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Update readme about the "<result-id> = <opcode> <operand>..." format.
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readme.md
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readme.md
@ -95,16 +95,34 @@ text names from that specification. Here is an example.
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```
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OpCapability Shader
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OpMemoryModel Logical Simple
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OpEntryPoint GLCompute $3 "main"
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OpExecutionMode $3 LocalSize 64 64 1
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OpEntryPoint GLCompute %3 "main"
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OpExecutionMode %3 LocalSize 64 64 1
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OpTypeVoid %1
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OpTypeFunction %2 $1
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OpFunction $1 %3 None $2
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OpTypeFunction %2 %1
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OpFunction %1 %3 None %2
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OpLabel %4
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OpReturn
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OpFunctionEnd
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```
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In order to improve the text's readability, the `<result-id>` generated by an
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instruction can be moved to the beginning of that instruction and followed by
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an `=` sign. This allows us to distinguish between variable defs and uses and
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locate variable defs more easily. So, the above example can also be written as:
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```
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OpCapability Shader
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OpMemoryModel Logical Simple
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OpEntryPoint GLCompute %3 "main"
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OpExecutionMode %3 LocalSize 64 64 1
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%1 = OpTypeVoid
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%2 = OpTypeFunction %1
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%3 = OpFunction %1 None %2
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%4 = OpLabel
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OpReturn
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OpFunctionEnd
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```
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Each line encapsulates one and only one instruction, or an OpCode and all of its
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operands. OpCodes use the names provided in section 3.28 Instructions of the
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SPIR-V specification, immediate values such as Addressing Model, Memory Model,
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@ -114,11 +132,9 @@ Capability of the SPIR-V specification. Literals strings are enclosed in quotes
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##### ID Definitions & Usage
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An ID definition pertains to the `Result <id>` of an OpCode, and ID usage is any
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input to an OpCode. To differentiate between definitions and uses, all ID
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definitions are prefixed with `%` and take the form `%<id>`, meanwhile all ID
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uses are prefixed with `$` and take the form `$<id>`. See the above example to
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see this in action.
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An ID definition pertains to the `<result-id>` of an OpCode, and ID usage is any
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input to an OpCode. All IDs are prefixed with `%`. To differentiate between
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defs and uses, we suggest using the second format shown in the above.
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##### Named IDs
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@ -130,12 +146,12 @@ following example will result in identical SPIR-V binary as the example above.
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```
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OpCapability Shader
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OpMemoryModel Logical Simple
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OpEntryPoint GLCompute $main "main"
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OpExecutionMode $main LocalSize 64 64 1
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OpTypeVoid %void
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OpTypeFunction %fnMain $void
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OpFunction $void %main None $fnMain
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OpLabel %lbMain
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 64 64 1
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%void = OpTypeVoid
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%fnMain = OpTypeFunction %void
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%main = OpFunction %void None %fnMain
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%lbMain = OpLabel
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OpReturn
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OpFunctionEnd
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```
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