25 lines
364 B
GLSL
25 lines
364 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in int vA;
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layout(location = 1) flat in int vB;
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void main()
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{
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FragColor = vec4(0.0);
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int k = 0;
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int j;
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for (int i = 0; i < vA; i += j)
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{
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if ((vA + i) == 20)
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k = 50;
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else if ((vB + i) == 40)
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k = 60;
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j = k + 10;
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FragColor += 1.0;
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}
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}
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