816c1167ce
Avoids certain cases of variance between translation units by forcing every dependent expression of a store to be temporary. Should avoid the major failure cases where invariance matters.
14 lines
304 B
GLSL
14 lines
304 B
GLSL
#version 310 es
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invariant gl_Position;
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layout(location = 0) invariant out vec4 vColor;
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layout(location = 0) in vec4 vInput0;
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layout(location = 1) in vec4 vInput1;
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layout(location = 2) in vec4 vInput2;
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void main()
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{
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gl_Position = vInput0 + vInput1 * vInput2;
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vColor = (vInput0 - vInput1) * vInput2;
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}
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