Fix ADCE to not eliminate top level DebugInfo instructions (#4889)

Specifically, DebugSourceContinued, DebugCompilationUnit, and
DebugEntryPoint. These instructions are top-level instructions
which do not or may not have a user except for the tool and so
should not be eliminated.
This commit is contained in:
Greg Fischer 2022-08-15 15:23:23 -06:00 committed by GitHub
parent 3a8a961cff
commit 9abacb34a5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 111 additions and 1 deletions

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@ -630,6 +630,16 @@ void AggressiveDCEPass::InitializeModuleScopeLiveInstructions() {
auto dbg_none = context()->get_debug_info_mgr()->GetDebugInfoNone(); auto dbg_none = context()->get_debug_info_mgr()->GetDebugInfoNone();
AddToWorklist(dbg_none); AddToWorklist(dbg_none);
} }
// Add top level DebugInfo to worklist
for (auto& dbg : get_module()->ext_inst_debuginfo()) {
auto op = dbg.GetShader100DebugOpcode();
if (op == NonSemanticShaderDebugInfo100DebugCompilationUnit ||
op == NonSemanticShaderDebugInfo100DebugEntryPoint ||
op == NonSemanticShaderDebugInfo100DebugSourceContinued) {
AddToWorklist(&dbg);
}
}
} }
Pass::Status AggressiveDCEPass::ProcessImpl() { Pass::Status AggressiveDCEPass::ProcessImpl() {

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@ -849,7 +849,7 @@ void DebugInfoManager::ClearDebugInfo(Instruction* instr) {
fn_id_to_dbg_fn_.erase(fn_id); fn_id_to_dbg_fn_.erase(fn_id);
} }
if (instr->GetShader100DebugOpcode() == if (instr->GetShader100DebugOpcode() ==
NonSemanticShaderDebugInfo100DebugFunction) { NonSemanticShaderDebugInfo100DebugFunctionDefinition) {
auto fn_id = instr->GetSingleWordOperand( auto fn_id = instr->GetSingleWordOperand(
kDebugFunctionDefinitionOperandOpFunctionIndex); kDebugFunctionDefinitionOperandOpFunctionIndex);
fn_id_to_dbg_fn_.erase(fn_id); fn_id_to_dbg_fn_.erase(fn_id);

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@ -7677,6 +7677,106 @@ TEST_F(AggressiveDCETest, FunctionBecomesUnreachableAfterDCE) {
SinglePassRunAndMatch<AggressiveDCEPass>(text, true); SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
} }
TEST_F(AggressiveDCETest, KeepTopLevelDebugInfo) {
// Don't eliminate DebugCompilationUnit, DebugSourceContinued, and
// DebugEntryPoint
const std::string text = R"(
OpCapability Shader
OpExtension "SPV_KHR_non_semantic_info"
%1 = OpExtInstImport "NonSemantic.Shader.DebugInfo.100"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %out_var_SV_Target0
OpExecutionMode %MainPs OriginUpperLeft
%4 = OpString "foo2.frag"
%5 = OpString "
struct PS_OUTPUT
{
float4 vColor : SV_Target0 ;
} ;
"
%6 = OpString "
PS_OUTPUT MainPs ( )
{
PS_OUTPUT ps_output ;
ps_output . vColor = float4( 1.0, 0.0, 0.0, 0.0 );
return ps_output ;
}
"
%7 = OpString "float"
%8 = OpString "vColor"
%9 = OpString "PS_OUTPUT"
%10 = OpString "MainPs"
%11 = OpString ""
%12 = OpString "ps_output"
%13 = OpString "97a939fb"
%14 = OpString " foo2.frag -E MainPs -T ps_6_1 -spirv -fspv-target-env=vulkan1.2 -fspv-debug=vulkan-with-source -fcgl -Fo foo2.frag.nopt.spv -Qembed_debug"
OpName %out_var_SV_Target0 "out.var.SV_Target0"
OpName %MainPs "MainPs"
OpDecorate %out_var_SV_Target0 Location 0
%float = OpTypeFloat 32
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%v4float = OpTypeVector %float 4
%23 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_0
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%uint_32 = OpConstant %uint 32
%_ptr_Output_v4float = OpTypePointer Output %v4float
%void = OpTypeVoid
%uint_1 = OpConstant %uint 1
%uint_4 = OpConstant %uint 4
%uint_5 = OpConstant %uint 5
%uint_3 = OpConstant %uint 3
%uint_0 = OpConstant %uint 0
%uint_128 = OpConstant %uint 128
%uint_12 = OpConstant %uint 12
%uint_2 = OpConstant %uint 2
%uint_8 = OpConstant %uint 8
%uint_7 = OpConstant %uint 7
%uint_9 = OpConstant %uint 9
%uint_15 = OpConstant %uint 15
%42 = OpTypeFunction %void
%uint_10 = OpConstant %uint 10
%uint_53 = OpConstant %uint 53
%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output
%49 = OpExtInst %void %1 DebugExpression
%50 = OpExtInst %void %1 DebugSource %4 %5
%51 = OpExtInst %void %1 DebugSourceContinued %6
; CHECK: %51 = OpExtInst %void %1 DebugSourceContinued %6
%52 = OpExtInst %void %1 DebugCompilationUnit %uint_1 %uint_4 %50 %uint_5
; CHECK: %52 = OpExtInst %void %1 DebugCompilationUnit %uint_1 %uint_4 %50 %uint_5
%53 = OpExtInst %void %1 DebugTypeBasic %7 %uint_32 %uint_3 %uint_0
%54 = OpExtInst %void %1 DebugTypeVector %53 %uint_4
%55 = OpExtInst %void %1 DebugTypeMember %8 %54 %50 %uint_4 %uint_12 %uint_0 %uint_128 %uint_3
%56 = OpExtInst %void %1 DebugTypeComposite %9 %uint_1 %50 %uint_2 %uint_8 %52 %9 %uint_128 %uint_3 %55
%57 = OpExtInst %void %1 DebugTypeFunction %uint_3 %56
%58 = OpExtInst %void %1 DebugFunction %10 %57 %50 %uint_7 %uint_1 %52 %11 %uint_3 %uint_8
%59 = OpExtInst %void %1 DebugLexicalBlock %50 %uint_8 %uint_1 %58
%60 = OpExtInst %void %1 DebugLocalVariable %12 %56 %50 %uint_9 %uint_15 %59 %uint_4
%61 = OpExtInst %void %1 DebugEntryPoint %58 %52 %13 %14
; CHECK: %61 = OpExtInst %void %1 DebugEntryPoint %58 %52 %13 %14
%MainPs = OpFunction %void None %42
%62 = OpLabel
%63 = OpExtInst %void %1 DebugFunctionDefinition %58 %MainPs
%112 = OpExtInst %void %1 DebugScope %59
%111 = OpExtInst %void %1 DebugLine %50 %uint_10 %uint_10 %uint_5 %uint_53
%110 = OpExtInst %void %1 DebugValue %60 %23 %49 %int_0
%113 = OpExtInst %void %1 DebugNoLine
%114 = OpExtInst %void %1 DebugNoScope
OpStore %out_var_SV_Target0 %23
%66 = OpExtInst %void %1 DebugLine %50 %uint_12 %uint_12 %uint_1 %uint_1
OpReturn
OpFunctionEnd
)";
SetTargetEnv(SPV_ENV_VULKAN_1_2);
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
} // namespace } // namespace
} // namespace opt } // namespace opt
} // namespace spvtools } // namespace spvtools