SPIRV-Tools/test/opt/local_ssa_elim_test.cpp

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// Copyright (c) 2017 Valve Corporation
// Copyright (c) 2017 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <memory>
#include <string>
#include "test/opt/pass_fixture.h"
#include "test/opt/pass_utils.h"
namespace spvtools {
namespace opt {
namespace {
using LocalSSAElimTest = PassTest<::testing::Test>;
TEST_F(LocalSSAElimTest, ForLoop) {
// #version 140
//
// in vec4 BC;
// out float fo;
//
// void main()
// {
// float f = 0.0;
// for (int i=0; i<4; i++) {
// f = f + BC[i];
// }
// fo = f;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BC %fo
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %f "f"
OpName %i "i"
OpName %BC "BC"
OpName %fo "fo"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BC = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%fo = OpVariable %_ptr_Output_float Output
)";
const std::string before =
R"(%main = OpFunction %void None %8
%22 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %23
%23 = OpLabel
OpLoopMerge %24 %25 None
OpBranch %26
%26 = OpLabel
%27 = OpLoad %int %i
%28 = OpSLessThan %bool %27 %int_4
OpBranchConditional %28 %29 %24
%29 = OpLabel
%30 = OpLoad %float %f
%31 = OpLoad %int %i
%32 = OpAccessChain %_ptr_Input_float %BC %31
%33 = OpLoad %float %32
%34 = OpFAdd %float %30 %33
OpStore %f %34
OpBranch %25
%25 = OpLabel
%35 = OpLoad %int %i
%36 = OpIAdd %int %35 %int_1
OpStore %i %36
OpBranch %23
%24 = OpLabel
%37 = OpLoad %float %f
OpStore %fo %37
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %8
%22 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %23
%23 = OpLabel
%39 = OpPhi %float %float_0 %22 %34 %25
%38 = OpPhi %int %int_0 %22 %36 %25
OpLoopMerge %24 %25 None
OpBranch %26
%26 = OpLabel
%28 = OpSLessThan %bool %38 %int_4
OpBranchConditional %28 %29 %24
%29 = OpLabel
%32 = OpAccessChain %_ptr_Input_float %BC %38
%33 = OpLoad %float %32
%34 = OpFAdd %float %39 %33
OpStore %f %34
OpBranch %25
%25 = OpLabel
%36 = OpIAdd %int %38 %int_1
OpStore %i %36
OpBranch %23
%24 = OpLabel
OpStore %fo %39
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, NestedForLoop) {
// #version 450
//
// layout (location=0) in mat4 BC;
// layout (location=0) out float fo;
//
// void main()
// {
// float f = 0.0;
// for (int i=0; i<4; i++)
// for (int j=0; j<4; j++)
// f = f + BC[i][j];
// fo = f;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BC %fo
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %f "f"
OpName %i "i"
OpName %j "j"
OpName %BC "BC"
OpName %fo "fo"
OpDecorate %BC Location 0
OpDecorate %fo Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%mat4v4float = OpTypeMatrix %v4float 4
%_ptr_Input_mat4v4float = OpTypePointer Input %mat4v4float
%BC = OpVariable %_ptr_Input_mat4v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%fo = OpVariable %_ptr_Output_float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%24 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%j = OpVariable %_ptr_Function_int Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %25
%25 = OpLabel
%26 = OpLoad %int %i
%27 = OpSLessThan %bool %26 %int_4
OpLoopMerge %28 %29 None
OpBranchConditional %27 %30 %28
%30 = OpLabel
OpStore %j %int_0
OpBranch %31
%31 = OpLabel
%32 = OpLoad %int %j
%33 = OpSLessThan %bool %32 %int_4
OpLoopMerge %29 %34 None
OpBranchConditional %33 %34 %29
%34 = OpLabel
%35 = OpLoad %float %f
%36 = OpLoad %int %i
%37 = OpLoad %int %j
%38 = OpAccessChain %_ptr_Input_float %BC %36 %37
%39 = OpLoad %float %38
%40 = OpFAdd %float %35 %39
OpStore %f %40
%41 = OpLoad %int %j
%42 = OpIAdd %int %41 %int_1
OpStore %j %42
OpBranch %31
%29 = OpLabel
%43 = OpLoad %int %i
%44 = OpIAdd %int %43 %int_1
OpStore %i %44
OpBranch %25
%28 = OpLabel
%45 = OpLoad %float %f
OpStore %fo %45
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %9
%24 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%j = OpVariable %_ptr_Function_int Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %25
%25 = OpLabel
%47 = OpPhi %float %float_0 %24 %50 %29
%46 = OpPhi %int %int_0 %24 %44 %29
%27 = OpSLessThan %bool %46 %int_4
OpLoopMerge %28 %29 None
OpBranchConditional %27 %30 %28
%30 = OpLabel
OpStore %j %int_0
OpBranch %31
%31 = OpLabel
%50 = OpPhi %float %47 %30 %40 %34
%48 = OpPhi %int %int_0 %30 %42 %34
%33 = OpSLessThan %bool %48 %int_4
OpLoopMerge %29 %34 None
OpBranchConditional %33 %34 %29
%34 = OpLabel
%38 = OpAccessChain %_ptr_Input_float %BC %46 %48
%39 = OpLoad %float %38
%40 = OpFAdd %float %50 %39
OpStore %f %40
%42 = OpIAdd %int %48 %int_1
OpStore %j %42
OpBranch %31
%29 = OpLabel
%44 = OpIAdd %int %46 %int_1
OpStore %i %44
OpBranch %25
%28 = OpLabel
OpStore %fo %47
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, ForLoopWithContinue) {
// #version 140
//
// in vec4 BC;
// out float fo;
//
// void main()
// {
// float f = 0.0;
// for (int i=0; i<4; i++) {
// float t = BC[i];
// if (t < 0.0)
// continue;
// f = f + t;
// }
// fo = f;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BC %fo
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
)";
const std::string names =
R"(OpName %main "main"
OpName %f "f"
OpName %i "i"
OpName %t "t"
OpName %BC "BC"
OpName %fo "fo"
)";
const std::string predefs2 =
R"(%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BC = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%fo = OpVariable %_ptr_Output_float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%23 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_float Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %24
%24 = OpLabel
OpLoopMerge %25 %26 None
OpBranch %27
%27 = OpLabel
%28 = OpLoad %int %i
%29 = OpSLessThan %bool %28 %int_4
OpBranchConditional %29 %30 %25
%30 = OpLabel
%31 = OpLoad %int %i
%32 = OpAccessChain %_ptr_Input_float %BC %31
%33 = OpLoad %float %32
OpStore %t %33
%34 = OpLoad %float %t
%35 = OpFOrdLessThan %bool %34 %float_0
OpSelectionMerge %36 None
OpBranchConditional %35 %37 %36
%37 = OpLabel
OpBranch %26
%36 = OpLabel
%38 = OpLoad %float %f
%39 = OpLoad %float %t
%40 = OpFAdd %float %38 %39
OpStore %f %40
OpBranch %26
%26 = OpLabel
%41 = OpLoad %int %i
%42 = OpIAdd %int %41 %int_1
OpStore %i %42
OpBranch %24
%25 = OpLabel
%43 = OpLoad %float %f
OpStore %fo %43
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %9
%23 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_float Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %24
%24 = OpLabel
%45 = OpPhi %float %float_0 %23 %47 %26
%44 = OpPhi %int %int_0 %23 %42 %26
OpLoopMerge %25 %26 None
OpBranch %27
%27 = OpLabel
%29 = OpSLessThan %bool %44 %int_4
OpBranchConditional %29 %30 %25
%30 = OpLabel
%32 = OpAccessChain %_ptr_Input_float %BC %44
%33 = OpLoad %float %32
OpStore %t %33
%35 = OpFOrdLessThan %bool %33 %float_0
OpSelectionMerge %36 None
OpBranchConditional %35 %37 %36
%37 = OpLabel
OpBranch %26
%36 = OpLabel
%40 = OpFAdd %float %45 %33
OpStore %f %40
OpBranch %26
%26 = OpLabel
%47 = OpPhi %float %45 %37 %40 %36
%42 = OpIAdd %int %44 %int_1
OpStore %i %42
OpBranch %24
%25 = OpLabel
OpStore %fo %45
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(
predefs + names + predefs2 + before, predefs + names + predefs2 + after,
true, true);
}
TEST_F(LocalSSAElimTest, ForLoopWithBreak) {
// #version 140
//
// in vec4 BC;
// out float fo;
//
// void main()
// {
// float f = 0.0;
// for (int i=0; i<4; i++) {
// float t = f + BC[i];
// if (t > 1.0)
// break;
// f = t;
// }
// fo = f;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BC %fo
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %f "f"
OpName %i "i"
OpName %t "t"
OpName %BC "BC"
OpName %fo "fo"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BC = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%float_1 = OpConstant %float 1
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%fo = OpVariable %_ptr_Output_float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%24 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_float Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %25
%25 = OpLabel
OpLoopMerge %26 %27 None
OpBranch %28
%28 = OpLabel
%29 = OpLoad %int %i
%30 = OpSLessThan %bool %29 %int_4
OpBranchConditional %30 %31 %26
%31 = OpLabel
%32 = OpLoad %float %f
%33 = OpLoad %int %i
%34 = OpAccessChain %_ptr_Input_float %BC %33
%35 = OpLoad %float %34
%36 = OpFAdd %float %32 %35
OpStore %t %36
%37 = OpLoad %float %t
%38 = OpFOrdGreaterThan %bool %37 %float_1
OpSelectionMerge %39 None
OpBranchConditional %38 %40 %39
%40 = OpLabel
OpBranch %26
%39 = OpLabel
%41 = OpLoad %float %t
OpStore %f %41
OpBranch %27
%27 = OpLabel
%42 = OpLoad %int %i
%43 = OpIAdd %int %42 %int_1
OpStore %i %43
OpBranch %25
%26 = OpLabel
%44 = OpLoad %float %f
OpStore %fo %44
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %9
%24 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_float Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %25
%25 = OpLabel
%46 = OpPhi %float %float_0 %24 %36 %27
%45 = OpPhi %int %int_0 %24 %43 %27
OpLoopMerge %26 %27 None
OpBranch %28
%28 = OpLabel
%30 = OpSLessThan %bool %45 %int_4
OpBranchConditional %30 %31 %26
%31 = OpLabel
%34 = OpAccessChain %_ptr_Input_float %BC %45
%35 = OpLoad %float %34
%36 = OpFAdd %float %46 %35
OpStore %t %36
%38 = OpFOrdGreaterThan %bool %36 %float_1
OpSelectionMerge %39 None
OpBranchConditional %38 %40 %39
%40 = OpLabel
OpBranch %26
%39 = OpLabel
OpStore %f %36
OpBranch %27
%27 = OpLabel
%43 = OpIAdd %int %45 %int_1
OpStore %i %43
OpBranch %25
%26 = OpLabel
OpStore %fo %46
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, SwapProblem) {
// #version 140
//
// in float fe;
// out float fo;
//
// void main()
// {
// float f1 = 0.0;
// float f2 = 1.0;
// int ie = int(fe);
// for (int i=0; i<ie; i++) {
// float t = f1;
// f1 = f2;
// f2 = t;
// }
// fo = f1;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %fe %fo
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %f1 "f1"
OpName %f2 "f2"
OpName %ie "ie"
OpName %fe "fe"
OpName %i "i"
OpName %t "t"
OpName %fo "fo"
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%float_1 = OpConstant %float 1
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%_ptr_Input_float = OpTypePointer Input %float
%fe = OpVariable %_ptr_Input_float Input
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%fo = OpVariable %_ptr_Output_float Output
)";
const std::string before =
R"(%main = OpFunction %void None %11
%23 = OpLabel
%f1 = OpVariable %_ptr_Function_float Function
%f2 = OpVariable %_ptr_Function_float Function
%ie = OpVariable %_ptr_Function_int Function
%i = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_float Function
OpStore %f1 %float_0
OpStore %f2 %float_1
%24 = OpLoad %float %fe
%25 = OpConvertFToS %int %24
OpStore %ie %25
OpStore %i %int_0
OpBranch %26
%26 = OpLabel
OpLoopMerge %27 %28 None
OpBranch %29
%29 = OpLabel
%30 = OpLoad %int %i
%31 = OpLoad %int %ie
%32 = OpSLessThan %bool %30 %31
OpBranchConditional %32 %33 %27
%33 = OpLabel
%34 = OpLoad %float %f1
OpStore %t %34
%35 = OpLoad %float %f2
OpStore %f1 %35
%36 = OpLoad %float %t
OpStore %f2 %36
OpBranch %28
%28 = OpLabel
%37 = OpLoad %int %i
%38 = OpIAdd %int %37 %int_1
OpStore %i %38
OpBranch %26
%27 = OpLabel
%39 = OpLoad %float %f1
OpStore %fo %39
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %11
%23 = OpLabel
%f1 = OpVariable %_ptr_Function_float Function
%f2 = OpVariable %_ptr_Function_float Function
%ie = OpVariable %_ptr_Function_int Function
%i = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_float Function
OpStore %f1 %float_0
OpStore %f2 %float_1
%24 = OpLoad %float %fe
%25 = OpConvertFToS %int %24
OpStore %ie %25
OpStore %i %int_0
OpBranch %26
%26 = OpLabel
%43 = OpPhi %float %float_1 %23 %42 %28
%42 = OpPhi %float %float_0 %23 %43 %28
%40 = OpPhi %int %int_0 %23 %38 %28
OpLoopMerge %27 %28 None
OpBranch %29
%29 = OpLabel
%32 = OpSLessThan %bool %40 %25
OpBranchConditional %32 %33 %27
%33 = OpLabel
OpStore %t %42
OpStore %f1 %43
OpStore %f2 %42
OpBranch %28
%28 = OpLabel
%38 = OpIAdd %int %40 %int_1
OpStore %i %38
OpBranch %26
%27 = OpLabel
OpStore %fo %42
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, LostCopyProblem) {
// #version 140
//
// in vec4 BC;
// out float fo;
//
// void main()
// {
// float f = 0.0;
// float t;
// for (int i=0; i<4; i++) {
// t = f;
// f = f + BC[i];
// if (f > 1.0)
// break;
// }
// fo = t;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BC %fo
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %f "f"
OpName %i "i"
OpName %t "t"
OpName %BC "BC"
OpName %fo "fo"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BC = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%float_1 = OpConstant %float 1
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%fo = OpVariable %_ptr_Output_float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%24 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_float Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %25
%25 = OpLabel
OpLoopMerge %26 %27 None
OpBranch %28
%28 = OpLabel
%29 = OpLoad %int %i
%30 = OpSLessThan %bool %29 %int_4
OpBranchConditional %30 %31 %26
%31 = OpLabel
%32 = OpLoad %float %f
OpStore %t %32
%33 = OpLoad %float %f
%34 = OpLoad %int %i
%35 = OpAccessChain %_ptr_Input_float %BC %34
%36 = OpLoad %float %35
%37 = OpFAdd %float %33 %36
OpStore %f %37
%38 = OpLoad %float %f
%39 = OpFOrdGreaterThan %bool %38 %float_1
OpSelectionMerge %40 None
OpBranchConditional %39 %41 %40
%41 = OpLabel
OpBranch %26
%40 = OpLabel
OpBranch %27
%27 = OpLabel
%42 = OpLoad %int %i
%43 = OpIAdd %int %42 %int_1
OpStore %i %43
OpBranch %25
%26 = OpLabel
%44 = OpLoad %float %t
OpStore %fo %44
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%49 = OpUndef %float
%main = OpFunction %void None %9
%24 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_float Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %25
%25 = OpLabel
%46 = OpPhi %float %float_0 %24 %37 %27
%45 = OpPhi %int %int_0 %24 %43 %27
%48 = OpPhi %float %49 %24 %46 %27
OpLoopMerge %26 %27 None
OpBranch %28
%28 = OpLabel
%30 = OpSLessThan %bool %45 %int_4
OpBranchConditional %30 %31 %26
%31 = OpLabel
OpStore %t %46
%35 = OpAccessChain %_ptr_Input_float %BC %45
%36 = OpLoad %float %35
%37 = OpFAdd %float %46 %36
OpStore %f %37
%39 = OpFOrdGreaterThan %bool %37 %float_1
OpSelectionMerge %40 None
OpBranchConditional %39 %41 %40
%41 = OpLabel
OpBranch %26
%40 = OpLabel
OpBranch %27
%27 = OpLabel
%43 = OpIAdd %int %45 %int_1
OpStore %i %43
OpBranch %25
%26 = OpLabel
%47 = OpPhi %float %48 %28 %46 %41
OpStore %fo %47
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, IfThenElse) {
// #version 140
//
// in vec4 BaseColor;
// in float f;
//
// void main()
// {
// vec4 v;
// if (f >= 0)
// v = BaseColor * 0.5;
// else
// v = BaseColor + vec4(1.0,1.0,1.0,1.0);
// gl_FragColor = v;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %f %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %f "f"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Input_float = OpTypePointer Input %float
%f = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%float_0_5 = OpConstant %float 0.5
%float_1 = OpConstant %float 1
%18 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %8
%20 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%21 = OpLoad %float %f
%22 = OpFOrdGreaterThanEqual %bool %21 %float_0
OpSelectionMerge %23 None
OpBranchConditional %22 %24 %25
%24 = OpLabel
%26 = OpLoad %v4float %BaseColor
%27 = OpVectorTimesScalar %v4float %26 %float_0_5
OpStore %v %27
OpBranch %23
%25 = OpLabel
%28 = OpLoad %v4float %BaseColor
%29 = OpFAdd %v4float %28 %18
OpStore %v %29
OpBranch %23
%23 = OpLabel
%30 = OpLoad %v4float %v
OpStore %gl_FragColor %30
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %8
%20 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%21 = OpLoad %float %f
%22 = OpFOrdGreaterThanEqual %bool %21 %float_0
OpSelectionMerge %23 None
OpBranchConditional %22 %24 %25
%24 = OpLabel
%26 = OpLoad %v4float %BaseColor
%27 = OpVectorTimesScalar %v4float %26 %float_0_5
OpStore %v %27
OpBranch %23
%25 = OpLabel
%28 = OpLoad %v4float %BaseColor
%29 = OpFAdd %v4float %28 %18
OpStore %v %29
OpBranch %23
%23 = OpLabel
%31 = OpPhi %v4float %27 %24 %29 %25
OpStore %gl_FragColor %31
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, IfThen) {
// #version 140
//
// in vec4 BaseColor;
// in float f;
//
// void main()
// {
// vec4 v = BaseColor;
// if (f <= 0)
// v = v * 0.5;
// gl_FragColor = v;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %f %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %f "f"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%f = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_0_5 = OpConstant %float 0.5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %8
%18 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%19 = OpLoad %v4float %BaseColor
OpStore %v %19
%20 = OpLoad %float %f
%21 = OpFOrdLessThanEqual %bool %20 %float_0
OpSelectionMerge %22 None
OpBranchConditional %21 %23 %22
%23 = OpLabel
%24 = OpLoad %v4float %v
%25 = OpVectorTimesScalar %v4float %24 %float_0_5
OpStore %v %25
OpBranch %22
%22 = OpLabel
%26 = OpLoad %v4float %v
OpStore %gl_FragColor %26
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %8
%18 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%19 = OpLoad %v4float %BaseColor
OpStore %v %19
%20 = OpLoad %float %f
%21 = OpFOrdLessThanEqual %bool %20 %float_0
OpSelectionMerge %22 None
OpBranchConditional %21 %23 %22
%23 = OpLabel
%25 = OpVectorTimesScalar %v4float %19 %float_0_5
OpStore %v %25
OpBranch %22
%22 = OpLabel
%27 = OpPhi %v4float %19 %18 %25 %23
OpStore %gl_FragColor %27
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, Switch) {
// #version 140
//
// in vec4 BaseColor;
// in float f;
//
// void main()
// {
// vec4 v = BaseColor;
// int i = int(f);
// switch (i) {
// case 0:
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
// v = v * 0.25;
// break;
// case 1:
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
// v = v * 0.625;
// break;
// case 2:
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
// v = v * 0.75;
// break;
// default:
// break;
// }
// gl_FragColor = v;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %f %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %i "i"
OpName %f "f"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%_ptr_Input_float = OpTypePointer Input %float
%f = OpVariable %_ptr_Input_float Input
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%float_0_25 = OpConstant %float 0.25
%float_0_625 = OpConstant %float 0.625
%float_0_75 = OpConstant %float 0.75
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%21 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%i = OpVariable %_ptr_Function_int Function
%22 = OpLoad %v4float %BaseColor
OpStore %v %22
%23 = OpLoad %float %f
%24 = OpConvertFToS %int %23
OpStore %i %24
%25 = OpLoad %int %i
OpSelectionMerge %26 None
OpSwitch %25 %27 0 %28 1 %29 2 %30
%27 = OpLabel
OpBranch %26
%28 = OpLabel
%31 = OpLoad %v4float %v
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%32 = OpVectorTimesScalar %v4float %31 %float_0_25
OpStore %v %32
OpBranch %26
%29 = OpLabel
%33 = OpLoad %v4float %v
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%34 = OpVectorTimesScalar %v4float %33 %float_0_625
OpStore %v %34
OpBranch %26
%30 = OpLabel
%35 = OpLoad %v4float %v
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%36 = OpVectorTimesScalar %v4float %35 %float_0_75
OpStore %v %36
OpBranch %26
%26 = OpLabel
%37 = OpLoad %v4float %v
OpStore %gl_FragColor %37
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %9
%21 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%i = OpVariable %_ptr_Function_int Function
%22 = OpLoad %v4float %BaseColor
OpStore %v %22
%23 = OpLoad %float %f
%24 = OpConvertFToS %int %23
OpStore %i %24
OpSelectionMerge %26 None
OpSwitch %24 %27 0 %28 1 %29 2 %30
%27 = OpLabel
OpBranch %26
%28 = OpLabel
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%32 = OpVectorTimesScalar %v4float %22 %float_0_25
OpStore %v %32
OpBranch %26
%29 = OpLabel
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%34 = OpVectorTimesScalar %v4float %22 %float_0_625
OpStore %v %34
OpBranch %26
%30 = OpLabel
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%36 = OpVectorTimesScalar %v4float %22 %float_0_75
OpStore %v %36
OpBranch %26
%26 = OpLabel
%38 = OpPhi %v4float %22 %27 %32 %28 %34 %29 %36 %30
OpStore %gl_FragColor %38
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, SwitchWithFallThrough) {
// #version 140
//
// in vec4 BaseColor;
// in float f;
//
// void main()
// {
// vec4 v = BaseColor;
// int i = int(f);
// switch (i) {
// case 0:
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
// v = v * 0.25;
// break;
// case 1:
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
// v = v + 0.25;
// case 2:
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
// v = v * 0.75;
// break;
// default:
// break;
// }
// gl_FragColor = v;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %f %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %i "i"
OpName %f "f"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%_ptr_Input_float = OpTypePointer Input %float
%f = OpVariable %_ptr_Input_float Input
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%float_0_25 = OpConstant %float 0.25
%float_0_75 = OpConstant %float 0.75
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%20 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%i = OpVariable %_ptr_Function_int Function
%21 = OpLoad %v4float %BaseColor
OpStore %v %21
%22 = OpLoad %float %f
%23 = OpConvertFToS %int %22
OpStore %i %23
%24 = OpLoad %int %i
OpSelectionMerge %25 None
OpSwitch %24 %26 0 %27 1 %28 2 %29
%26 = OpLabel
OpBranch %25
%27 = OpLabel
%30 = OpLoad %v4float %v
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%31 = OpVectorTimesScalar %v4float %30 %float_0_25
OpStore %v %31
OpBranch %25
%28 = OpLabel
%32 = OpLoad %v4float %v
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%33 = OpCompositeConstruct %v4float %float_0_25 %float_0_25 %float_0_25 %float_0_25
%34 = OpFAdd %v4float %32 %33
OpStore %v %34
OpBranch %29
%29 = OpLabel
%35 = OpLoad %v4float %v
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%36 = OpVectorTimesScalar %v4float %35 %float_0_75
OpStore %v %36
OpBranch %25
%25 = OpLabel
%37 = OpLoad %v4float %v
OpStore %gl_FragColor %37
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %9
%20 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%i = OpVariable %_ptr_Function_int Function
%21 = OpLoad %v4float %BaseColor
OpStore %v %21
%22 = OpLoad %float %f
%23 = OpConvertFToS %int %22
OpStore %i %23
OpSelectionMerge %25 None
OpSwitch %23 %26 0 %27 1 %28 2 %29
%26 = OpLabel
OpBranch %25
%27 = OpLabel
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%31 = OpVectorTimesScalar %v4float %21 %float_0_25
OpStore %v %31
OpBranch %25
%28 = OpLabel
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%33 = OpCompositeConstruct %v4float %float_0_25 %float_0_25 %float_0_25 %float_0_25
%34 = OpFAdd %v4float %21 %33
OpStore %v %34
OpBranch %29
%29 = OpLabel
%38 = OpPhi %v4float %21 %20 %34 %28
hex_float: Use max_digits10 for the float precision CPPreference.com has this description of digits10: “The value of std::numeric_limits<T>::digits10 is the number of base-10 digits that can be represented by the type T without change, that is, any number with this many significant decimal digits can be converted to a value of type T and back to decimal form, without change due to rounding or overflow.” This means that any number with this many digits can be represented accurately in the corresponding type. A change in any digit in a number after that may or may not cause it a different bitwise representation. Therefore this isn’t necessarily enough precision to accurately represent the value in text. Instead we need max_digits10 which has the following description: “The value of std::numeric_limits<T>::max_digits10 is the number of base-10 digits that are necessary to uniquely represent all distinct values of the type T, such as necessary for serialization/deserialization to text.” The patch includes a test case in hex_float_test which tries to do a round-robin conversion of a number that requires more than 6 decimal places to be accurately represented. This would fail without the patch. Sadly this also breaks a bunch of other tests. Some of the tests in hex_float_test use ldexp and then compare it with a value which is not the same as the one returned by ldexp but instead is the value rounded to 6 decimals. Others use values that are not evenly representable as a binary floating fraction but then happened to generate the same value when rounded to 6 decimals. Where the actual value didn’t seem to matter these have been changed with different values that can be represented as a binary fraction.
2018-03-30 23:35:45 +00:00
%36 = OpVectorTimesScalar %v4float %38 %float_0_75
OpStore %v %36
OpBranch %25
%25 = OpLabel
%39 = OpPhi %v4float %21 %26 %31 %27 %36 %29
OpStore %gl_FragColor %39
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(predefs + before,
predefs + after, true, true);
}
TEST_F(LocalSSAElimTest, DontPatchPhiInLoopHeaderThatIsNotAVar) {
// From https://github.com/KhronosGroup/SPIRV-Tools/issues/826
// Don't try patching the (%16 %7) value/predecessor pair in the OpPhi.
// That OpPhi is unrelated to this optimization: we did not set that up
// in the SSA initialization for the loop header block.
// The pass should be a no-op on this module.
const std::string before = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %1 "main"
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_1 = OpConstant %float 1
%1 = OpFunction %void None %3
%6 = OpLabel
OpBranch %7
%7 = OpLabel
%8 = OpPhi %float %float_1 %6 %9 %7
%9 = OpFAdd %float %8 %float_1
OpLoopMerge %10 %7 None
OpBranch %7
%10 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(before, before, true, true);
}
TEST_F(LocalSSAElimTest, OptInitializedVariableLikeStore) {
// Note: SPIR-V edited to change store to v into variable initialization
//
// #version 450
//
// layout (location=0) in vec4 iColor;
// layout (location=1) in float fi;
// layout (location=0) out vec4 oColor;
//
// void main()
// {
// vec4 v = vec4(0.0);
// if (fi < 0.0)
// v.x = iColor.x;
// oColor = v;
// }
const std::string predefs =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %fi %iColor %oColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %v "v"
OpName %fi "fi"
OpName %iColor "iColor"
OpName %oColor "oColor"
OpDecorate %fi Location 1
OpDecorate %iColor Location 0
OpDecorate %oColor Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%float_0 = OpConstant %float 0
%13 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%_ptr_Input_float = OpTypePointer Input %float
%fi = OpVariable %_ptr_Input_float Input
%bool = OpTypeBool
%_ptr_Input_v4float = OpTypePointer Input %v4float
%iColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%oColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %8
%21 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function %13
%22 = OpLoad %float %fi
%23 = OpFOrdLessThan %bool %22 %float_0
OpSelectionMerge %24 None
OpBranchConditional %23 %25 %24
%25 = OpLabel
%26 = OpAccessChain %_ptr_Input_float %iColor %uint_0
%27 = OpLoad %float %26
%28 = OpLoad %v4float %v
%29 = OpCompositeInsert %v4float %27 %28 0
OpStore %v %29
OpBranch %24
%24 = OpLabel
%30 = OpLoad %v4float %v
OpStore %oColor %30
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %8
%21 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function %13
%22 = OpLoad %float %fi
%23 = OpFOrdLessThan %bool %22 %float_0
OpSelectionMerge %24 None
OpBranchConditional %23 %25 %24
%25 = OpLabel
%26 = OpAccessChain %_ptr_Input_float %iColor %uint_0
%27 = OpLoad %float %26
%29 = OpCompositeInsert %v4float %27 %13 0
OpStore %v %29
OpBranch %24
%24 = OpLabel
%31 = OpPhi %v4float %13 %21 %29 %25
OpStore %oColor %31
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalMultiStoreElimPass>(
predefs + func_before, predefs + func_after, true, true);
}
TEST_F(LocalSSAElimTest, PointerVariable) {
// Test that checks if a pointer variable is removed.
const std::string before =
R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %1 "main" %2
OpExecutionMode %1 OriginUpperLeft
OpMemberDecorate %_struct_3 0 Offset 0
OpDecorate %_runtimearr__struct_3 ArrayStride 16
OpMemberDecorate %_struct_5 0 Offset 0
OpDecorate %_struct_5 BufferBlock
OpMemberDecorate %_struct_6 0 Offset 0
OpDecorate %_struct_6 BufferBlock
OpDecorate %2 Location 0
OpDecorate %7 DescriptorSet 0
OpDecorate %7 Binding 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%_struct_3 = OpTypeStruct %v4float
%_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3
%_struct_5 = OpTypeStruct %_runtimearr__struct_3
%_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5
%_struct_6 = OpTypeStruct %int
%_ptr_Uniform__struct_6 = OpTypePointer Uniform %_struct_6
%_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5
%_ptr_Function__ptr_Uniform__struct_6 = OpTypePointer Function %_ptr_Uniform__struct_6
%int_0 = OpConstant %int 0
%uint_0 = OpConstant %uint 0
%2 = OpVariable %_ptr_Output_v4float Output
%7 = OpVariable %_ptr_Uniform__struct_5 Uniform
%1 = OpFunction %void None %10
%23 = OpLabel
%24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function
OpStore %24 %7
%26 = OpLoad %_ptr_Uniform__struct_5 %24
%27 = OpAccessChain %_ptr_Uniform_v4float %26 %int_0 %uint_0 %int_0
%28 = OpLoad %v4float %27
%29 = OpCopyObject %v4float %28
OpStore %2 %28
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %1 "main" %2
OpExecutionMode %1 OriginUpperLeft
OpMemberDecorate %_struct_3 0 Offset 0
OpDecorate %_runtimearr__struct_3 ArrayStride 16
OpMemberDecorate %_struct_5 0 Offset 0
OpDecorate %_struct_5 BufferBlock
OpMemberDecorate %_struct_6 0 Offset 0
OpDecorate %_struct_6 BufferBlock
OpDecorate %2 Location 0
OpDecorate %7 DescriptorSet 0
OpDecorate %7 Binding 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%_struct_3 = OpTypeStruct %v4float
%_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3
%_struct_5 = OpTypeStruct %_runtimearr__struct_3
%_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5
%_struct_6 = OpTypeStruct %int
%_ptr_Uniform__struct_6 = OpTypePointer Uniform %_struct_6
%_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5
%_ptr_Function__ptr_Uniform__struct_6 = OpTypePointer Function %_ptr_Uniform__struct_6
%int_0 = OpConstant %int 0
%uint_0 = OpConstant %uint 0
%2 = OpVariable %_ptr_Output_v4float Output
%7 = OpVariable %_ptr_Uniform__struct_5 Uniform
%1 = OpFunction %void None %10
%23 = OpLabel
%24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function
OpStore %24 %7
%27 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 %uint_0 %int_0
%28 = OpLoad %v4float %27
%29 = OpCopyObject %v4float %28
OpStore %2 %28
OpReturn
OpFunctionEnd
)";
// Relax logical pointers to allow pointer allocations.
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
ValidatorOptions()->relax_logical_pointer = true;
SinglePassRunAndCheck<LocalMultiStoreElimPass>(before, after, true, true);
}
TEST_F(LocalSSAElimTest, VerifyInstToBlockMap) {
// #version 140
//
// in vec4 BC;
// out float fo;
//
// void main()
// {
// float f = 0.0;
// for (int i=0; i<4; i++) {
// f = f + BC[i];
// }
// fo = f;
// }
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BC %fo
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %f "f"
OpName %i "i"
OpName %BC "BC"
OpName %fo "fo"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BC = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%fo = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %8
%22 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
OpStore %f %float_0
OpStore %i %int_0
OpBranch %23
%23 = OpLabel
OpLoopMerge %24 %25 None
OpBranch %26
%26 = OpLabel
%27 = OpLoad %int %i
%28 = OpSLessThan %bool %27 %int_4
OpBranchConditional %28 %29 %24
%29 = OpLabel
%30 = OpLoad %float %f
%31 = OpLoad %int %i
%32 = OpAccessChain %_ptr_Input_float %BC %31
%33 = OpLoad %float %32
%34 = OpFAdd %float %30 %33
OpStore %f %34
OpBranch %25
%25 = OpLabel
%35 = OpLoad %int %i
%36 = OpIAdd %int %35 %int_1
OpStore %i %36
OpBranch %23
%24 = OpLabel
%37 = OpLoad %float %f
OpStore %fo %37
OpReturn
OpFunctionEnd
)";
std::unique_ptr<IRContext> context =
BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
EXPECT_NE(nullptr, context);
// Force the instruction to block mapping to get built.
context->get_instr_block(27u);
auto pass = MakeUnique<LocalMultiStoreElimPass>();
pass->SetMessageConsumer(nullptr);
const auto status = pass->Run(context.get());
EXPECT_TRUE(status == Pass::Status::SuccessWithChange);
}
TEST_F(LocalSSAElimTest, CompositeExtractProblem) {
const std::string spv_asm = R"(
OpCapability Tessellation
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint TessellationControl %2 "main" %16 %17 %18 %20 %22 %26 %27 %30 %31
%void = OpTypeVoid
%4 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%v3float = OpTypeVector %float 3
%v2float = OpTypeVector %float 2
%_struct_11 = OpTypeStruct %v4float %v4float %v4float %v3float %v3float %v2float %v2float
%_arr__struct_11_uint_3 = OpTypeArray %_struct_11 %uint_3
%_ptr_Function__arr__struct_11_uint_3 = OpTypePointer Function %_arr__struct_11_uint_3
%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3
%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3
%16 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input
%17 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input
%18 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input
%_ptr_Input_uint = OpTypePointer Input %uint
%20 = OpVariable %_ptr_Input_uint Input
%_ptr_Output__arr_v4float_uint_3 = OpTypePointer Output %_arr_v4float_uint_3
%22 = OpVariable %_ptr_Output__arr_v4float_uint_3 Output
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_arr_v3float_uint_3 = OpTypeArray %v3float %uint_3
%_ptr_Input__arr_v3float_uint_3 = OpTypePointer Input %_arr_v3float_uint_3
%26 = OpVariable %_ptr_Input__arr_v3float_uint_3 Input
%27 = OpVariable %_ptr_Input__arr_v3float_uint_3 Input
%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3
%_ptr_Input__arr_v2float_uint_3 = OpTypePointer Input %_arr_v2float_uint_3
%30 = OpVariable %_ptr_Input__arr_v2float_uint_3 Input
%31 = OpVariable %_ptr_Input__arr_v2float_uint_3 Input
%_ptr_Function__struct_11 = OpTypePointer Function %_struct_11
%2 = OpFunction %void None %4
%33 = OpLabel
%66 = OpVariable %_ptr_Function__arr__struct_11_uint_3 Function
%34 = OpLoad %_arr_v4float_uint_3 %16
%35 = OpLoad %_arr_v4float_uint_3 %17
%36 = OpLoad %_arr_v4float_uint_3 %18
%37 = OpLoad %_arr_v3float_uint_3 %26
%38 = OpLoad %_arr_v3float_uint_3 %27
%39 = OpLoad %_arr_v2float_uint_3 %30
%40 = OpLoad %_arr_v2float_uint_3 %31
%41 = OpCompositeExtract %v4float %34 0
%42 = OpCompositeExtract %v4float %35 0
%43 = OpCompositeExtract %v4float %36 0
%44 = OpCompositeExtract %v3float %37 0
%45 = OpCompositeExtract %v3float %38 0
%46 = OpCompositeExtract %v2float %39 0
%47 = OpCompositeExtract %v2float %40 0
%48 = OpCompositeConstruct %_struct_11 %41 %42 %43 %44 %45 %46 %47
%49 = OpCompositeExtract %v4float %34 1
%50 = OpCompositeExtract %v4float %35 1
%51 = OpCompositeExtract %v4float %36 1
%52 = OpCompositeExtract %v3float %37 1
%53 = OpCompositeExtract %v3float %38 1
%54 = OpCompositeExtract %v2float %39 1
%55 = OpCompositeExtract %v2float %40 1
%56 = OpCompositeConstruct %_struct_11 %49 %50 %51 %52 %53 %54 %55
%57 = OpCompositeExtract %v4float %34 2
%58 = OpCompositeExtract %v4float %35 2
%59 = OpCompositeExtract %v4float %36 2
%60 = OpCompositeExtract %v3float %37 2
%61 = OpCompositeExtract %v3float %38 2
%62 = OpCompositeExtract %v2float %39 2
%63 = OpCompositeExtract %v2float %40 2
%64 = OpCompositeConstruct %_struct_11 %57 %58 %59 %60 %61 %62 %63
%65 = OpCompositeConstruct %_arr__struct_11_uint_3 %48 %56 %64
%67 = OpLoad %uint %20
; CHECK OpStore {{%\d+}} [[store_source:%\d+]]
OpStore %66 %65
%68 = OpAccessChain %_ptr_Function__struct_11 %66 %67
; This load was being removed, because %_ptr_Function__struct_11 was being
; wrongfully considered an SSA target.
; CHECK OpLoad %_struct_11 %68
%69 = OpLoad %_struct_11 %68
; Similarly, %69 cannot be replaced with %65.
; CHECK-NOT: OpCompositeExtract %v4float [[store_source]] 0
%70 = OpCompositeExtract %v4float %69 0
%71 = OpAccessChain %_ptr_Output_v4float %22 %67
OpStore %71 %70
OpReturn
OpFunctionEnd)";
SinglePassRunAndMatch<SSARewritePass>(spv_asm, true);
}
// Test that the RelaxedPrecision decoration on the variable to added to the
// result of the OpPhi instruction.
TEST_F(LocalSSAElimTest, DecoratedVariable) {
const std::string spv_asm = R"(
; CHECK: OpDecorate [[var:%\w+]] RelaxedPrecision
; CHECK: OpDecorate [[phi_id:%\w+]] RelaxedPrecision
; CHECK: [[phi_id]] = OpPhi
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %2 "main"
OpDecorate %v RelaxedPrecision
%void = OpTypeVoid
%func_t = OpTypeFunction %void
%bool = OpTypeBool
%true = OpConstantTrue %bool
%int = OpTypeInt 32 0
%int_p = OpTypePointer Function %int
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
%2 = OpFunction %void None %func_t
%33 = OpLabel
%v = OpVariable %int_p Function
OpSelectionMerge %merge None
OpBranchConditional %true %l1 %l2
%l1 = OpLabel
OpStore %v %int_1
OpBranch %merge
%l2 = OpLabel
OpStore %v %int_0
OpBranch %merge
%merge = OpLabel
%ld = OpLoad %int %v
OpReturn
OpFunctionEnd)";
SinglePassRunAndMatch<SSARewritePass>(spv_asm, true);
}
// Test that the RelaxedPrecision decoration on the variable to added to the
// result of the OpPhi instruction.
TEST_F(LocalSSAElimTest, MultipleEdges) {
const std::string spv_asm = R"(
; CHECK: OpSelectionMerge
; CHECK: [[header_bb:%\w+]] = OpLabel
; CHECK-NOT: OpLabel
; CHECK: OpSwitch {{%\w+}} {{%\w+}} 76 [[bb1:%\w+]] 17 [[bb2:%\w+]]
; CHECK-SAME: 4 [[bb2]]
; CHECK: [[bb2]] = OpLabel
; CHECK-NEXT: OpPhi [[type:%\w+]] [[val:%\w+]] [[header_bb]] %int_0 [[bb1]]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
%void = OpTypeVoid
%3 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%true = OpConstantTrue %bool
%false = OpConstantFalse %bool
%int_1 = OpConstant %int 1
%4 = OpFunction %void None %3
%5 = OpLabel
%8 = OpVariable %_ptr_Function_int Function
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
OpBranchConditional %true %11 %12
%11 = OpLabel
OpSelectionMerge %19 None
OpBranchConditional %false %18 %19
%18 = OpLabel
OpSelectionMerge %22 None
OpSwitch %int_0 %22 76 %20 17 %21 4 %21
%20 = OpLabel
%23 = OpLoad %int %8
OpStore %8 %int_0
OpBranch %21
%21 = OpLabel
OpBranch %22
%22 = OpLabel
OpBranch %19
%19 = OpLabel
OpBranch %13
%13 = OpLabel
OpBranch %10
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<SSARewritePass>(spv_asm, true);
}
// TODO(greg-lunarg): Add tests to verify handling of these cases:
//
// No optimization in the presence of
// access chains
// function calls
// OpCopyMemory?
// unsupported extensions
// Others?
} // namespace
} // namespace opt
} // namespace spvtools