Fix matrix stride validation (#4468)

Fixes #4454

* Use MatrixStride from member decorations instead of from matrix
  decorations
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alan-baker 2021-08-18 13:03:45 -04:00 committed by GitHub
parent e172833bd1
commit a9ce5e07c6
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2 changed files with 147 additions and 6 deletions

View File

@ -506,11 +506,9 @@ spv_result_t checkLayout(uint32_t struct_id, const char* storage_class_str,
return recursive_status;
// Check matrix stride.
if (SpvOpTypeMatrix == opcode) {
for (auto& decoration : vstate.id_decorations(id)) {
if (SpvDecorationMatrixStride == decoration.dec_type() &&
!IsAlignedTo(decoration.params()[0], alignment))
return fail(memberIdx)
<< "is a matrix with stride " << decoration.params()[0]
const auto stride = constraint.matrix_stride;
if (!IsAlignedTo(stride, alignment)) {
return fail(memberIdx) << "is a matrix with stride " << stride
<< " not satisfying alignment to " << alignment;
}
}

View File

@ -7648,6 +7648,149 @@ TEST_F(ValidateDecorations, WorkgroupSingleBlockVariableBadLayout) {
"member 0 at offset 1 is not aligned to 4"));
}
TEST_F(ValidateDecorations, BadMatrixStrideUniform) {
const std::string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpDecorate %block Block
OpMemberDecorate %block 0 Offset 0
OpMemberDecorate %block 0 MatrixStride 3
OpDecorate %var DescriptorSet 0
OpDecorate %var Binding 0
%void = OpTypeVoid
%float = OpTypeFloat 32
%float4 = OpTypeVector %float 4
%matrix4x4 = OpTypeMatrix %float4 4
%block = OpTypeStruct %matrix4x4
%block_ptr = OpTypePointer Uniform %block
%var = OpVariable %block_ptr Uniform
%void_fn = OpTypeFunction %void
%main = OpFunction %void None %void_fn
%entry = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 2 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 0 is "
"a matrix with stride 3 not satisfying alignment to 16"));
}
TEST_F(ValidateDecorations, BadMatrixStrideStorageBuffer) {
const std::string spirv = R"(
OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpDecorate %block Block
OpMemberDecorate %block 0 Offset 0
OpMemberDecorate %block 0 MatrixStride 3
OpDecorate %var DescriptorSet 0
OpDecorate %var Binding 0
%void = OpTypeVoid
%float = OpTypeFloat 32
%float4 = OpTypeVector %float 4
%matrix4x4 = OpTypeMatrix %float4 4
%block = OpTypeStruct %matrix4x4
%block_ptr = OpTypePointer StorageBuffer %block
%var = OpVariable %block_ptr StorageBuffer
%void_fn = OpTypeFunction %void
%main = OpFunction %void None %void_fn
%entry = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 2 decorated as Block for variable in StorageBuffer "
"storage class must follow standard storage buffer layout rules: "
"member 0 is a matrix with stride 3 not satisfying alignment to 16"));
}
TEST_F(ValidateDecorations, BadMatrixStridePushConstant) {
const std::string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpDecorate %block Block
OpMemberDecorate %block 0 Offset 0
OpMemberDecorate %block 0 MatrixStride 3
OpDecorate %var DescriptorSet 0
OpDecorate %var Binding 0
%void = OpTypeVoid
%float = OpTypeFloat 32
%float4 = OpTypeVector %float 4
%matrix4x4 = OpTypeMatrix %float4 4
%block = OpTypeStruct %matrix4x4
%block_ptr = OpTypePointer PushConstant %block
%var = OpVariable %block_ptr PushConstant
%void_fn = OpTypeFunction %void
%main = OpFunction %void None %void_fn
%entry = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 2 decorated as Block for variable in PushConstant "
"storage class must follow standard storage buffer layout rules: "
"member 0 is a matrix with stride 3 not satisfying alignment to 16"));
}
TEST_F(ValidateDecorations, BadMatrixStrideStorageBufferScalarLayout) {
const std::string spirv = R"(
OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpDecorate %block Block
OpMemberDecorate %block 0 Offset 0
OpMemberDecorate %block 0 MatrixStride 3
OpDecorate %var DescriptorSet 0
OpDecorate %var Binding 0
%void = OpTypeVoid
%float = OpTypeFloat 32
%float4 = OpTypeVector %float 4
%matrix4x4 = OpTypeMatrix %float4 4
%block = OpTypeStruct %matrix4x4
%block_ptr = OpTypePointer StorageBuffer %block
%var = OpVariable %block_ptr StorageBuffer
%void_fn = OpTypeFunction %void
%main = OpFunction %void None %void_fn
%entry = OpLabel
OpReturn
OpFunctionEnd
)";
options_->scalar_block_layout = true;
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 2 decorated as Block for variable in StorageBuffer "
"storage class must follow scalar storage buffer layout rules: "
"member 0 is a matrix with stride 3 not satisfying alignment to 4"));
}
} // namespace
} // namespace val
} // namespace spvtools