de33d89074
Needed for newer glslang. With Vulkan semantics for SPIR-V, all locations must be explicitly defined.
25 lines
438 B
GLSL
25 lines
438 B
GLSL
#version 310 es
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#extension GL_EXT_geometry_shader : require
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layout(lines) in;
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layout(line_strip, max_vertices = 2) out;
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layout(location = 0) in VertexData {
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vec3 normal;
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} vin[];
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layout(location = 0) out vec3 vNormal;
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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vNormal = vin[0].normal;
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EmitVertex();
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gl_Position = gl_in[1].gl_Position;
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vNormal = vin[1].normal;
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EmitVertex();
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EndPrimitive();
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}
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