This CL moves the SPIRV_TIMER_ENABLED preprocesser guard to encompass
the includes along with the source. Currently we will try to pull in
sys/resource.h on machines which may not have the file available and the
build will fail. If we don't need timers, then we don't need the
includes as well.
Currently the utils/ folder uses both spvutils:: and spvtools::utils.
This CL changes the namespace to consistenly be spvtools::utils to match
the rest of the codebase.
We replace the std::vector in the Operand class by a new class that does
a small size optimization. This helps improve compile time on Windows.
Tested on three sets of shaders. Trying various values for the small
vector. The optimal value for the operand class was 2. However, for
the Instruction class, using an std::vector was optimal. Size of "0"
means that an std::vector was used.
Instruction size
0 4 8
Operand Size
0 489 544 684
1 593 487
2 469 570
4 473
8 505
This is a single thread run of ~120 shaders. For the multithreaded run
the results were the similar. The basline time was ~62sec. The
optimal configuration was an 2 for the OperandData and an
std::vector for the OperandList with a compile time of ~38sec. Similar
expiriments were done with other sets of shaders. The compile time still
improved, but not as much.
Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1609.
Introduce a pass that does a DCE type analysis for vector elements
instead of the whole vector as a single element.
It will then rewrite instructions that are not used with something else.
For example, an instruction whose value are not used, even though it is
referenced, is replaced with an OpUndef.
The unordered_set in ADCE that holds all of the live instructions takes
a very long time to be destroyed. In some shaders, it takes over 40% of
the time.
If we look at the unique ids of the live instructions, I believe they
are dense enough make a simple bit vector a good choice for to hold that
data. When I check the density of the bit vector for larger shaders, we
are usually using less than 4 bytes per element in the vector, and
almost always less than 16.
So, in this commit, I introduce a simple bit vector class, and
use it in ADCE.
This help improve the compile time for some shaders on windows by the
40% mentioned above.
Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1328.
CPPreference.com has this description of digits10:
“The value of std::numeric_limits<T>::digits10 is the number of
base-10 digits that can be represented by the type T without change,
that is, any number with this many significant decimal digits can be
converted to a value of type T and back to decimal form, without
change due to rounding or overflow.”
This means that any number with this many digits can be represented
accurately in the corresponding type. A change in any digit in a
number after that may or may not cause it a different bitwise
representation. Therefore this isn’t necessarily enough precision to
accurately represent the value in text. Instead we need max_digits10
which has the following description:
“The value of std::numeric_limits<T>::max_digits10 is the number of
base-10 digits that are necessary to uniquely represent all distinct
values of the type T, such as necessary for
serialization/deserialization to text.”
The patch includes a test case in hex_float_test which tries to do a
round-robin conversion of a number that requires more than 6 decimal
places to be accurately represented. This would fail without the
patch.
Sadly this also breaks a bunch of other tests. Some of the tests in
hex_float_test use ldexp and then compare it with a value which is not
the same as the one returned by ldexp but instead is the value rounded
to 6 decimals. Others use values that are not evenly representable as
a binary floating fraction but then happened to generate the same
value when rounded to 6 decimals. Where the actual value didn’t seem
to matter these have been changed with different values that can be
represented as a binary fraction.
This patch adds a new option --time-report to spirv-opt. For each pass
executed by spirv-opt, the flag prints resource utilization for the pass
(CPU time, wall time, RSS and page faults)
This fixes issue #1378
We are seeing shaders that have multiple returns in a functions. These
functions must get inlined for legalization purposes; however, the
inliner does not know how to inline functions that have multiple
returns.
The solution we will go with it to improve the merge return pass to
handle structured control flow.
Note that the merge return pass will assume the cfg has been cleanedup
by dead branch elimination.
Fixes#857.
Adding basis of arithmetic merging
* Refactored constant collection in ConstantManager
* New rules:
* consecutive negates
* negate of arithmetic op with a constant
* consecutive muls
* reciprocal of div
* Removed IRContext::CanFoldFloatingPoint
* replaced by Instruction::IsFloatingPointFoldingAllowed
* Fixed some bad tests
* added some header comments
Added PerformIntegerOperation
* minor fixes to constants and tests
* fixed IntMultiplyBy1 to work with 64 bit ints
* added tests for integer mul merging
Adding test for vector integer multiply merging
Adding support for merging integer add and sub through negate
* Added tests
Adding rules to merge mult with preceding divide
* Has a couple tests, but needs more
* Added more comments
Fixed bug in integer division folding
* Will no longer merge through integer division if there would be a
remainder in the division
* Added a bunch more tests
Adding rules to merge divide and multiply through divide
* Improved comments
* Added tests
Adding rules to handle mul or div of a negation
* Added tests
Changes for review
* Early exit if no constants are involved in more functions
* fixed some comments
* removed unused declaration
* clarified some logic
Adding new rules for add and subtract
* Fold adds of adds, subtracts or negates
* Fold subtracts of adds, subtracts or negates
* Added tests
Re-formatted the source tree with the command:
$ /usr/bin/clang-format -style=file -i \
$(find include source tools test utils -name '*.cpp' -or -name '*.h')
This required a fix to source/val/decoration.h. It was not including
spirv.h, which broke builds when the #include headers were re-ordered by
clang-format.
NFC. This just makes sure every file is formatted following the
formatting definition in .clang-format.
Re-formatted with:
$ clang-format -i $(find source tools include -name '*.cpp')
$ clang-format -i $(find source tools include -name '*.h')
This change will replace a number of the
std::vector<std::unique_ptr<Instruction>> member of the module to
InstructionList. This is for consistency and to make it easier to
delete instructions that are no longer needed.
Markv codec now receives two optional callbacks:
LogConsumer for internal codec logging
DebugConsumer for testing if encoding->decoding produces the original
results.
We want to run the optimization when using -O and -Os, but it was not
added at part of https://github.com/KhronosGroup/SPIRV-Tools/pull/905.
This change will add that a well as some minor formatting changes
requested in that same pull request.
This is the first step in replacing the std::vector of Instruction
pointers to using and intrusive linked list.
To this end, we created the InstructionList class. It inherites from
the IntrusiveList class, but add the extra concept of ownership. An
InstructionList owns the instruction that are in it. This is to be
consistent with the current ownership rules where the vector owns the
instruction that are in it.
The other larger change is that the inst_ member of the BasicBlock class
was changed to using the InstructionList class.
Added test for the InsertBefore functions, and making sure that the
InstructionList destructor will delete the elements that it contains.
I've also add extra comments to explain ownership a little better.
This commit is the initial implementation of the intrusive linked list
class. It includes the implementation in the header files, and unit
test.
The iterators are circular: incrementing end() gives begin() and
decrementing begin() gives end(). Also made it valid to
decrement end().
Expliticly defines move constructor and move assignment
- Visual Studio 2013 does not implicitly generate the move constructor or
move assignments. So they need to be explicit, otherwise it will try to
use the copy constructor, which we explicitly deleted.
- Can't use "= default" either.
Seems like VS2013 does not support explicitly using the default move
constructors and move assignments, so I wrote them out.
This keeps the previous behavior for other compilers that will
throw warnings on a negative shift operation, but works around
the internal compiler error in GCC.
Includes:
- Multi-sequence move-to-front
- Coding by id descriptor
- Statistical coding of non-id words
- Joint coding of opcode and num_operands
Removed explicit form Huffman codec constructor
- The standard use case for it is to be constructed from initializer list.
Using serialization for Huffman codecs
Bit stream writer was manifesting incorrect behaviour when the following
two conditions were met:
- writer was on 64-bit word boundary
- WriteBits was invoked with num_bits=0 (can happen when a Huffman codec has only one
value)
The bug was causing very rare sporadic corruption which was detected by
tests after a random experimental change in MARK-V model.
Refactored the Huffman codec implementation and added ability to
serialize to C++-like text format. This would reduce the time-complexity
if loading hard-coded codecs.
Add MultiMoveToFront class which supports multiple move-to-front
sequences and allows to promote value in all sequences at once.
Added caching for last accessed sequence handle and last accessed value
in each sequence.
Fixed width encoding is intended to be used for small unsigned integers
when the upper bound is known both to the encoder and the decoder
(for example move-to-front rank).
Command line application is located at tools/spirv-markv
API at include/spirv-tools/markv.h
At the moment only very basic compression is implemented, mostly varint.
Scope of supported SPIR-V opcodes is also limited.
Using a simple move-to-front implementation instead of encoding mapped
ids.
Work in progress:
- Does not cover all of SPIR-V
- Does not promise compatibility of compression/decompression across
different versions of the code.
The implementation is based on AVL and order statistic tree.
It accepts all kinds of values and the implementation
doesn't expect the behaviour to be consistent with id coding.
Intended by SPIR-V compression algorithms.
ParseNumber(): Returns false if the given string is a nullptr.
ParseAndEncodeXXXX(): Returns kInvalidText and populate error message:
"The given text is a nullptr", if the givne string is a nullptr.
Pull out the number parsing logic from
AssemblyContext::binaryEncodeNumericLiteral() to utilities.
The new utility function: `ParseAndEncodeNumber()` now accepts:
* number text to parse
* number type
* a emit function, which is a function which will be called with each
parsed uint32 word.
* a pointer to std::string to be overwritten with error messages.
(pass nullptr if expect no error message)
and returns:
* an enum result type to indicate the status
Type/Structs moved to utility:
* template<typename T> class ClampToZeroIfUnsignedType
New type:
* enum EncodeNumberStatus: success or error code
* NumberType: hold the number type information for the number to be parsed.
* several helper functions are also added for NumberType.
Functions moved to utility:
* Helpers:
* template<typename T> checkRangeAndIfHexThenSignExtend() -> CheckRangeAndIfHex....()
* Interfaces:
* template<typename T> parseNumber() -> ParseNumber()
* binaryEncodeIntegerLiteral() -> ParseAndEncodeIntegerNumber()
* binaryEncodeFloatingPointLiteral() -> ParseAndEncodeFloatingPointNumber()
* binaryEncodeNumericLiteral() -> ParseAndEncodeNumber()
Tests added/moved to test/ParseNumber.cpp, including tests for:
* ParseNumber(): This is moved from TextToBinary.cpp to ParseNumber.cpp
* ParseAndEncodeIntegerNumber(): New added
* ParseAndEncodeFloatingPointNumber(): New added
* ParseAndEncodeNumber(): New added
Note that the error messages are kept almost the same as before, but
they may be inappropriate for an utility function. Those will be fixed
in another CL.
diagnostic.cpp:
- unreachable code
operand.cpp
- conversion between int and uint32_t
- unreachable code
hex_float.h:
- conversion from 'const int' to 'unsigned int'
- unreachable code
validate_id.cpp
- forcing value to bool 'true' or 'false'
validate_types.cpp:
- forcing value to bool 'true' or 'false'
Now we have public headers arranged as follows:
$SPIRV_TOOLS_ROOT/include/spirv-tools/libspirv.h
$SPIRV_TOOLS_ROOT/include/spirv/spirv.h
$SPIRV_TOOLS_ROOT/include/spirv/GLSL.std.450.h
$SPIRV_TOOLS_ROOT/include/spirv/OpenCL.std.h
A project should use -I$SPIRV_TOOLS_ROOT/include
and then #include "spirv-tools/libspirv.h"
The headers from the SPIR-V Registry can be accessed as "spirv/spirv."
for example.
The install target should also install the headers from the SPIR-V
Registry. The libspirv.h header is broken otherwise.
The SPIRV-Tools library depends on the headers from the SPIR-V Registry.
The util/bitutils.h and util/hex_float.h are pulled into the internal
source tree. Those are not part of the public API to SPIRV-Tools.