.y;
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}
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