SPIRV-Tools/source/opt/block_merge_pass.cpp

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// Copyright (c) 2017 The Khronos Group Inc.
// Copyright (c) 2017 Valve Corporation
// Copyright (c) 2017 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "block_merge_pass.h"
#include "ir_context.h"
#include "iterator.h"
namespace spvtools {
namespace opt {
bool BlockMergePass::HasMultipleRefs(uint32_t labId) {
int rcnt = 0;
get_def_use_mgr()->ForEachUser(labId, [&rcnt](ir::Instruction* user) {
if (user->opcode() != SpvOpName) {
++rcnt;
}
});
Adding new def -> use mapping container Replaced representation of uses * Changed uses from unordered_map<uint32_t, UseList> to set<pairInstruction*, Instruction*>> * Replaced GetUses with ForEachUser and ForEachUse functions * updated passes to use new functions * partially updated tests * lots of cleanup still todo Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction Adding tests for Instruction, IRContext and IR loading Fixed some header comments for BuildModule Fixes to get tests passing again * Reordered two linker steps to avoid use/def problems * Fixed def/use manager uses in merge return pass * Added early return for GetAnnotations * Changed uses of Instruction::ToNop in passes to IRContext::KillInst Simplifying the uses for some contexts in passes
2017-11-14 19:11:50 +00:00
return rcnt > 1;
}
void BlockMergePass::KillInstAndName(ir::Instruction* inst) {
Adding new def -> use mapping container Replaced representation of uses * Changed uses from unordered_map<uint32_t, UseList> to set<pairInstruction*, Instruction*>> * Replaced GetUses with ForEachUser and ForEachUse functions * updated passes to use new functions * partially updated tests * lots of cleanup still todo Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction Adding tests for Instruction, IRContext and IR loading Fixed some header comments for BuildModule Fixes to get tests passing again * Reordered two linker steps to avoid use/def problems * Fixed def/use manager uses in merge return pass * Added early return for GetAnnotations * Changed uses of Instruction::ToNop in passes to IRContext::KillInst Simplifying the uses for some contexts in passes
2017-11-14 19:11:50 +00:00
std::vector<ir::Instruction*> to_kill;
get_def_use_mgr()->ForEachUser(inst, [&to_kill](ir::Instruction* user) {
if (user->opcode() == SpvOpName) {
to_kill.push_back(user);
}
});
for (auto i : to_kill) {
Adding new def -> use mapping container Replaced representation of uses * Changed uses from unordered_map<uint32_t, UseList> to set<pairInstruction*, Instruction*>> * Replaced GetUses with ForEachUser and ForEachUse functions * updated passes to use new functions * partially updated tests * lots of cleanup still todo Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction Adding tests for Instruction, IRContext and IR loading Fixed some header comments for BuildModule Fixes to get tests passing again * Reordered two linker steps to avoid use/def problems * Fixed def/use manager uses in merge return pass * Added early return for GetAnnotations * Changed uses of Instruction::ToNop in passes to IRContext::KillInst Simplifying the uses for some contexts in passes
2017-11-14 19:11:50 +00:00
context()->KillInst(i);
}
context()->KillInst(inst);
}
bool BlockMergePass::MergeBlocks(ir::Function* func) {
bool modified = false;
for (auto bi = func->begin(); bi != func->end();) {
// Do not merge loop header blocks, at least for now.
if (bi->IsLoopHeader()) {
++bi;
continue;
}
// Find block with single successor which has no other predecessors.
// Continue and Merge blocks are currently ruled out as second blocks.
// Happily any such candidate blocks will have >1 uses due to their
// LoopMerge instruction.
// TODO(): Deal with phi instructions that reference the
// second block. Happily, these references currently inhibit
// the merge.
auto ii = bi->end();
--ii;
ir::Instruction* br = &*ii;
if (br->opcode() != SpvOpBranch) {
++bi;
continue;
}
const uint32_t labId = br->GetSingleWordInOperand(0);
if (HasMultipleRefs(labId)) {
++bi;
continue;
}
// Merge blocks
context()->KillInst(br);
auto sbi = bi;
for (; sbi != func->end(); ++sbi)
if (sbi->id() == labId) break;
// If bi is sbi's only predecessor, it dominates sbi and thus
// sbi must follow bi in func's ordering.
assert(sbi != func->end());
bi->AddInstructions(&*sbi);
KillInstAndName(sbi->GetLabelInst());
(void)sbi.Erase();
// reprocess block
modified = true;
}
return modified;
}
void BlockMergePass::Initialize(ir::IRContext* c) {
InitializeProcessing(c);
// Initialize extension whitelist
InitExtensions();
};
bool BlockMergePass::AllExtensionsSupported() const {
// If any extension not in whitelist, return false
for (auto& ei : get_module()->extensions()) {
const char* extName =
reinterpret_cast<const char*>(&ei.GetInOperand(0).words[0]);
if (extensions_whitelist_.find(extName) == extensions_whitelist_.end())
return false;
}
return true;
}
Pass::Status BlockMergePass::ProcessImpl() {
// Do not process if any disallowed extensions are enabled
if (!AllExtensionsSupported()) return Status::SuccessWithoutChange;
// Process all entry point functions.
ProcessFunction pfn = [this](ir::Function* fp) { return MergeBlocks(fp); };
bool modified = ProcessEntryPointCallTree(pfn, get_module());
return modified ? Status::SuccessWithChange : Status::SuccessWithoutChange;
}
BlockMergePass::BlockMergePass() {}
Pass::Status BlockMergePass::Process(ir::IRContext* c) {
Initialize(c);
return ProcessImpl();
}
void BlockMergePass::InitExtensions() {
extensions_whitelist_.clear();
extensions_whitelist_.insert({
"SPV_AMD_shader_explicit_vertex_parameter",
"SPV_AMD_shader_trinary_minmax",
"SPV_AMD_gcn_shader",
"SPV_KHR_shader_ballot",
"SPV_AMD_shader_ballot",
"SPV_AMD_gpu_shader_half_float",
"SPV_KHR_shader_draw_parameters",
"SPV_KHR_subgroup_vote",
"SPV_KHR_16bit_storage",
"SPV_KHR_device_group",
"SPV_KHR_multiview",
"SPV_NVX_multiview_per_view_attributes",
"SPV_NV_viewport_array2",
"SPV_NV_stereo_view_rendering",
"SPV_NV_sample_mask_override_coverage",
"SPV_NV_geometry_shader_passthrough",
"SPV_AMD_texture_gather_bias_lod",
"SPV_KHR_storage_buffer_storage_class",
"SPV_KHR_variable_pointers",
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
});
}
} // namespace opt
} // namespace spvtools