SPIRV-Cross/reference/shaders/vulkan/frag/spec-constant-ternary.vk.frag
2018-06-25 09:49:13 +02:00

10 lines
122 B
GLSL

#version 450
layout(location = 0) out float FragColor;
void main()
{
FragColor = float((10u > 20u) ? 30u : 50u);
}