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Reduce runtime of array layout checks (#2534)
Fixes #2533 * Stop checking layouts once the offset gets back to a 16 byte alignment
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@ -548,6 +548,9 @@ spv_result_t checkLayout(uint32_t struct_id, const char* storage_class_str,
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typeId, storage_class_str, decoration_str,
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blockRules, next_offset, constraints, vstate)))
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return recursive_status;
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// If offsets accumulate up to a 16-byte multiple stop checking since
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// it will just repeat.
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if (i > 0 && (next_offset % 16 == 0)) break;
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}
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// Proceed to the element in case it is an array.
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@ -5719,6 +5719,41 @@ OpFunctionEnd
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"improperly straddling vector at offset 28"));
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}
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TEST_F(ValidateDecorations, LargeArray) {
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const std::string spirv = R"(
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpDecorate %struct Block
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OpMemberDecorate %struct 0 Offset 0
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OpDecorate %array ArrayStride 24
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OpMemberDecorate %inner 0 Offset 0
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OpMemberDecorate %inner 1 Offset 8
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OpMemberDecorate %inner 2 Offset 16
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OpMemberDecorate %inner 3 Offset 20
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OpDecorate %var DescriptorSet 0
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OpDecorate %var Binding 0
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%void = OpTypeVoid
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%int = OpTypeInt 32 0
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%int_2000000 = OpConstant %int 2000000
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%int2 = OpTypeVector %int 2
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%inner = OpTypeStruct %int %int2 %int %int
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%array = OpTypeArray %inner %int_2000000
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%struct = OpTypeStruct %array
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%ptr_struct = OpTypePointer StorageBuffer %struct
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%var = OpVariable %ptr_struct StorageBuffer
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%void_fn = OpTypeFunction %void
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%main = OpFunction %void None %void_fn
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%entry = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1);
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EXPECT_EQ(SPV_SUCCESS, ValidateInstructions(SPV_ENV_VULKAN_1_1));
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}
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// NonWritable
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// Returns a SPIR-V shader module with variables in various storage classes,
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