de33d89074
Needed for newer glslang. With Vulkan semantics for SPIR-V, all locations must be explicitly defined.
29 lines
544 B
GLSL
29 lines
544 B
GLSL
#version 310 es
|
|
#extension GL_EXT_geometry_shader : require
|
|
|
|
layout(triangles_adjacency) in;
|
|
layout(triangle_strip, max_vertices = 3) out;
|
|
|
|
layout(location = 0) in VertexData {
|
|
vec3 normal;
|
|
} vin[];
|
|
|
|
layout(location = 0) out vec3 vNormal;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = gl_in[0].gl_Position;
|
|
vNormal = vin[0].normal;
|
|
EmitVertex();
|
|
|
|
gl_Position = gl_in[1].gl_Position;
|
|
vNormal = vin[1].normal;
|
|
EmitVertex();
|
|
|
|
gl_Position = gl_in[2].gl_Position;
|
|
vNormal = vin[2].normal;
|
|
EmitVertex();
|
|
|
|
EndPrimitive();
|
|
}
|