spirv-opt: add pass to Spread Volatile semantics (#4667)
Add a pass to spread Volatile semantics to variables with SMIDNV,
WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask,
SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn
decorations or OpLoad for them when the shader model is the ray
generation, closest hit, miss, intersection, or callable shaders. This
pass can be used for VUID-StandaloneSpirv-VulkanMemoryModel-04678 and
VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V
Validation" section of Vulkan spec "Appendix A: Vulkan Environment for
SPIR-V").
Handle variables used by multiple entry points:
1. Update error check to make it working regardless of the order of
entry points.
2. For a variable, if it is used by two entry points E1 and E2 and
it needs the Volatile semantics for E1 while it does not for E2
- If VulkanMemoryModel capability is enabled, which means we have to
set memory operation of load instructions for the variable, we
update load instructions in E1, but do not update the ones in E2.
- If VulkanMemoryModel capability is disabled, which means we have
to add Volatile decoration for the variable, we report an error
because E1 needs to add Volatile decoration for the variable while
E2 does not.
For the simplicity of the implementation, we assume that all functions
other than entry point functions are inlined.
2022-01-25 18:14:36 +00:00
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// Copyright (c) 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_OPT_SPREAD_VOLATILE_SEMANTICS_H_
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#define SOURCE_OPT_SPREAD_VOLATILE_SEMANTICS_H_
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#include "source/opt/pass.h"
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namespace spvtools {
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namespace opt {
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// See optimizer.hpp for documentation.
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class SpreadVolatileSemantics : public Pass {
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public:
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SpreadVolatileSemantics() {}
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const char* name() const override { return "spread-volatile-semantics"; }
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Status Process() override;
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IRContext::Analysis GetPreservedAnalyses() override {
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return IRContext::kAnalysisDefUse | IRContext::kAnalysisDecorations |
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IRContext::kAnalysisInstrToBlockMapping;
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}
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private:
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2022-03-25 17:54:46 +00:00
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// Returns true if it does not have an execution model. Linkage shaders do not
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// have an execution model.
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bool HasNoExecutionModel() {
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return get_module()->entry_points().empty() &&
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2022-11-04 21:27:10 +00:00
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context()->get_feature_mgr()->HasCapability(
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spv::Capability::Linkage);
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2022-03-25 17:54:46 +00:00
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}
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spirv-opt: add pass to Spread Volatile semantics (#4667)
Add a pass to spread Volatile semantics to variables with SMIDNV,
WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask,
SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn
decorations or OpLoad for them when the shader model is the ray
generation, closest hit, miss, intersection, or callable shaders. This
pass can be used for VUID-StandaloneSpirv-VulkanMemoryModel-04678 and
VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V
Validation" section of Vulkan spec "Appendix A: Vulkan Environment for
SPIR-V").
Handle variables used by multiple entry points:
1. Update error check to make it working regardless of the order of
entry points.
2. For a variable, if it is used by two entry points E1 and E2 and
it needs the Volatile semantics for E1 while it does not for E2
- If VulkanMemoryModel capability is enabled, which means we have to
set memory operation of load instructions for the variable, we
update load instructions in E1, but do not update the ones in E2.
- If VulkanMemoryModel capability is disabled, which means we have
to add Volatile decoration for the variable, we report an error
because E1 needs to add Volatile decoration for the variable while
E2 does not.
For the simplicity of the implementation, we assume that all functions
other than entry point functions are inlined.
2022-01-25 18:14:36 +00:00
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// Iterates interface variables and spreads the Volatile semantics if it has
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// load instructions for the Volatile semantics.
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Pass::Status SpreadVolatileSemanticsToVariables(
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const bool is_vk_memory_model_enabled);
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// Returns whether |var_id| is the result id of a target builtin variable for
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// the volatile semantics for |execution_model| based on the Vulkan spec
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// VUID-StandaloneSpirv-VulkanMemoryModel-04678 or
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// VUID-StandaloneSpirv-VulkanMemoryModel-04679.
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bool IsTargetForVolatileSemantics(uint32_t var_id,
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2022-11-04 21:27:10 +00:00
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spv::ExecutionModel execution_model);
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spirv-opt: add pass to Spread Volatile semantics (#4667)
Add a pass to spread Volatile semantics to variables with SMIDNV,
WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask,
SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn
decorations or OpLoad for them when the shader model is the ray
generation, closest hit, miss, intersection, or callable shaders. This
pass can be used for VUID-StandaloneSpirv-VulkanMemoryModel-04678 and
VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V
Validation" section of Vulkan spec "Appendix A: Vulkan Environment for
SPIR-V").
Handle variables used by multiple entry points:
1. Update error check to make it working regardless of the order of
entry points.
2. For a variable, if it is used by two entry points E1 and E2 and
it needs the Volatile semantics for E1 while it does not for E2
- If VulkanMemoryModel capability is enabled, which means we have to
set memory operation of load instructions for the variable, we
update load instructions in E1, but do not update the ones in E2.
- If VulkanMemoryModel capability is disabled, which means we have
to add Volatile decoration for the variable, we report an error
because E1 needs to add Volatile decoration for the variable while
E2 does not.
For the simplicity of the implementation, we assume that all functions
other than entry point functions are inlined.
2022-01-25 18:14:36 +00:00
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// Collects interface variables that need the volatile semantics.
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// |is_vk_memory_model_enabled| is true if VulkanMemoryModel capability is
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// enabled.
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void CollectTargetsForVolatileSemantics(
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const bool is_vk_memory_model_enabled);
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// Reports an error if an interface variable is used by two entry points and
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// it needs the Volatile decoration for one but not for another. Returns true
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// if the error must be reported.
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bool HasInterfaceInConflictOfVolatileSemantics();
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// Returns whether the variable whose result is |var_id| is used by a
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// non-volatile load or a pointer to it is used by a non-volatile load in
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// |entry_point| or not.
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bool IsTargetUsedByNonVolatileLoadInEntryPoint(uint32_t var_id,
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Instruction* entry_point);
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// Visits load instructions of pointers to variable whose result id is
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2022-05-04 14:52:58 +00:00
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// |var_id| if the load instructions are in reachable functions from entry
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// points. |handle_load| is a function to do some actions for the load
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// instructions. Finishes the traversal and returns false if |handle_load|
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// returns false for a load instruction. Otherwise, returns true after running
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// |handle_load| for all the load instructions.
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spirv-opt: add pass to Spread Volatile semantics (#4667)
Add a pass to spread Volatile semantics to variables with SMIDNV,
WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask,
SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn
decorations or OpLoad for them when the shader model is the ray
generation, closest hit, miss, intersection, or callable shaders. This
pass can be used for VUID-StandaloneSpirv-VulkanMemoryModel-04678 and
VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V
Validation" section of Vulkan spec "Appendix A: Vulkan Environment for
SPIR-V").
Handle variables used by multiple entry points:
1. Update error check to make it working regardless of the order of
entry points.
2. For a variable, if it is used by two entry points E1 and E2 and
it needs the Volatile semantics for E1 while it does not for E2
- If VulkanMemoryModel capability is enabled, which means we have to
set memory operation of load instructions for the variable, we
update load instructions in E1, but do not update the ones in E2.
- If VulkanMemoryModel capability is disabled, which means we have
to add Volatile decoration for the variable, we report an error
because E1 needs to add Volatile decoration for the variable while
E2 does not.
For the simplicity of the implementation, we assume that all functions
other than entry point functions are inlined.
2022-01-25 18:14:36 +00:00
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bool VisitLoadsOfPointersToVariableInEntries(
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uint32_t var_id, const std::function<bool(Instruction*)>& handle_load,
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2022-05-04 14:52:58 +00:00
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const std::unordered_set<uint32_t>& function_ids);
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spirv-opt: add pass to Spread Volatile semantics (#4667)
Add a pass to spread Volatile semantics to variables with SMIDNV,
WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask,
SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn
decorations or OpLoad for them when the shader model is the ray
generation, closest hit, miss, intersection, or callable shaders. This
pass can be used for VUID-StandaloneSpirv-VulkanMemoryModel-04678 and
VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V
Validation" section of Vulkan spec "Appendix A: Vulkan Environment for
SPIR-V").
Handle variables used by multiple entry points:
1. Update error check to make it working regardless of the order of
entry points.
2. For a variable, if it is used by two entry points E1 and E2 and
it needs the Volatile semantics for E1 while it does not for E2
- If VulkanMemoryModel capability is enabled, which means we have to
set memory operation of load instructions for the variable, we
update load instructions in E1, but do not update the ones in E2.
- If VulkanMemoryModel capability is disabled, which means we have
to add Volatile decoration for the variable, we report an error
because E1 needs to add Volatile decoration for the variable while
E2 does not.
For the simplicity of the implementation, we assume that all functions
other than entry point functions are inlined.
2022-01-25 18:14:36 +00:00
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// Sets Memory Operands of OpLoad instructions that load |var| or pointers
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// of |var| as Volatile if the function id of the OpLoad instruction is
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// included in |entry_function_ids|.
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void SetVolatileForLoadsInEntries(
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Instruction* var, const std::unordered_set<uint32_t>& entry_function_ids);
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// Adds OpDecorate Volatile for |var| if it does not exist.
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void DecorateVarWithVolatile(Instruction* var);
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// Returns a set of entry function ids to spread the volatile semantics for
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// the variable with the result id |var_id|.
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std::unordered_set<uint32_t> EntryFunctionsToSpreadVolatileSemanticsForVar(
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uint32_t var_id) {
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auto itr = var_ids_to_entry_fn_for_volatile_semantics_.find(var_id);
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if (itr == var_ids_to_entry_fn_for_volatile_semantics_.end()) return {};
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return itr->second;
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}
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// Specifies that we have to spread the volatile semantics for the
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// variable with the result id |var_id| for the entry point |entry_point|.
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void MarkVolatileSemanticsForVariable(uint32_t var_id,
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Instruction* entry_point);
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// Result ids of variables to entry function ids for the volatile semantics
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// spread.
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std::unordered_map<uint32_t, std::unordered_set<uint32_t>>
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var_ids_to_entry_fn_for_volatile_semantics_;
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};
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} // namespace opt
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} // namespace spvtools
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#endif // SOURCE_OPT_SPREAD_VOLATILE_SEMANTICS_H_
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