2019-10-08 13:04:10 +00:00
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// Copyright (c) 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "source/fuzz/fuzzer_pass_construct_composites.h"
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#include <cmath>
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#include <memory>
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#include "source/fuzz/fuzzer_util.h"
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#include "source/fuzz/transformation_construct_composite.h"
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#include "source/util/make_unique.h"
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namespace spvtools {
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namespace fuzz {
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FuzzerPassConstructComposites::FuzzerPassConstructComposites(
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opt::IRContext* ir_context, FactManager* fact_manager,
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FuzzerContext* fuzzer_context,
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protobufs::TransformationSequence* transformations)
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: FuzzerPass(ir_context, fact_manager, fuzzer_context, transformations) {}
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FuzzerPassConstructComposites::~FuzzerPassConstructComposites() = default;
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void FuzzerPassConstructComposites::Apply() {
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// Gather up the ids of all composite types.
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std::vector<uint32_t> composite_type_ids;
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for (auto& inst : GetIRContext()->types_values()) {
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if (fuzzerutil::IsCompositeType(
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GetIRContext()->get_type_mgr()->GetType(inst.result_id()))) {
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composite_type_ids.push_back(inst.result_id());
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}
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}
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MaybeAddTransformationBeforeEachInstruction(
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[this, &composite_type_ids](
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const opt::Function& function, opt::BasicBlock* block,
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opt::BasicBlock::iterator inst_it,
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const protobufs::InstructionDescriptor& instruction_descriptor)
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-> void {
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// Check whether it is legitimate to insert a composite construction
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// before the instruction.
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if (!fuzzerutil::CanInsertOpcodeBeforeInstruction(
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SpvOpCompositeConstruct, inst_it)) {
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return;
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}
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// Randomly decide whether to try inserting an object copy here.
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if (!GetFuzzerContext()->ChoosePercentage(
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GetFuzzerContext()->GetChanceOfConstructingComposite())) {
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return;
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}
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// For each instruction that is available at this program point (i.e. an
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// instruction that is global or whose definition strictly dominates the
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// program point) and suitable for making a synonym of, associate it
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// with the id of its result type.
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TypeIdToInstructions type_id_to_available_instructions;
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for (auto instruction : FindAvailableInstructions(
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function, block, inst_it, fuzzerutil::CanMakeSynonymOf)) {
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RecordAvailableInstruction(instruction,
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&type_id_to_available_instructions);
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}
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// At this point, |composite_type_ids| captures all the composite types
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// we could try to create, while |type_id_to_available_instructions|
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// captures all the available result ids we might use, organized by
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// type.
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// Now we try to find a composite that we can construct. We might not
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// manage, if there is a paucity of available ingredients in the module
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// (e.g. if our only available composite was a boolean vector and we had
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// no instructions generating boolean result types available).
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//
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// If we succeed, |chosen_composite_type| will end up being non-zero,
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// and |constructor_arguments| will end up giving us result ids suitable
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// for constructing a composite of that type. Otherwise these variables
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// will remain 0 and null respectively.
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uint32_t chosen_composite_type = 0;
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std::unique_ptr<std::vector<uint32_t>> constructor_arguments = nullptr;
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// Initially, all composite type ids are available for us to try. Keep
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// trying until we run out of options.
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auto composites_to_try_constructing = composite_type_ids;
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while (!composites_to_try_constructing.empty()) {
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// Remove a composite type from the composite types left for us to
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// try.
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auto index =
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GetFuzzerContext()->RandomIndex(composites_to_try_constructing);
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auto next_composite_to_try_constructing =
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composites_to_try_constructing[index];
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composites_to_try_constructing.erase(
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composites_to_try_constructing.begin() + index);
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// Now try to construct a composite of this type, using an appropriate
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// helper method depending on the kind of composite type.
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auto composite_type = GetIRContext()->get_type_mgr()->GetType(
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next_composite_to_try_constructing);
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if (auto array_type = composite_type->AsArray()) {
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constructor_arguments = TryConstructingArrayComposite(
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*array_type, type_id_to_available_instructions);
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} else if (auto matrix_type = composite_type->AsMatrix()) {
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constructor_arguments = TryConstructingMatrixComposite(
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*matrix_type, type_id_to_available_instructions);
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} else if (auto struct_type = composite_type->AsStruct()) {
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constructor_arguments = TryConstructingStructComposite(
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*struct_type, type_id_to_available_instructions);
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} else {
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auto vector_type = composite_type->AsVector();
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assert(vector_type &&
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"The space of possible composite types should be covered by "
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"the above cases.");
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constructor_arguments = TryConstructingVectorComposite(
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*vector_type, type_id_to_available_instructions);
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}
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if (constructor_arguments != nullptr) {
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// We succeeded! Note the composite type we finally settled on, and
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// exit from the loop.
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chosen_composite_type = next_composite_to_try_constructing;
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break;
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}
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}
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if (!chosen_composite_type) {
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// We did not manage to make a composite; return 0 to indicate that no
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// instructions were added.
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assert(constructor_arguments == nullptr);
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return;
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}
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assert(constructor_arguments != nullptr);
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// Make and apply a transformation.
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TransformationConstructComposite transformation(
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chosen_composite_type, *constructor_arguments,
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instruction_descriptor, GetFuzzerContext()->GetFreshId());
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assert(transformation.IsApplicable(GetIRContext(), *GetFactManager()) &&
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"This transformation should be applicable by construction.");
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transformation.Apply(GetIRContext(), GetFactManager());
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*GetTransformations()->add_transformation() =
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transformation.ToMessage();
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// Indicate that one instruction was added.
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});
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}
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void FuzzerPassConstructComposites::RecordAvailableInstruction(
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opt::Instruction* inst,
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TypeIdToInstructions* type_id_to_available_instructions) {
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if (type_id_to_available_instructions->count(inst->type_id()) == 0) {
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(*type_id_to_available_instructions)[inst->type_id()] = {};
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}
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type_id_to_available_instructions->at(inst->type_id()).push_back(inst);
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}
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std::unique_ptr<std::vector<uint32_t>>
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FuzzerPassConstructComposites::TryConstructingArrayComposite(
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const opt::analysis::Array& array_type,
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const TypeIdToInstructions& type_id_to_available_instructions) {
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// At present we assume arrays have a constant size.
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assert(array_type.length_info().words.size() == 2);
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assert(array_type.length_info().words[0] ==
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opt::analysis::Array::LengthInfo::kConstant);
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auto result = MakeUnique<std::vector<uint32_t>>();
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// Get the element type for the array.
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auto element_type_id =
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GetIRContext()->get_type_mgr()->GetId(array_type.element_type());
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// Get all instructions at our disposal that compute something of this element
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// type.
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auto available_instructions =
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type_id_to_available_instructions.find(element_type_id);
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if (available_instructions == type_id_to_available_instructions.cend()) {
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// If there are not any instructions available that compute the element type
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// of the array then we are not in a position to construct a composite with
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// this array type.
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return nullptr;
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}
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for (uint32_t index = 0; index < array_type.length_info().words[1]; index++) {
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result->push_back(available_instructions
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->second[GetFuzzerContext()->RandomIndex(
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available_instructions->second)]
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->result_id());
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}
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return result;
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}
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std::unique_ptr<std::vector<uint32_t>>
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FuzzerPassConstructComposites::TryConstructingMatrixComposite(
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const opt::analysis::Matrix& matrix_type,
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const TypeIdToInstructions& type_id_to_available_instructions) {
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auto result = MakeUnique<std::vector<uint32_t>>();
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// Get the element type for the matrix.
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auto element_type_id =
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GetIRContext()->get_type_mgr()->GetId(matrix_type.element_type());
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// Get all instructions at our disposal that compute something of this element
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// type.
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auto available_instructions =
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type_id_to_available_instructions.find(element_type_id);
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if (available_instructions == type_id_to_available_instructions.cend()) {
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// If there are not any instructions available that compute the element type
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// of the matrix then we are not in a position to construct a composite with
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// this matrix type.
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return nullptr;
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}
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for (uint32_t index = 0; index < matrix_type.element_count(); index++) {
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result->push_back(available_instructions
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->second[GetFuzzerContext()->RandomIndex(
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available_instructions->second)]
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->result_id());
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}
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return result;
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}
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std::unique_ptr<std::vector<uint32_t>>
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FuzzerPassConstructComposites::TryConstructingStructComposite(
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const opt::analysis::Struct& struct_type,
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const TypeIdToInstructions& type_id_to_available_instructions) {
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auto result = MakeUnique<std::vector<uint32_t>>();
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// Consider the type of each field of the struct.
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for (auto element_type : struct_type.element_types()) {
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auto element_type_id = GetIRContext()->get_type_mgr()->GetId(element_type);
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// Find the instructions at our disposal that compute something of the field
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// type.
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auto available_instructions =
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type_id_to_available_instructions.find(element_type_id);
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if (available_instructions == type_id_to_available_instructions.cend()) {
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// If there are no such instructions, we cannot construct a composite of
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// this struct type.
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return nullptr;
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}
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result->push_back(available_instructions
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->second[GetFuzzerContext()->RandomIndex(
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available_instructions->second)]
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->result_id());
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}
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return result;
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}
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std::unique_ptr<std::vector<uint32_t>>
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FuzzerPassConstructComposites::TryConstructingVectorComposite(
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const opt::analysis::Vector& vector_type,
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const TypeIdToInstructions& type_id_to_available_instructions) {
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// Get details of the type underlying the vector, and the width of the vector,
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// for convenience.
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auto element_type = vector_type.element_type();
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auto element_count = vector_type.element_count();
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// Collect a mapping, from type id to width, for scalar/vector types that are
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// smaller in width than |vector_type|, but that have the same underlying
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// type. For example, if |vector_type| is vec4, the mapping will be:
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// { float -> 1, vec2 -> 2, vec3 -> 3 }
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// The mapping will have missing entries if some of these types do not exist.
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std::map<uint32_t, uint32_t> smaller_vector_type_id_to_width;
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// Add the underlying type. This id must exist, in order for |vector_type| to
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// exist.
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auto scalar_type_id = GetIRContext()->get_type_mgr()->GetId(element_type);
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smaller_vector_type_id_to_width[scalar_type_id] = 1;
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// Now add every vector type with width at least 2, and less than the width of
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// |vector_type|.
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for (uint32_t width = 2; width < element_count; width++) {
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opt::analysis::Vector smaller_vector_type(vector_type.element_type(),
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width);
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auto smaller_vector_type_id =
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GetIRContext()->get_type_mgr()->GetId(&smaller_vector_type);
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// We might find that there is no declared type of this smaller width.
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// For example, a module can declare vec4 without having declared vec2 or
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// vec3.
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if (smaller_vector_type_id) {
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smaller_vector_type_id_to_width[smaller_vector_type_id] = width;
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}
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}
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// Now we know the types that are available to us, we set about populating a
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// vector of the right length. We do this by deciding, with no order in mind,
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// which instructions we will use to populate the vector, and subsequently
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// randomly choosing an order. This is to avoid biasing construction of
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// vectors with smaller vectors to the left and scalars to the right. That is
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// a concern because, e.g. in the case of populating a vec4, if we populate
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// the constructor instructions left-to-right, we can always choose a vec3 to
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// construct the first three elements, but can only choose a vec3 to construct
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// the last three elements if we chose a float to construct the first element
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// (otherwise there will not be space left for a vec3).
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uint32_t vector_slots_used = 0;
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// The instructions we will use to construct the vector, in no particular
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// order at this stage.
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std::vector<opt::Instruction*> instructions_to_use;
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while (vector_slots_used < vector_type.element_count()) {
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std::vector<opt::Instruction*> instructions_to_choose_from;
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for (auto& entry : smaller_vector_type_id_to_width) {
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if (entry.second >
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std::min(vector_type.element_count() - 1,
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vector_type.element_count() - vector_slots_used)) {
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continue;
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}
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auto available_instructions =
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type_id_to_available_instructions.find(entry.first);
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if (available_instructions == type_id_to_available_instructions.cend()) {
|
|
|
|
continue;
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|
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|
}
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|
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instructions_to_choose_from.insert(instructions_to_choose_from.end(),
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|
|
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available_instructions->second.begin(),
|
|
|
|
available_instructions->second.end());
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|
|
|
}
|
|
|
|
if (instructions_to_choose_from.empty()) {
|
2019-10-22 13:23:13 +00:00
|
|
|
// We may get unlucky and find that there are not any instructions to
|
|
|
|
// choose from. In this case we give up constructing a composite of this
|
|
|
|
// vector type. It might be that we could construct the composite in
|
|
|
|
// another manner, so we could opt to retry a few times here, but it is
|
|
|
|
// simpler to just give up on the basis that this will not happen
|
|
|
|
// frequently.
|
2019-10-08 13:04:10 +00:00
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
auto instruction_to_use =
|
|
|
|
instructions_to_choose_from[GetFuzzerContext()->RandomIndex(
|
|
|
|
instructions_to_choose_from)];
|
|
|
|
instructions_to_use.push_back(instruction_to_use);
|
|
|
|
auto chosen_type =
|
|
|
|
GetIRContext()->get_type_mgr()->GetType(instruction_to_use->type_id());
|
|
|
|
if (chosen_type->AsVector()) {
|
|
|
|
assert(chosen_type->AsVector()->element_type() == element_type);
|
|
|
|
assert(chosen_type->AsVector()->element_count() < element_count);
|
|
|
|
assert(chosen_type->AsVector()->element_count() <=
|
|
|
|
element_count - vector_slots_used);
|
|
|
|
vector_slots_used += chosen_type->AsVector()->element_count();
|
|
|
|
} else {
|
|
|
|
assert(chosen_type == element_type);
|
|
|
|
vector_slots_used += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
assert(vector_slots_used == vector_type.element_count());
|
|
|
|
|
|
|
|
auto result = MakeUnique<std::vector<uint32_t>>();
|
|
|
|
std::vector<uint32_t> operands;
|
|
|
|
while (!instructions_to_use.empty()) {
|
|
|
|
auto index = GetFuzzerContext()->RandomIndex(instructions_to_use);
|
|
|
|
result->push_back(instructions_to_use[index]->result_id());
|
|
|
|
instructions_to_use.erase(instructions_to_use.begin() + index);
|
|
|
|
}
|
|
|
|
assert(result->size() > 1);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace fuzz
|
|
|
|
} // namespace spvtools
|