Add new "short descriptor" algorithm to MARK-V codec.
Add three shader compression models:
lite - fast, poor compression
mid - balanced
max - best compression
NFC. This just makes sure every file is formatted following the
formatting definition in .clang-format.
Re-formatted with:
$ clang-format -i $(find source tools include -name '*.cpp')
$ clang-format -i $(find source tools include -name '*.h')
Markv codec now receives two optional callbacks:
LogConsumer for internal codec logging
DebugConsumer for testing if encoding->decoding produces the original
results.
- switched from C to C++
- moved MARK-V model creation from backend to frontend
- The same MARK-V model object can be used to encode/decode multiple
files
- Added MARK-V model factory (currently only one option)
- Added --validate option to spirv-markv (run validation while
encoding/decoding)
Command line application is located at tools/spirv-markv
API at include/spirv-tools/markv.h
At the moment only very basic compression is implemented, mostly varint.
Scope of supported SPIR-V opcodes is also limited.
Using a simple move-to-front implementation instead of encoding mapped
ids.
Work in progress:
- Does not cover all of SPIR-V
- Does not promise compatibility of compression/decompression across
different versions of the code.