Commit Graph

903 Commits

Author SHA1 Message Date
Steven Perron
b3daa93b46 Change merge return pass to handle structured cfg.
We are seeing shaders that have multiple returns in a functions.  These
functions must get inlined for legalization purposes; however, the
inliner does not know how to inline functions that have multiple
returns.

The solution we will go with it to improve the merge return pass to
handle structured control flow.

Note that the merge return pass will assume the cfg has been cleanedup
by dead branch elimination.

Fixes #857.
2018-03-19 13:49:04 -04:00
Lei Zhang
1ef6b19260 Migrate to use unified grammar tables
Previously we keep a separate static grammar table for opcodes/
operands per SPIR-V version. This commit changes that to use a
single unified static grammar table for opcodes/operands.

This essentially changes how grammar facts are queried against
a certain target environment. There are only limited filtering
according to the desired target environment; a symbol is
considered as available as long as:

1. The target environment satisfies the minimal requirement of
   the symbol; or
2. There is at least one extension enabling this symbol.

Note that the second rule assumes the extension enabling the
symbol is indeed requested in the SPIR-V code; checking that
should be the validator's work.

Also fixed a few grammar related issues:
* Rounding mode capability requirements are moved to client APIs.
* Reserved symbols not available in any extension is no longer
  recognized by assembler.
2018-03-17 15:25:26 -04:00
David Neto
844e186cf7 Add --strip-reflect pass
Strips reflection info. This is limited to decorations and
decoration instructions related to the SPV_GOOGLE_hlsl_functionality1
extension.
It will remove the OpExtension for SPV_GOOGLE_hlsl_functionality1.
It will also remove the OpExtension for SPV_GOOGLE_decorate_string
if there are no further remaining uses of OpDecorateStringGOOGLE.

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1398
2018-03-15 21:20:42 -04:00
David Neto
2e3aec23ca Add recent Google extensions to optimizer whitelists
Optimizations should work in the presence of recent
SPV_GOOGLE_decorate_string and SPV_GOOGLE_hlsl_functionality1

SPV_GOOGLE_decorate_string:
- Adds operation OpDecorateStringGOOGLE to decorate an object with decorations
  having string operands.

SPV_GOOGLE_hlsl_functionality1:
- Adds HlslSemanticGOOGLE, used to decorate an interface variable with
  an HLSL semantic string.  Optimizations already preserve those variables
  as required because they are interface variables (with uses), independent
  of whether they have HLSL decorations.

- Adds HlslCounterBufferGOOGLE, used to associate a buffer with a
  counter variable.

Fixes #1391
2018-03-15 11:16:20 -04:00
Alan Baker
9f3a1c85cc NFC: Speed up dead insert phi traversal on Windows. 2018-03-14 17:45:47 -04:00
David Neto
884933366b Teach DecorationManager about OpDecorateStringGOOGLE
Also add more decoration manager test coverage for OpDecorateId.

Fixes #1396
2018-03-13 22:18:33 -04:00
Alan Baker
7e03e76a5f Fixes #1402. Don't merge non-branch terminators into loop header.
Added tests
2018-03-13 22:16:17 -04:00
Alan Baker
43d1609183 Fixes #1407. Removing assertion against void pointer
Added test
2018-03-13 19:45:20 -04:00
Alan Baker
4065adf05d Fixes #1404. Don't DCE workgroup size
Added test.
2018-03-13 19:38:31 -04:00
Greg Fischer
077249b67f Fix InsertFeedingExtract rule when extract remains. 2018-03-12 22:06:23 -04:00
Pierre Moreau
5bd55f10cd Reimplement the DecorationManager
This reimplementation fixes several issues when removing decorations associated
to an ID (partially addresses #1174 and gives tools for fixing #898), as well
as making it easier to remove groups; a few additional tests have been added.

DecorationManager::RemoveDecoration() will still not delete dead decorations it
created, but I do not think it is its job either; given the following input

```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %2 Restrict
%2      = OpDecorationGroup
OpGroupDecorate %2 %1 %3
OpDecorate %4 Invariant
%4      = OpDecorationGroup
OpGroupDecorate %4 %2
%uint   = OpTypeInt 32 0
%1      = OpVariable %uint Uniform
%3      = OpVariable %uint Uniform
```

which of the following two outputs would you expect RemoveDecoration(2) to produce:

```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
%uint = OpTypeInt 32 0
%1 = OpVariable %uint Uniform
%3 = OpVariable %uint Uniform
```

or

```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %4 Invariant
%4      = OpDecorationGroup
%uint   = OpTypeInt 32 0
%1      = OpVariable %uint Uniform
%3      = OpVariable %uint Uniform
```

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/924
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1174
2018-03-12 09:56:14 -04:00
David Neto
340370eddb Remove extension whitelist from some transforms
Remove extension whitelists from transforms that are essentially
combinatorial (and avoiding pointers) or which affect only control flow.
It's very very unlikely an extension will add a new control flow construct.

Remove from:
- dead branch elimination
- dead insertion elimination
- insert extract elimination
- block merge

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1392
2018-03-08 12:25:49 -05:00
Rex Xu
314cfa29b2 Add missing SPV extension strings 2018-03-08 21:54:00 +08:00
Alan Baker
bc9cfee6fa Fixes #1385. Grab correct input to calculate indices.
* Added tests to catch the bug
2018-03-07 16:07:40 -05:00
Andrey Tuganov
03b8a3fe54 AMD_gpu_shader_half_float enables float16
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1375

Hardcoded float16 feature enabling if extension
SPV_AMD_gpu_shader_half_float is present.
2018-03-07 11:07:58 -05:00
David Neto
00fa39318f Support SPIR-V 1.3 and Vulkan 1.1
The default target is SPIR-V 1.3.

For example, spirv-as will generate a SPIR-V 1.3 binary by default.
Use command line option "--target-env spv1.0" if you want to make a SPIR-V
1.0 binary or validate against SPIR-V 1.0 rules.

Example:
        # Generate a SPIR-V 1.0 binary instead of SPIR-V 1.3
	spirv-as --target-env spv1.0 a.spvasm -o a.spv
	spirv-as --target-env vulkan1.0 a.spvasm -o a.spv

        # Validate as SPIR-V 1.0.
	spirv-val --target-env spv1.0 a.spv
        # Validate as Vulkan 1.0
	spirv-val --target-env vulkan1.0 a.spv
2018-03-06 15:17:31 -05:00
Alan Baker
5f50e6209c Fixes #1376. Don't handle half folding gracefully.
* Added early returns to folding rules to prevent half attempts
* Added some tests
2018-03-06 14:00:02 -05:00
David Neto
5f69f75126 Support SPV_GOOGLE_decorate_string and SPV_GOOGLE_hlsl_functionality1
This commit add assembling, disassembling, and basic validation for two
Google extensions to better support HLSL translation.
2018-03-05 13:34:13 -05:00
Steven Perron
9ba50e34f2 Avoid generating duplicate names when merging types
The merging types we do not remove other information related to the
types.  We simply leave it duplicated, and hope it is removed later.
This is what happens with decorations.  They are removed in the next
phase of remove duplicates.  However, for OpNames that is not the case.
We end up with two different names for the same id, which does not make
sense.

The solution is to remove the names and decorations for the type being
removed instead of rewriting them to refer to the other type.

Note that it is possible that if the first type does not have a name,
then the types will end up with no name.  That is fine because the names
should not have any semantic significance anyway.

The was identified in issue #1372, but this does not fix that issue.
2018-03-05 12:02:50 -05:00
Alan Baker
52bceb3569 Handles more cases of redundant selects
* Handles OpConstantNull and vector types
 * vector selects (except against a null) are converted to vector
 shuffles
* Added tests
2018-03-02 14:28:08 -05:00
Alan Baker
824625760b Fixes #1361. Mark all non-constant global values as varying in CCP
* Also mark function parameters as varying
* Conservatively mark assignment instructions as varying if any input is
varying after attempting to fold
* Added a test to catch this case
2018-03-01 15:24:41 -05:00
Arseny Kapoulkine
8b27ba834d Vulkan BuiltIn variables can't have Location/Component decorations
As per Vulkan spec, BuiltIn variables can't have Location or Component
decorations. On some drivers, these can lead to driver crashing when
compiling the shader pipeline; for example, NVidia/AMD desktop drivers:
https://github.com/KhronosGroup/glslang/issues/1182.

This change adds validation and tests to catch this.
2018-03-01 15:00:08 -05:00
Alan Baker
ce5941a642 Fixes #1357. Support null constants better in folding
* getFloatConstantKind() now handles OpConstantNull
* PerformOperation() now handles OpConstantNull for vectors
* Fixed some instances where we would attempt to merge a division by 0
* added tests
2018-02-28 23:12:27 -05:00
GregF
bdaf8d56fb Opt: Add constant folding for FToI and IToF 2018-02-28 23:08:52 -05:00
Alan Baker
9457cabbce Fixes #1354. Do not merge integer division.
* Removes merging of div with a div or mul for integers
* Updated tests
2018-02-28 13:33:21 -05:00
Steven Perron
588f4fcc95 Add more folding rules for vector shuffle.
Adds rule to fold OpVectorShuffle with constant inputs.

Adds rules to fold OpCompositeExtrac being fed by an OpVectorShuffle.
2018-02-27 21:20:22 -05:00
Victor Lomuller
90e1637ce4 Remove Function::GetBlocks pushed by accident 2018-02-27 21:07:10 -05:00
Steven Perron
2cb589cc14 Remove uses DCEInst and call ADCE
The algorithm used in DCEInst to remove dead code is very slow.  It is
fine if you only want to remove a small number of instructions, but, if
you need to remove a large number of instructions, then the algorithm in
ADCE is much faster.

This PR removes the calls to DCEInst in the load-store removal passes
and adds a pass of ADCE afterwards.

A number of different iterations of the order of optimization, and I
believe this is the best I could find.

The results I have on 3 sets of shaders are:

Legalization:

Set 1: 5.39 -> 5.01
Set 2: 13.98 -> 8.38
Set 3: 98.00 -> 96.26

Performance passes:

Set 1: 6.90 -> 5.23
Set 2: 10.11 -> 6.62
Set 3: 253.69 -> 253.74

Size reduction passes:

Set 1: 7.16 -> 7.25
Set 2: 17.17 -> 16.81
Set 3: 112.06 -> 107.71

Note that the third set's compile time is large because of the large
number of basic blocks, not so much because of the number of
instructions.  That is why we don't see much gain there.
2018-02-27 21:06:08 -05:00
David Neto
0c13467161 Consistently include latest spirv.h header file.
Use indirection through latest_version_spirv.h

Also, when generating enum tables, use the unified1 JSON grammar since
it now has FragmentFullyCoveredEXT but the other JSON grammars don't.
They are starting to fall behind.
2018-02-27 18:47:29 -05:00
Alan Baker
802cf053c7 Merge arithmetic with non-trivial constant operands
Adding basis of arithmetic merging

* Refactored constant collection in ConstantManager
* New rules:
 * consecutive negates
 * negate of arithmetic op with a constant
 * consecutive muls
 * reciprocal of div

* Removed IRContext::CanFoldFloatingPoint
 * replaced by Instruction::IsFloatingPointFoldingAllowed
* Fixed some bad tests
* added some header comments

Added PerformIntegerOperation

* minor fixes to constants and tests
* fixed IntMultiplyBy1 to work with 64 bit ints
* added tests for integer mul merging

Adding test for vector integer multiply merging

Adding support for merging integer add and sub through negate

* Added tests

Adding rules to merge mult with preceding divide

* Has a couple tests, but needs more
* Added more comments

Fixed bug in integer division folding

* Will no longer merge through integer division if there would be a
remainder in the division
* Added a bunch more tests

Adding rules to merge divide and multiply through divide

* Improved comments
* Added tests

Adding rules to handle mul or div of a negation

* Added tests

Changes for review

* Early exit if no constants are involved in more functions
* fixed some comments
* removed unused declaration
* clarified some logic

Adding new rules for add and subtract

* Fold adds of adds, subtracts or negates
* Fold subtracts of adds, subtracts or negates
* Added tests
2018-02-27 13:02:13 -05:00
Pierre Moreau
9394272c98 linker: merge debug annotations from category c)
Fixes: https://github.com/KhronosGroup/SPIRV-Tools/issues/1218
2018-02-27 12:31:50 -05:00
Pierre Moreau
bdd6617faa linker: Allow modules to be partially linked
Fixes: https://github.com/KhronosGroup/SPIRV-Tools/issues/1144
2018-02-27 12:21:13 -05:00
Victor Lomuller
3497a94460 Add loop unswitch pass.
It moves all conditional branching and switch whose conditions are loop
invariant and uniform. Before performing the loop unswitch we check that
the loop does not contain any instruction that would prevent it
(barriers, group instructions etc.).
2018-02-27 08:52:46 -05:00
Stephen McGroarty
e354984b09 Unroller support for multiple induction variables
Support for multiple induction variables within a loop and support for
loop condition operands <= and >=.
2018-02-27 11:50:08 +00:00
Steven Perron
94af58a350 Clean up variables before sroa
In some shaders there are a lot of very large and deeply nested
structures.  This creates a lot of work for scalar replacement.  Also,
since commit ca4457b we have been very aggressive as rewriting
variables.  This has causes a large increase in compile time in creating
and then deleting the instructions.

To help low the costs, I want to run a cleanup of some of the easy loads
and stores to remove.  This reduces the number of symbols sroa has to
work on.  It also reduces the amount of code the simplifier has to
simplify because it was not generated by sroa.

To confirm the improvement, I ran numbers on three different sets of
shaders:

Time to run --legalize-hlsl:

Set #1: 55.89s -> 12.0s
Set #2: 1m44s -> 1m40.5s
Set #3: 6.8s -> 5.7s

Time to run -O

Set #1: 18.8s -> 10.9s
Set #2: 5m44s -> 4m17s
Set #3: 7.8s -> 7.8s

Contributes to #1328.
2018-02-22 21:40:58 -05:00
Steven Perron
3f19c2031a Preserve analysies in the simplification pass
Fixes a bug at the same time.  In `UpdateDefUse`, if the definition
already exists, we are not suppose to analyse it again.  When you do
the entries for the definition are deleted, and we don't want that.
The check for this was wrong.
2018-02-22 16:06:30 -05:00
GregF
46a9ec9d23 Opt: Check for side-effects in DCEInst()
This function now checks for side-effects before adding operand
instructions to the dead instruction work list.

Because this fix puts more pressure on IsCombinatorInstruction() to
be correct, this commit adds all OpConstant* and OpType* instructions
to combinator_ops_ set.

Fixes #1341.
2018-02-22 12:24:13 -05:00
Alan Baker
01760d2f0f Fixes #1338. Handle OpConstantNull in branch/switch conditions
* No longer assume the branch/switch condition must be bool or int
constants (respectively)
* Added a couple unit tests for each case
2018-02-21 10:22:39 -05:00
Steven Perron
51ecc7318f Reduce instruction create and deletion during inlining.
When inlining a function call the instructions in the same basic block
as the call get cloned.  The clone is added to the set of new blocks
containing the inlined code, and the original instructions are deleted.

This PR will change this so that we simply move the instructions to the
new blocks.  This saves on the creation and deletion of the
instructions.

Contributes to #1328.
2018-02-21 09:50:47 -05:00
Steven Perron
c1b936637e Add Insert-extract elimination back into legalization passes.
Fixes #1326.
2018-02-21 09:46:51 -05:00
Arseny Kapoulkine
309be423cc Add folding for redundant add/sub/mul/div/mix operations
This change implements instruction folding for arithmetic operations
that are redundant, specifically:

  x + 0 = 0 + x = x
  x - 0 = x
  0 - x = -x
  x * 0 = 0 * x = 0
  x * 1 = 1 * x = x
  0 / x = 0
  x / 1 = x
  mix(a, b, 0) = a
  mix(a, b, 1) = b

Cache ExtInst import id in feature manager

This allows us to avoid string lookups during optimization; for now we
just cache GLSL std450 import id but I can imagine caching more sets as
they become utilized by the optimizer.

Add tests for add/sub/mul/div/mix folding

The tests cover scalar float/double cases, and some vector cases.

Since most of the code for floating point folding is shared, the tests
for vector folding are not as exhaustive as scalar.

To test sub->negate folding I had to implement a custom fixture.
2018-02-20 18:29:27 -05:00
Steven Perron
fa3ac3cc33 Revert "Preserve analysies in the simplification pass"
This reverts commit ec3bbf093e.
2018-02-20 18:21:25 -05:00
Steven Perron
ec3bbf093e Preserve analysies in the simplification pass
Building the def-use chains is very expensive, so we do not want to
invalidate them it if is not necessary.  At the moment, it seems like
most optimizatoins are good at not invalidating the def-use chains, but
simplification does.

This PR get the simlification pass to keep the analysies valid.

Contributes to #1328.
2018-02-20 14:45:08 -05:00
Diego Novillo
6c75050136 Speed up Phi insertion.
On some shader code we have in our testsuite, Phi insertion is showing
massive compile time slowdowns, particularly during destruction.  The
specific shader I was looking at has about 600 variables to keep track
of and around 3200 basic blocks.  The algorithm is currently O(var x
blocks), which means maps with around 2M entries.  This was taking about
8 minutes of compile time.

This patch changes the tracking of stored variables to be more sparse.
Instead of having every basic block contain all the tracked variables in
the map, they now have only the variables actually stored in that block.

This speeds up deallocation, which brings down compile time to about
1m20s.

Note that this is not the definite fix for this.  I will re-write Phi
insertion to use a standard SSA rewriting algorithm
(https://github.com/KhronosGroup/SPIRV-Tools/issues/893).

This contributes to
https://github.com/KhronosGroup/SPIRV-Tools/issues/1328.
2018-02-20 12:04:06 -05:00
Steven Perron
9d95a91a9f Fix folding insert feeding extract
I mixed up two cases when folding an OpCompositeExtract that is feed by
and OpCompositeInsert.  The specific cases are demonstracted in the new
test.  I mixed up the conditions for the cases, and treated one like the
other.

Fixes #1323.
2018-02-20 11:22:51 -05:00
Alan Baker
c3f34d8bf3 Fixes #1300. Adding checks for bad CCP transitions and unsettled values
* Now track propagation status and assert on bad statuses
 * Added helper methods to access instruction propagation status
* Modified the phi meet operator to properly reflect the paper it is
based on
* Modified SSA edge addition so that all edge are added, but only on
state changes
* Fixed a bug in instruction simulation where interesting conditional
branches would not mark the interesting edge as executed
 * Added a test to catch this bug
* Added an ostream operator for SSAPropagator::PropStatus
2018-02-18 19:41:34 -05:00
Andrew Woloszyn
e543b195df Removed warnings from hex_float.h
Bitcasting FloatProxy<->uint_type was hitting a warning
with g++8.0.1. Replace bitcasts with new casting traits for FloatProxy.
2018-02-16 21:15:51 -05:00
Steven Perron
04cd63e5b9 Make better use of simplification pass
The simplification pass works better after all of the dead branches are
removed.  So swapping them around in the legalization passes.  Also
adding the simplification pass to performance passes right after dead
branch elimination.

Added CCP to the legalization passes so we can propagate the constants
into the branchs, and remove as many branches a possible.  CCP is
designed to still get opportunities even if the branches are dead, so it
is a good place for it.

Fixes #1118
2018-02-16 20:46:49 -05:00
Arseny Kapoulkine
1054413600 Add constant folding rules for floating-point comparison
This change handles all 6 regular comparison types in two variations,
ordered (true if values are ordered *and* comparison is true) and
unordered (true if values are unordered *or* comparison is true).

Ordered comparison matches the default floating-point behavior on host
but we use std::isnan to check ordering explicitly anyway.

This change also slightly reworks the floating-point folding support
code to make it possible to define a folding operation that returns
boolean instead of floating point.

These tests exhaustively test ordered/unordered comparisons for
float/double.

Since for NaN inputs the comparison result doesn't depend on the
comparison function, we just test == and !=; NaN inputs result in true
unordered comparisons and false ordered comparisons.
2018-02-16 20:41:22 -05:00
Arseny Kapoulkine
27d23a92a0 Remove constants from constant manager in KillInst
Registering a constant in constant manager establishes a relation
between instruction that defined it and constant object. On complex
shaders this could result in the constant definition getting removed as
part of one of the DCE pass, and a subsequent simplification pass trying
to use the defining instruction for the constant.

To fix this, we now remove associated constant entries from constant
manager when killing constant instructions; the constant object is still
registered and can be remapped to a new instruction later.

GetDefiningInstruction shouldn't ever return nullptr after this change
so add an assertion to check for that.
2018-02-16 20:37:12 -05:00
Steven Perron
50f307f889 Simplify OpPhi instructions referencing unreachable continues
In dead branch elimination, we already recognize unreachable continue
blocks, and update OpPhi instruction accordingly.  This change adds an
extra check: if the head block has exactly 1 other incoming edge, then
replace the OpPhi with the value from that edge.

Fixes #1314.
2018-02-16 18:58:03 -05:00
Steven Perron
3756b387f3 Get CCP to use the constant floating point rules.
Fixes #1311
2018-02-16 13:49:47 -05:00
Lei Zhang
f3a10470d3
Avoid using static unordered_map (#1304)
unordered_map is not POD. Using it as static may cause problems
when operator new() and operator delete() is customized.

Also changed some function signatures to use const char* instead
of std::string, which will give caller the flexibility to avoid
creating a std::string.
2018-02-15 10:19:15 -05:00
Arseny Kapoulkine
32a8e04c7d Add folding of redundant OpSelect insns
We can fold OpSelect into one of the operands in two cases:

- condition is constant
- both results are the same

Even if the original shader doesn't have either of these, if-conversion
pass sometimes ends up generating instructions like

   %7127 = OpSelect %int %3220 %7058 %7058

And this optimization cleans them up.
2018-02-15 10:03:22 -05:00
Steven Perron
0e9f2f948a Add id to name map
Adding a map from an id to it set of OpName and OpMemberName
instructions.  This will be used in KillNameAndDecorates to kill the
names for the ids that are being removed.

In my test, the compile time for 50 shaders went from 1m57s to 55s.
This was on linux using the release build.

Fixes #1290.
2018-02-14 15:53:13 -05:00
Steven Perron
6669d8163d Fold binary floating point operators.
Adds the floating rules for FAdd, FDiv, FMul, and FSub.

Contributes to #1164.
2018-02-14 15:48:15 -05:00
Stephen McGroarty
dd8400e150 Initial support for loop unrolling.
This patch adds initial support for loop unrolling in the form of a
series of utility classes which perform the unrolling. The pass can
be run with the command spirv-opt --loop-unroll. This will unroll
loops within the module which have the unroll hint set. The unroller
imposes a number of requirements on the loops it can unroll. These are
documented in the comments for the LoopUtils::CanPerformUnroll method in
loop_utils.h. Some of the restrictions will be lifted in future patches.
2018-02-14 15:44:38 -05:00
Alan Baker
229ebc0665 Fixes #1295. Mark undef values as varying in ccp.
* Undef now marked as varying in ccp
 * this prevents incorrect meet operations since phis were always not
 interesting
* added a test to catch the bug
2018-02-14 10:21:26 -05:00
Diego Novillo
08699920ad Cleanup. Use proper #include guard. NFC. 2018-02-12 13:21:48 -05:00
Steven Perron
06b437dedc Avoid using the def-use manager during inlining.
There seems to only be a single location where the def-use manager is
used.  It is to get information about a type.  We can do that with the
type manager instead.

Fixes #1285
2018-02-12 09:47:55 -05:00
Arseny Kapoulkine
70bf3514e8 Fix spirv.h include to rely on include paths
This is important when SPIRV-Headers are not checked out to external/
folder and mirrors other places in the code where spirv.h is included.
2018-02-09 18:29:17 -08:00
Steven Perron
1d7b1423f9 Add folding of OpCompositeExtract and OpConstantComposite constant instructions.
Create files for constant folding rules.

Add the rules for OpConstantComposite and OpCompositeExtract.
2018-02-09 17:52:33 -05:00
David Neto
886859159e Fix generation of Vim syntax file 2018-02-09 17:47:51 -05:00
Steven Perron
1a849ffb60 Add header files missing from CMakeLists.txt 2018-02-08 23:02:22 -05:00
Alexander Johnston
84ccd0b9ae Loop invariant code motion initial implementation 2018-02-08 22:55:47 -05:00
GregF
ca4457b4b6 SROA: Do replacement on structs with no partial references. 2018-02-08 15:20:02 -05:00
Steven Perron
06cdb96984 Make use of the instruction folder.
Implementation of the simplification pass.

- Create pass that calls the instruction folder on each instruction and
  propagate instructions that fold to a copy.  This will do copy
  propagation as well.

- Did not use the propagator engine because I want to modify the instruction
  as we go along.

- Change folding to not allocate new instructions, but make changes in
  place.  This change had a big impact on compile time.

- Add simplification pass to the legalization passes in place of
  insert-extract elimination.

- Added test cases for new folding rules.

- Added tests for the simplification pass

- Added a method to the CFG to apply a function to the basic blocks in
  reverse post order.

Contributes to #1164.
2018-02-07 23:01:47 -05:00
Andrey Tuganov
a61e4c1356 Disable check which fails Vulkan CTS 2018-02-07 13:31:35 -05:00
Andrey Tuganov
2f0c3aaa11 Add Vulkan-specific validation rules for atomics
Added atomic instructions validation rules from
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#spirvenv-module-validation
2018-02-07 13:31:35 -05:00
Józef Kucia
3013897556 Build SPIRV-Tools as shared library
Add pkg-config file for shared libraries

Properly build SPIRV-Tools DLL

Test C interface with shared library

Set PATH to shared library file for c_interface_shared test

Otherwise, the test won't find SPIRV-Tools-shared.dll.

Do not use private functions when testing with shared library

Make all symbols hidden by default for shared library target
2018-02-07 10:43:32 -05:00
Alan Baker
871022772e Registering a type now rebuilds it out of memory owned by the manager.
* Added TypeManager::RebuildType
 * rebuilds the type and its constituent types in terms of memory owned
 by the manager.
 * Used by TypeManager::RegisterType to properly allocate memory
* Adding an unit test to expose the issue
* Added some tests to provide coverage of RebuildType
* Added an accessor to the target pointer for a forward pointer
2018-02-06 10:17:56 -05:00
GregF
860b2ee5fc ADCE: Fix combinator initialization
The combinator initialization was only looking at the capabilities
in the shader and not the inferred capabilities. Geometry and tessellation
shaders were not setting the Shader capability which is inferred. So the
combinator set was not initialized correctly causing problems for ADCE.
2018-02-05 16:54:03 -05:00
David Neto
9e19fc0f31 VS2013: LoopDescriptor LoopContainerType can't contain unique_ptr
The loop descriptor must explicitly manage the storage for contained
Loop objects.

Fixes #1262
2018-02-05 14:19:21 -05:00
Andrey Tuganov
12e6860d07 Add barrier instructions validation pass 2018-02-05 13:14:55 -05:00
David Neto
3ef4bb600f Avoid vector copies in range-for loops in opt/types.cpp
Also be more explicit about iterated types in other range-for loops.
2018-02-05 13:08:39 -05:00
David Neto
87f9cfaba3 Disambiguate between const and nonconst ForEachSuccessorLabel
This helps VisualStudio 2013 compile the code.

Contributes to #1262
2018-02-02 17:54:40 -05:00
Steven Perron
bc1ec9418b Add general folding infrastructure.
Create the folding engine that will

1) attempt to fold an instruction.
2) iterates on the folding so small folding rules can be easily combined.
3) insert new instructions when needed.

I've added the minimum number of rules needed to test the features above.
2018-02-02 12:24:11 -05:00
Alan Baker
abe113219e Reordering performance passes ordering to produce better opts
* Moved initial insert/extract passes later to cover more opportunities
* Added an extra set of passes to clean up opportunities exposed later
in the pipeline
2018-02-01 18:01:10 -05:00
Victor Lomuller
50e85c865c Add LoopUtils class to gather some loop transformation support.
This patch adds LoopUtils class to handle some loop related transformations. For now it has 2 transformations that simplifies other transformations such as loop unroll or unswitch:
 - Dedicate exit blocks: this ensure that all exit basic block
   (out-of-loop basic blocks that have a predecessor in the loop)
   have all their predecessors in the loop;
 - Loop Closed SSA (LCSSA): this ensure that all definitions in a loop are used inside the loop
   or in a phi instruction in an exit basic block.

It also adds the following capabilities:
 - Loop::IsLCSSA to test if the loop is in a LCSSA form
 - Loop::GetOrCreatePreHeaderBlock that can build a loop preheader if required;
 - New methods to allow on the fly updates of the loop descriptors.
 - New methods to allow on the fly updates of the CFG analysis.
 - Instruction::SetOperand to allow expression of the index relative to Instruction::NumOperands (to be compatible with the index returned by DefUseManager::ForEachUse)
2018-02-01 15:35:09 -05:00
Steven Perron
61d8c0384b Add pass to reaplce invalid opcodes
Creates a pass that will remove instructions that are invalid for the
current shader stage.  For the instruction to be considered for replacement

1) The opcode must be valid for a shader modules.
2) The opcode must be invalid for the current shader stage.
3) All entry points to the module must be for the same shader stage.
4) The function containing the instruction must be reachable from an entry point.

Fixes #1247.
2018-02-01 15:25:09 -05:00
Andrey Tuganov
d37869c842 Added OpenCL ExtInst validation rules 2018-02-01 14:14:13 -05:00
Jeremy Hayes
cd68f2b176 Add adjacency validation pass
Validate OpPhi predecessors.
Validate OpLoopMerge successors.
Validate OpSelectionMerge successors.
Fix collateral damage to existing tests.
Remove ValidateIdWithMessage.OpSampledImageUsedInOpPhiBad.
2018-02-01 14:10:55 -05:00
Andrey Tuganov
905536c519 Fixed harmless uninit var warning 2018-01-31 17:49:01 -05:00
David Neto
ac537c71a8 Use SPIR-V headers from "unified1" directory 2018-01-31 15:36:50 -05:00
Alan Baker
2735e0851e Remove constexpr from Analysis operators
* Had to remove templating from InstructionBuilder as a result
 * now preserved analyses are specified as a constructor argument
* updated tests and uses
* changed static_assert to a runtime assert
 * this should probably get further changes in the future
2018-01-31 14:44:43 -05:00
GregF
0aa0ac52f7 Opt: Add ScalarReplacement to RegisterSizePasses 2018-01-31 10:19:17 -05:00
Andrey Tuganov
44d88c8d9c Add memory semantics checks to validate atomics 2018-01-30 18:00:01 -05:00
Alan Baker
16949236fe Prevent unnecessary changes to the IR in dead branch elim
* When handling unreachable merges and continues, do not optimize to the
same IR
 * pass did not check whether the unreachable blocks were in the
 optimized form before transforming them
* added a test to catch this issue
2018-01-30 16:51:58 -05:00
Andrey Tuganov
c86cb76a22 Improved error message in val capabilities 2018-01-30 16:22:10 -05:00
Alan Baker
e661da7941 Enhancements to block merging
* Should handle all possibilities
 * Stricter checks for what is disallowed:
  * header and header
  * merge and merge
 * Allow header and merge blocks to be merged
  * Erases the structured control declaration if merging header and
    merge blocks together.
2018-01-30 16:05:51 -05:00
Alan Baker
6704233d39 Fix dereference of possibly nullptr
* If the dead branch elim is performed on a module without structured
control flow, the OpSelectionMerge may not be present
 * Add a check for pointer validity before dereferencing
* Added a test to catch the bug
2018-01-30 10:15:43 -05:00
GregF
f28b106173 InsertExtractElim: Split out DeadInsertElim as separate pass 2018-01-30 08:52:14 -05:00
Alan Baker
1b46f7ecad Fixes in CCP for #1228
* Forces traversal of phis if the def has changed to varying
* Mark a phi as varying if all incoming values are varying
* added a test to catch the bug
2018-01-29 15:12:05 -05:00
Victor Lomuller
6018de81de Add LoopDescriptor as an IRContext analysis.
Move some function definitions from header to source to avoid circular definition.
2018-01-25 16:12:32 -05:00
Greg Fischer
684997eb72 DeadInsertElim: Detect and DCE dead Inserts
This adds Dead Insert Elimination to the end of the
--eliminate-insert-extract pass. See the new tests for examples of code
that will benefit.

Essentially, this removes OpCompositeInsert instructions which are not
used, either because there is no instruction which uses the value at the
index it is inserted, or because a subsequent insert intercepts any such
use.

This code has been seen to remove significant amounts of dead code from
real-life HLSL shaders being ported to Vulkan. In fact, it is needed to
remove dead texture samples which cause Vulkan validation layer errors
(unbound textures and samplers) if not removed . Such DCE is thus
required for fxc equivalence and legalization.

This analysis operates across "chains" of Inserts which can also contain
Phi instructions.
2018-01-25 16:07:21 -05:00
Alan Baker
2e93e806e4 Initial implementation of if conversion
* Handles simple cases only
* Identifies phis in blocks with two predecessors and attempts to
convert the phi to an select
 * does not perform code motion currently so the converted values must
 dominate the join point (e.g. can't be defined in the branches)
 * limited for now to two predecessors, but can be extended to handle
 more cases
* Adding if conversion to -O and -Os
2018-01-25 09:42:00 -08:00
Andrey Tuganov
b2eb840468 Validator: restricted some atomic ops for shaders
Ban floating point case for OpAtomicLoad, OpAtomicExchange,
OpAtomicCompareExchange. In graphics (Shader) environments, these
instructions only operate on scalar integers. Ban the floating point
case. OpenCL supports atomic_float.
2018-01-24 14:06:06 -08:00
Andrey Tuganov
bdc78377bc Added Vulkan-specifc checks to image validation
Implemented Vulkan-specific rules:
- OpTypeImage must declare a scalar 32-bit float or 32-bit integer type
for the “Sampled Type”.
- OpSampledImage must only consume an “Image” operand whose type has its
“Sampled” operand set to 1.
2018-01-24 14:05:42 -08:00
Steven Perron
c4835e1bd8 Use id_map in Fold*ToConstant
The folding routines are suppose to use the id_map provided to map the
ids in the instruction.  The ones I just added are missing it.
2018-01-22 16:27:31 -05:00
Steven Perron
6c409e30a2 Add generic folding function and use in CCP
The current folding routines have a very cumbersome interface, make them
harder to use, and not a obvious how to extend.

This change is to create a new interface for the folding routines, and
show how it can be used by calling it from CCP.

This does not make a significant change to the behaviour of CCP.  In
general it should produce the same code as before; however it is
possible that an instruction that takes 32-bit integers as inputs and
the result is not a 32-bit integer or bool will not be folded as before.

It seems like andriod has a problem with INT32_MAX and the like.  I'll
explicitly define those if the are not already defined.
2018-01-22 14:26:49 -05:00