77b5b4446b
The modified object might not be mutable (e.g. shader input). Added a test for the case when this happens.
13 lines
221 B
GLSL
13 lines
221 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) in vec4 vTex;
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layout(binding = 0) uniform sampler2D uTex;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = textureProj(uTex, vTex);
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}
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