SPIRV-Tools/source/fuzz/fact_manager.h

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// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_FUZZ_FACT_MANAGER_H_
#define SOURCE_FUZZ_FACT_MANAGER_H_
#include <memory>
#include <utility>
#include <vector>
#include "source/fuzz/protobufs/spirvfuzz_protobufs.h"
#include "source/opt/constants.h"
namespace spvtools {
namespace fuzz {
// Keeps track of facts about the module being transformed on which the fuzzing
// process can depend. Some initial facts can be provided, for example about
// guarantees on the values of inputs to SPIR-V entry points. Transformations
// may then rely on these facts, can add further facts that they establish.
// Facts are intended to be simple properties that either cannot be deduced from
// the module (such as properties that are guaranteed to hold for entry point
// inputs), or that are established by transformations, likely to be useful for
// future transformations, and not completely trivial to deduce straight from
// the module.
class FactManager {
public:
FactManager();
~FactManager();
// Adds all the facts from |facts|, checking them for validity with respect to
// |context|. Returns true if and only if all facts are valid.
bool AddFacts(const protobufs::FactSequence& facts, opt::IRContext* context);
// Adds |fact| to the fact manager, checking it for validity with respect to
// |context|. Returns true if and only if the fact is valid.
bool AddFact(const protobufs::Fact& fact, opt::IRContext* context);
// The fact manager will ultimately be responsible for managing a few distinct
// categories of facts. In principle there could be different fact managers
// for each kind of fact, but in practice providing one 'go to' place for
// facts will be convenient. To keep some separation, the public methods of
// the fact manager should be grouped according to the kind of fact to which
// they relate. At present we only have one kind of fact: facts about
// uniform variables.
//==============================
// Querying facts about uniform constants
// Provides the distinct type ids for which at least one "constant ==
// uniform element" fact is known.
std::vector<uint32_t> GetTypesForWhichUniformValuesAreKnown() const;
// Provides distinct constant ids with type |type_id| for which at least one
// "constant == uniform element" fact is known. If multiple identically-
// valued constants are relevant, only one will appear in the sequence.
std::vector<uint32_t> GetConstantsAvailableFromUniformsForType(
opt::IRContext* ir_context, uint32_t type_id) const;
// Provides details of all uniform elements that are known to be equal to the
// constant associated with |constant_id| in |ir_context|.
const std::vector<protobufs::UniformBufferElementDescriptor>
GetUniformDescriptorsForConstant(opt::IRContext* ir_context,
uint32_t constant_id) const;
// Returns the id of a constant whose value is known to match that of
// |uniform_descriptor|, and whose type matches the type of the uniform
// element. If multiple such constant is exist, the one that is returned
// is arbitrary. Returns 0 if no such constant id exists.
uint32_t GetConstantFromUniformDescriptor(
opt::IRContext* context,
const protobufs::UniformBufferElementDescriptor& uniform_descriptor)
const;
// Returns all "constant == uniform element" facts known to the fact
// manager, pairing each fact with id of the type that is associated with
// both the constant and the uniform element.
const std::vector<std::pair<protobufs::FactConstantUniform, uint32_t>>&
GetConstantUniformFactsAndTypes() const;
// End of uniform constant facts
//==============================
private:
// For each distinct kind of fact to be managed, we use a separate opaque
// struct type.
struct ConstantUniformFacts; // Opaque struct for holding data about uniform
// buffer elements.
std::unique_ptr<ConstantUniformFacts>
uniform_constant_facts_; // Unique pointer to internal data.
};
} // namespace fuzz
} // namespace spvtools
#endif // #define SOURCE_FUZZ_FACT_MANAGER_H_