Use structured order to unroll loops. (#3443)

Fixes #3441
This commit is contained in:
Steven Perron 2020-06-18 16:00:34 -04:00 committed by GitHub
parent 5342930f91
commit 545d158a2f
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3 changed files with 103 additions and 16 deletions

View File

@ -485,10 +485,27 @@ void Loop::ComputeLoopStructuredOrder(
if (include_pre_header && GetPreHeaderBlock())
ordered_loop_blocks->push_back(loop_preheader_);
bool is_shader =
context_->get_feature_mgr()->HasCapability(SpvCapabilityShader);
if (!is_shader) {
cfg.ForEachBlockInReversePostOrder(
loop_header_, [ordered_loop_blocks, this](BasicBlock* bb) {
if (IsInsideLoop(bb)) ordered_loop_blocks->push_back(bb);
});
} else {
// If this is a shader, it is possible that there are unreachable merge and
// continue blocks that must be copied to retain the structured order.
// The structured order will include these.
std::list<BasicBlock*> order;
cfg.ComputeStructuredOrder(loop_header_->GetParent(), loop_header_, &order);
for (BasicBlock* bb : order) {
if (bb == GetMergeBlock()) {
break;
}
ordered_loop_blocks->push_back(bb);
}
}
if (include_merge && GetMergeBlock())
ordered_loop_blocks->push_back(loop_merge_);
}

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@ -2203,11 +2203,11 @@ OpBranchConditional %41 %42 %54
%45 = OpAccessChain %18 %4 %39
OpStore %45 %44
%46 = OpIEqual %12 %39 %19
OpSelectionMerge %47 None
OpBranchConditional %46 %51 %47
OpSelectionMerge %48 None
OpBranchConditional %46 %47 %48
%47 = OpLabel
OpBranch %52
%51 = OpLabel
%48 = OpLabel
OpBranch %52
%52 = OpLabel
%53 = OpIAdd %8 %39 %19

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@ -2998,6 +2998,76 @@ TEST_F(PassClassTest, OpPhiSelfReference) {
kUnrollFactor);
}
// Test that a loop containing an unreachable merge block can still be unrolled
// correctly.
TEST_F(PassClassTest, UnreachableMerge) {
const std::string text = R"(
; Identify the first iteration of the unrolled loop, and make sure it contains
; the unreachable merge block.
; The first SelectionMerge corresponds to the original loop merge.
; The second is the branch in the loop.
; CHECK: OpSelectionMerge {{%\w+}} None
; CHECK: OpSelectionMerge [[unrch1:%\w+]] None
; CHECK: [[unrch1]] = OpLabel
; CHECK-NEXT: OpUnreachable
; Identify the second iteration of the unrolled loop, and make sure it contains
; the unreachable merge block.
; The first SelectionMerge corresponds to the original loop merge
; The second is the branch in the loop.
; CHECK: OpSelectionMerge {{%\w+}} None
; CHECK: OpSelectionMerge [[unrch2:%\w+]] None
; CHECK: [[unrch2]] = OpLabel
; CHECK-NEXT: OpUnreachable
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 64 1 1
OpSource HLSL 600
OpName %main "main"
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_2 = OpConstant %uint 2
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%void = OpTypeVoid
%18 = OpTypeFunction %void
%main = OpFunction %void None %18
%23 = OpLabel
OpBranch %24
%24 = OpLabel
%28 = OpPhi %uint %uint_0 %23 %29 %27
%30 = OpULessThan %bool %28 %uint_2
OpLoopMerge %31 %27 Unroll
OpBranchConditional %30 %32 %31
%32 = OpLabel
OpSelectionMerge %33 None
OpSwitch %uint_0 %34
%34 = OpLabel
%35 = OpUndef %bool
OpSelectionMerge %36 None
OpBranchConditional %35 %37 %38
%38 = OpLabel
OpBranch %33
%37 = OpLabel
OpBranch %33
%36 = OpLabel
OpUnreachable
%33 = OpLabel
OpBranch %27
%27 = OpLabel
%29 = OpIAdd %uint %28 %uint_1
OpBranch %24
%31 = OpLabel
OpReturn
OpFunctionEnd
)";
const bool kFullyUnroll = true;
const uint32_t kUnrollFactor = 0;
SinglePassRunAndMatch<opt::LoopUnroller>(text, true, kFullyUnroll,
kUnrollFactor);
}
} // namespace
} // namespace opt
} // namespace spvtools