* Combine the extinst-name and extinst-output-base into one arg.
Some build systems such as Android blueprints require that the inputs
and outputs of generator scripts are all provided as arguments. These
two arguments to generate_language_headers.py are combined to form the
output path in the script. This change simply lets the user provide the
whole output path as an argument.
* Fix typo in build_defs.bzl and update Android.mk
* Allow OpExtInst for DebugInfo between secion 9 and 10
Fixes#3086
* Handle spirv-opt errors on DebugInfo Ext
* Add IR Loader test
* Fix ir loader bug
* Handle DebugFunction/DebugTypeMember forward reference
* Add test cases (forward reference to function)
* Support old DebugInfo extension
* Validate local debug info out of function
* Clone opencl.debuginfo.100 grammar from debuginfo grammar
Update version number to 200 revision 2
* Apply content from OpenCL.DebugInfo.100 extension text
* Rename grammar file
* Support OpenCL.DebugInfo.100 extended instructions
Add support for prefixing operand type names, to disambiguate
them between different instruction sets.
* Add tests for OpenCL.DebugInfo.100
* Support lookup of OpenCL.DebugInfo.100 extinst
* Add tests for enum values
* Recognize 2017-2019 as copyright date range
* Android.mk: support OpenCL.DebugInfo.100 extended instruction set
Also, stop generating core instruction tables for non-unified1 versions
of the grammar.
* Imported entity operand type is concrete
* Bazel: Suppoort OpenCL.DebugInfo.100
* BUILD.gn: Support OpenCL.DebugInfo.100
* Handle id overflow in the ssa rewriter.
Remove LocalSSAElim pass at the same time. It does the same thing as the SSARewrite pass. Then even share almost all of the same code.
Fixes crbug.com/997246
The first pass applies the RelaxedPrecision decoration to all executable
instructions with float32 based type results. The second pass converts
all executable instructions with RelaxedPrecision result to the equivalent
float16 type, inserting converts where necessary.
Add the first steps to removing the AMD extension VK_AMD_shader_ballot.
Splitting up to make the PRs smaller.
Adding utilities to add capabilities and change the version of the
module.
Replaces the instructions:
OpGroupIAddNonUniformAMD = 5000
OpGroupFAddNonUniformAMD = 5001
OpGroupFMinNonUniformAMD = 5002
OpGroupUMinNonUniformAMD = 5003
OpGroupSMinNonUniformAMD = 5004
OpGroupFMaxNonUniformAMD = 5005
OpGroupUMaxNonUniformAMD = 5006
OpGroupSMaxNonUniformAMD = 5007
and extentend instructions
WriteInvocationAMD = 3
MbcntAMD = 4
Part of #2814
We are no able to inline OpKill instructions into a continue construct.
See #2433. However, we have to be able to inline to correctly do
legalization. This commit creates a pass that will wrap OpKill
instructions into a function of its own. That way we are able to inline
the rest of the code.
The follow up to this will be to not inline any function that contains
an OpKill.
Fixes#2726
spirv-opt: Add --graphics-robust-access
Clamps access chain indices so they are always
in bounds.
Assumes:
- Logical addressing mode
- No runtime-array-descriptor-indexing
- No variable pointers
Adds stub code for clamping coordinate and samples
for OpImageTexelPointer.
Adds SinglePassRunAndFail optimizer test fixture.
Android.mk: add source/opt/graphics_robust_access_pass.cpp
Adds Constant::GetSignExtendedValue, Constant::GetZeroExtendedValue
WebGPU requires certain variables to be initialized, whereas there are
known issues with using initializers in Vulkan. This PR is the first
of three implementing a pass to decompose initialized variables into
a variable declaration followed by a store. This has been broken up
into multiple PRs, because there 3 distinct cases that need to be
handled, which require separate implementations.
This first PR implements the basic infrastructure that is needed, and
handling of Function storage class variables. Private and Output will
be handled in future PRs.
This is part of resolving #2388
In WebGPU, the component operand 0xFFFFFFFF is forbidden, but in
Vulkan it is used to indicate a value is undefined. When converting to
WebGPU, 0xFFFFFFFF needs to converted to a legal value, though the
specific one does not matter, since it was used to indicate an
undefined entry in the original code. Choosing to use 0, since the
operands are required to be on [0, N-1], so 0 is guaranteed to always
be valid.
Fixes#2349
This pass tries to fix validation error due to a mismatch of storage classes
in instructions. There is no guarantee that all such error will be fixed,
and it is possible that in fixing these errors, it could lead to other
errors.
Fixes#2430.
Adds an optimization pass to remove usages of AtomicCounterMemory
bit. This bit is ignored in Vulkan environments and outright forbidden
in WebGPU ones.
Fixes#2242
Add a pass that looks for members of structs whose values do not affects
the output of the shader. Those members are then removed and just
treated like padding in the struct.
* Fixes#2358. Added to the reducer the ability to remove a function that is not directly called. Factored out some code from the optimizer to help with this.
Upgrade to VulkanKHR memory model
* Converts Logical GLSL450 memory model to Logical VulkanKHR
* Adds extension and capability
* Removes deprecated decorations and replaces them with appropriate
flags on downstream instructions
* Support for Workgroup upgrades
* Support for copy memory
* Adding support for image functions
* Adding barrier upgrades and tests
* Use QueueFamilyKHR scope instead of device
These are bookend passes designed to help preserve line information
across passes which delete, move and clone instructions. The propagation
pass attaches a debug line instruction to every instruction based on
SPIR-V line propagation rules. It should be performed before optimization.
The redundant line elimination pass eliminates all line instructions
which match the previous line instruction. This pass should be performed
at the end of optimization to reduce physical SPIR-V file size.
Fixes#2027.
* Add base and core bindless validation instrumentation classes
* Fix formatting.
* Few more formatting fixes
* Fix build failure
* More build fixes
* Need to call non-const functions in order.
Specifically, these are functions which call TakeNextId(). These need to
be called in a specific order to guarantee that tests which do exact
compares will work across all platforms. c++ pretty much does not
guarantee order of evaluation of operands, so any such functions need to
be called separately in individual statements to guarantee order.
* More ordering.
* And more ordering.
* And more formatting.
* Attempt to fix NDK build
* Another attempt to address NDK build problem.
* One more attempt at NDK build failure
* Add instrument.hpp to BUILD.gn
* Some name improvement in instrument.hpp
* Change all types in instrument.hpp to int.
* Improve documentation in instrument.hpp
* Format fixes
* Comment clean up in instrument.hpp
* imageInst -> image_inst
* Fix GetLabel() issue.
* Create structed cfg analysis.
There are lots of optimization that have to traverse the CFG in a
structured order just because it wants to know which constructs a
basic block in contained in. This adds extra complexity to these
optimizations, for causes too much refactoring of older optimizations.
To help with this problem, I have written an analysis that can give this
information.
* Identify branches breaking from loops.
Dead branch elimination does a search for a conditional branch to the
end of the current selection construct. This search assumes that the
only way to leave the construct is through the merge node. But that is
not true. The code can jump to the merge node of a loop that contains
the construct.
The search needs to take this into consideration.
* Create a new entry point for the optimizer
Creates a new struct to hold the options for the optimizer, and creates
an entry point that take the optimizer options as a parameter.
The old entry point that takes validator options are now deprecated.
The validator options will be one of the optimizer options.
Part of the optimizer options will also be the upper bound on the id bound.
* Add a command line option to set the max value for the id bound. The default is 0x3FFFFF.
* Modify `TakeNextIdBound` to return 0 when the limit is reached.
* Split constant opcode validation out of idUsage and into
validate_constants.cpp
* minor style fixes
* reduced duplication
* fixed an issue with array sizing
* Moved function opcode validation out of idUsage and into new files
* minor style changes
* General opcode checking is in validate_function.cpp
* Execution limitation checking is in
validate_execution_limitations.cpp
* Execution limitations was split into a new pass as it requires other
validation to register those limitations first.
* Moved type instruction validation out of validation idUsage into a new
file
* Consolidate type unique pass into new file
* Removed one bad test
* Reworked validation ordering
* Refactored the Memory class of instructions in the spec out Id
validation and into a new pass
* Tests unmodified
* some minor disassembly changes
* minor style changes
* Combines OpAccessChain, OpInBoundsAccessChain, OpPtrAccessChain and
OpInBoundsPtrAccessChain
* New folding rule to fold add with 0 for integers
* Converts to a bitcast if the result type does not match the operand
type
V
This CL moves the various validate files into the val/ directory with
the rest of the validation infrastructure. This matches how opt/ is
setup with the passes with the infrastructure.
Fixes#1120
Checks that all static uses of the Input and Output variables are listed
as interfaces in each corresponding entry point declaration.
* Changed validation state to track interface lists
* updated many tests
* Modified validation state to store entry point names
* Combined with interface list and called EntryPointDescription
* Updated uses
* Changed interface validation error messages to output entry point name
in addtion to ID
We have already disabled common uniform elimination because it created
sequences of loads an entire uniform object, then we extract just a
single element. This caused problems in some drivers, and is just
generally slow because it loads more memory than needed.
However, there are other way to get into this situation, so I've added
a pass that looks specifically for this pattern and removes it when only
a portion of the load is used.
Fixes#1547.