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https://github.com/KhronosGroup/SPIRV-Tools
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Fix vertex instrumentation to use VertexIndex and InstanceIndex (#2294)
...instead of VertexId and InstanceId
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@ -75,8 +75,8 @@ static const int kInstCommonOutCnt = 4;
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// error.
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//
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// Vertex Shader Output Record Offsets
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static const int kInstVertOutVertexId = kInstCommonOutCnt;
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static const int kInstVertOutInstanceId = kInstCommonOutCnt + 1;
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static const int kInstVertOutVertexIndex = kInstCommonOutCnt;
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static const int kInstVertOutInstanceIndex = kInstCommonOutCnt + 1;
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// Frag Shader Output Record Offsets
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static const int kInstFragOutFragCoordX = kInstCommonOutCnt;
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@ -168,10 +168,10 @@ void InstrumentPass::GenStageStreamWriteCode(uint32_t stage_idx,
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switch (stage_idx) {
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case SpvExecutionModelVertex: {
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// Load and store VertexId and InstanceId
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GenBuiltinOutputCode(context()->GetBuiltinVarId(SpvBuiltInVertexId),
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kInstVertOutVertexId, base_offset_id, builder);
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GenBuiltinOutputCode(context()->GetBuiltinVarId(SpvBuiltInInstanceId),
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kInstVertOutInstanceId, base_offset_id, builder);
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GenBuiltinOutputCode(context()->GetBuiltinVarId(SpvBuiltInVertexIndex),
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kInstVertOutVertexIndex, base_offset_id, builder);
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GenBuiltinOutputCode(context()->GetBuiltinVarId(SpvBuiltInInstanceIndex),
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kInstVertOutInstanceIndex, base_offset_id, builder);
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} break;
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case SpvExecutionModelGLCompute: {
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// Load and store GlobalInvocationId. Second word is unused; store zero.
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@ -669,8 +669,8 @@ uint32_t IRContext::GetBuiltinVarId(uint32_t builtin) {
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reg_type = type_mgr->GetRegisteredType(&v4float_ty);
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break;
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}
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case SpvBuiltInVertexId:
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case SpvBuiltInInstanceId:
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case SpvBuiltInVertexIndex:
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case SpvBuiltInInstanceIndex:
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case SpvBuiltInPrimitiveId:
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case SpvBuiltInInvocationId:
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case SpvBuiltInGlobalInvocationId: {
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@ -1650,7 +1650,7 @@ OpCapability Sampled1D
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OpExtension "SPV_KHR_storage_buffer_storage_class"
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_ %coords2D %gl_VertexID %gl_InstanceID
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OpEntryPoint Vertex %main "main" %_ %coords2D %gl_VertexIndex %gl_InstanceIndex
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OpSource GLSL 450
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OpName %main "main"
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OpName %lod "lod"
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@ -1684,8 +1684,8 @@ OpMemberDecorate %_struct_61 0 Offset 0
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OpMemberDecorate %_struct_61 1 Offset 4
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OpDecorate %63 DescriptorSet 7
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OpDecorate %63 Binding 0
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OpDecorate %gl_VertexID BuiltIn VertexId
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OpDecorate %gl_InstanceID BuiltIn InstanceId
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OpDecorate %gl_VertexIndex BuiltIn VertexIndex
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OpDecorate %gl_InstanceIndex BuiltIn InstanceIndex
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%void = OpTypeVoid
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%12 = OpTypeFunction %void
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%float = OpTypeFloat 32
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@ -1730,8 +1730,8 @@ OpDecorate %gl_InstanceID BuiltIn InstanceId
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%uint_2 = OpConstant %uint 2
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%uint_3 = OpConstant %uint 3
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%_ptr_Input_uint = OpTypePointer Input %uint
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%gl_VertexID = OpVariable %_ptr_Input_uint Input
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%gl_InstanceID = OpVariable %_ptr_Input_uint Input
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%gl_VertexIndex = OpVariable %_ptr_Input_uint Input
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%gl_InstanceIndex = OpVariable %_ptr_Input_uint Input
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%uint_5 = OpConstant %uint 5
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%uint_6 = OpConstant %uint 6
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%uint_7 = OpConstant %uint 7
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@ -1819,11 +1819,11 @@ OpStore %81 %55
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%83 = OpIAdd %uint %68 %uint_3
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%84 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %83
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OpStore %84 %uint_0
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%87 = OpLoad %uint %gl_VertexID
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%87 = OpLoad %uint %gl_VertexIndex
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%88 = OpIAdd %uint %68 %uint_4
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%89 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %88
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OpStore %89 %87
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%91 = OpLoad %uint %gl_InstanceID
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%91 = OpLoad %uint %gl_InstanceIndex
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%93 = OpIAdd %uint %68 %uint_5
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%94 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %93
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OpStore %94 %91
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