* Invalidate the decoration manager at the start of ADCE.
If the decoration manager is kept live the the contex will try to keep
it up to date. ADCE deals with group decorations by changing the
operands in |OpGroupDecorate| instructions directly without informing
the decoration manager. This puts it in an invalid state, which will
cause an error when the context tries to update it. To Avoid this
problem, we will invalidate the decoration manager upfront.
At the same time, the decoration manager is now considered when checking
the consistency of the decoration manager.
* Move ProcessFunction* function from pass to the context.
There are a few functions that are used to traverse the call tree.
They currently live in the Pass class, but they have nothing to do with
a pass, and may be needed outside of a pass. They would be better in
the ir context, or in a specific call tree class if we ever have a need
for it.
* Don't inline recursive functions.
Inlining does not check if a function is recursive or not. This has
been fine as long as the shader was a Vulkan shader, which forbid
recursive functions. However, not all shaders are vulkan, so either
we limit inlining to Vulkan shaders or we teach it to look for recursive
functions.
I prefer to keep the passes as general as is reasonable. The change
does not require much new code in inlining and gives a reason to refactor
some other code.
The changes are to add a member function to the Function class that
checks if that function is recursive or not.
Then this is used in inlining to not inlining a function call if it calls
a recursive function.
* Add id to function analysis
There are a few places that build a map from ids to Function whose
result is that id. I decided to add an analysis to the context for this
to reduce that code, and simplify some of the functions.
* Add missing file.
ADCE liveness algorithm should treat OpUnreachable at least like other
branch instructions. It was being treated as always live which was
preventing useless structured constructs from being eliminated.
OpUnreachable is generated by dead branch elimination which is now
being required by merge return, so this fix should accompany that
change.
Was removing control structures which didn't have data dependency
with enclosed live loop and otherwise did not contain live code.
An example is a counting loop around a live loop.
Fixes#1967.
Consider atomics that load when analyzing live stores in ADCE.
Previously it asserted that the base of an OpImageTexelPointer should
be an image. It is actually a pointer to an image, so IsValidBasePointer
should suffice.
The HlslCounterBufferGOOGLE that was introduced changed the OpDecorateId
so that is can now reference an id other than the target. If that other
id is used only in the decoration, then the definition of the id will be
removed because decoration do not count as real uses.
However, if the target of the decoration is still live the decoration
will not be removed. This leaves a reference to an id that is not
defined.
There are two solutions to consider. The first is that is the decoration
is kept, then the definition of the id should be kept live. Implementing
this change would be involved because the way ADCE handles decorations
will have to be reimplemented.
The other solution is to remove the decoration the id is otherwise dead.
This works for this specific case. Also this is the more desirable
behaviour in this case. The id will always be the id of a variable that
belongs to a descriptor set. If that variable is not bound and we do
not remove it, the driver will complain.
I chose to implement the second solution. The first will be left to when
a case for it comes up.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1885.
* Analyze uses for all instructions.
The def-use manager needs to fill in the `inst_to_used_ids_` field for
every instruction. This means we have to analyze the uses for every
instruction, even if they do not have any uses.
This mistake was not found earlier because there was a typo in the
equality check for def-use managers. No new tests are needed.
While looking into this I found redundant work in block merge. Cleaning
that up at the same time.
* Fix other transformations
Aggressive dead code elimination did not update the OpGroupDecorate
and the OpGroupMemberDecorate instructions properly when they are
updated. That is fixed.
Dead branch elimination did not analyze the OpUnreachable instructions
that is would add. That is taken care of.
* Handle breaks from structured-ifs in DCE.
dead code elimination assumes that are conditional branches except for
breaks and continues in loops will have an OpSelectionMerge before them.
That is not true when breaking out of a selection construct.
The fix is to look for breaks in selection constructs in the same place
we look for breaks and continues for loops.
Currently the IRContext is passed into the Pass::Process method. It is
then up to the individual pass to store the context into the context_
variable. This CL changes the Run method to store the context before
calling Process which no-longer receives the context as a parameter.
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
The following passes are updated to preserve the inst-to-block and
def-use analysies:
private-to-local
aggressive dead-code elimination
dead branch elimination
local-single-block elimination
local-single-store elimination
reduce load size
compact ids (inst-to-block only)
merge block
dead-insert elimination
ccp
The one execption is that compact ids still kills the def-use manager.
This is because it changes so many ids it is faster to kill and rebuild.
Does everything in
https://github.com/KhronosGroup/SPIRV-Tools/issues/1593 except for the
changes to merge return.
ADCE does not treat OpCopyMemory as an instruction that references
memory. Because of that stores are removed that should not be.
This change teaches ADCE that OpCopyMemory and OpCopyMemorySize both
loads from and stores to memory. This will keep other stores live when
needed, and will allows ADCE to remove OpCopyMemory instructions as
well.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1556.
If there is a shader with a variable in the workgroup storage class that
is stored to, but not loadeds, then we know nothing will read those
loads. It should be safe to remove them.
This is implemented in ADCE by treating workgroup variables the same
way that private variables are treated.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1550.
At this time, DCE will only remove an instruction if it is a combinator.
However, there are certain non-combinator instructions that can be
safely removed if their results are not used. The derivative
instructions are on example.
We are also missing some instructions from the list of combinators
those are added as the same time.
The unordered_set in ADCE that holds all of the live instructions takes
a very long time to be destroyed. In some shaders, it takes over 40% of
the time.
If we look at the unique ids of the live instructions, I believe they
are dense enough make a simple bit vector a good choice for to hold that
data. When I check the density of the bit vector for larger shaders, we
are usually using less than 4 bytes per element in the vector, and
almost always less than 16.
So, in this commit, I introduce a simple bit vector class, and
use it in ADCE.
This help improve the compile time for some shaders on windows by the
40% mentioned above.
Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1328.
Currently OpImageTexelPointer operations are treat like a use of the
pointer, but it does
not look for the memory being referenced to make sure stores are not
removed.
This change teaches it so identify the memory being accessed, and
treats it as if that memory is loaded.
Fixes to #1445.
Optimizations should work in the presence of recent
SPV_GOOGLE_decorate_string and SPV_GOOGLE_hlsl_functionality1
SPV_GOOGLE_decorate_string:
- Adds operation OpDecorateStringGOOGLE to decorate an object with decorations
having string operands.
SPV_GOOGLE_hlsl_functionality1:
- Adds HlslSemanticGOOGLE, used to decorate an interface variable with
an HLSL semantic string. Optimizations already preserve those variables
as required because they are interface variables (with uses), independent
of whether they have HLSL decorations.
- Adds HlslCounterBufferGOOGLE, used to associate a buffer with a
counter variable.
Fixes#1391
* AddToWorklist can now be called unconditionally
* It will only add instructions that have not already been marked as
live
* Fixes a case where a merge was not added to the worklist because the
branch was already marked as live
* Added two similar tests that fail without the fix
Modified ADCE to remove dead globals.
* Entry point and execution mode instructions are marked as alive
* Reachable functions and their parameters are marked as alive
* Instruction deletion now deferred until the end of the pass
* Eliminated dead insts set, added IsDead to calculate that value
instead
* Ported applicable dead variable elimination tests
* Ported dead constant elim tests
Added dead function elimination to ADCE
* ported dead function elim tests
Added handling of decoration groups in ADCE
* Uses a custom sorter to traverse decorations in a specific order
* Simplifies necessary checks
Updated -O and -Os pass lists.
In order to keep track of all of the implicit capabilities as well as
the explicit ones, we will add them all to the feature manager. That is
the object that needs to be queried when checking if a capability is
enabled.
The name of the "HasCapability" function in the module was changed to
make it more obvious that it does not check for implied capabilities.
Keep an spv_context and AssemblyGrammar in IRContext
A few optimizations are updates to handle code that is suppose to be
using the logical addressing mode, but still has variables that contain
pointers as long as the pointer are to opaque objects. This is called
"relaxed logical addressing".
|Instruction::GetBaseAddress| will check that pointers that are use meet
the relaxed logical addressing rules. Optimization that now handle
relaxed logical addressing instead of logical addressing are:
- aggressive dead-code elimination
- local access chain convert
- local store elimination passes.
This fixes issue #1075
- Mark continue when conditional branch with merge block.
Only mark if merge block is not continue block.
- Handle conditional branch break with preceding merge
The current method of removing an instruction is to call ToNop. The
problem with this is that it leaves around an instruction that later
passes will look at. We should just delete the instruction.
In MemPass there is a utility routine called DCEInst. It can delete
essentially any instruction, which can invalidate pointers now that they
are actually deleted. The interface was changed to add a call back that
can be used to update any local data structures that contain
ir::Intruction*.
This class implements a generic value propagation algorithm based on the
conditional constant propagation algorithm proposed in
Constant propagation with conditional branches,
Wegman and Zadeck, ACM TOPLAS 13(2):181-210.
The implementation is based on
A Propagation Engine for GCC
Diego Novillo, GCC Summit 2005
http://ols.fedoraproject.org/GCC/Reprints-2005/novillo-Reprint.pdf
The purpose of this implementation is to act as a common framework for any
transformation that needs to propagate values from statements producing new
values to statements using those values.
Replaced representation of uses
* Changed uses from unordered_map<uint32_t, UseList> to
set<pairInstruction*, Instruction*>>
* Replaced GetUses with ForEachUser and ForEachUse functions
* updated passes to use new functions
* partially updated tests
* lots of cleanup still todo
Adding an unique id to Instruction generated by IRContext
Each instruction is given an unique id that can be used for ordering
purposes. The ids are generated via the IRContext.
Major changes:
* Instructions now contain a uint32_t for unique id and a cached context
pointer
* Most constructors have been modified to take a context as input
* unfortunately I cannot remove the default and copy constructors, but
developers should avoid these
* Added accessors to parents of basic block and function
* Removed the copy constructors for BasicBlock and Function and replaced
them with Clone functions
* Reworked BuildModule to return an IRContext owning the built module
* Since all instructions require a context, the context now becomes the
basic unit for IR
* Added a constructor to context to create an owned module internally
* Replaced uses of Instruction's copy constructor with Clone whereever I
found them
* Reworked the linker functionality to perform clones into a different
context instead of moves
* Updated many tests to be consistent with the above changes
* Still need to add new tests to cover added functionality
* Added comparison operators to Instruction
Adding tests for Instruction, IRContext and IR loading
Fixed some header comments for BuildModule
Fixes to get tests passing again
* Reordered two linker steps to avoid use/def problems
* Fixed def/use manager uses in merge return pass
* Added early return for GetAnnotations
* Changed uses of Instruction::ToNop in passes to IRContext::KillInst
Simplifying the uses for some contexts in passes
Creates a pass that removes redundant instructions within the same basic
block. This will be implemented using a hash based value numbering
algorithm.
Added a number of functions that check for the Vulkan descriptor types.
These are used to determine if we are variables are read-only or not.
Implemented a function to check if loads and variables are read-only.
Implemented kernel specific and shader specific versions.
A big change is that the Combinator analysis in ADCE is factored out
into the IRContext as an analysis. This was done because it is being
reused in the value number table.
Each instruction is given an unique id that can be used for ordering
purposes. The ids are generated via the IRContext.
Major changes:
* Instructions now contain a uint32_t for unique id and a cached context
pointer
* Most constructors have been modified to take a context as input
* unfortunately I cannot remove the default and copy constructors, but
developers should avoid these
* Added accessors to parents of basic block and function
* Removed the copy constructors for BasicBlock and Function and replaced
them with Clone functions
* Reworked BuildModule to return an IRContext owning the built module
* Since all instructions require a context, the context now becomes the
basic unit for IR
* Added a constructor to context to create an owned module internally
* Replaced uses of Instruction's copy constructor with Clone whereever I
found them
* Reworked the linker functionality to perform clones into a different
context instead of moves
* Updated many tests to be consistent with the above changes
* Still need to add new tests to cover added functionality
* Added comparison operators to Instruction
* Added an internal option to LinkerOptions to verify merged ids are
unique
* Added a test for the linker to verify merged ids are unique
* Updated MergeReturnPass to supply a context
* Updated DecorationManager to supply a context for cloned decorations
* Reworked several portions of the def use tests in anticipation of next
set of changes
This analysis builds a map from instructions to the basic block that
contains them. It is accessed via get_instr_block(). Once built, it is kept
up-to-date by the IRContext, as long as instructions are removed via
KillInst.
I have not yet marked passes that preserve this analysis. I will do it
in a separate change.
Other changes:
- Add documentation about analysis values requirement to be powers of 2.
- Force a re-build of the def-use manager in tests.
- Fix AllPreserveFirstOnlyAfterPassWithChange to use the
DummyPassPreservesFirst pass.
- Fix sentinel value for IRContext::Analysis enum.
- Fix logic for checking if the instr<->block mapping is valid in KillInst.
NFC. This just makes sure every file is formatted following the
formatting definition in .clang-format.
Re-formatted with:
$ clang-format -i $(find source tools include -name '*.cpp')
$ clang-format -i $(find source tools include -name '*.h')
This change will move the instances of the def-use manager to the
IRContext. This allows it to persists across optimization, and does
not have to be rebuilt multiple times.
Added test to ensure that the IRContext is validating and invalidating
the analyses correctly.
This class moves some of the CFG-related functionality into a new
class opt::CFG. There is some other code related to the CFG in the
inliner and in opt::LocalSingleStoreElimPass that should also be moved,
but that require more changes than this pure restructuring.
I will move those bits in a follow-up PR.
Currently, the CFG is computed every time a pass is instantiated, but
this should be later moved to the new IRContext class that @s-perron is
working on.
Other re-factoring:
- Add BasicBlock::ContinueBlockIdIfAny. Re-factored out of MergeBlockIdIfAny
- Rewrite IsLoopHeader in terms of GetLoopMergeInst.
- Run clang-format on some files.
This is the first part of adding the IRContext. This class is meant to
hold the extra data that is build on top of the module that it
owns.
The first part will simply create the IRContext class and get it passed
to the passes in place of the module. For now it does not have any
functionality of its own, but it acts more as a wrapper for the module.
The functions that I added to the IRContext are those that either
traverse the headers or add to them. I did this because we may decide
to have other ways of dealing with these sections (for example adding a
type pool, or use the decoration manager).
I also added the function that add to the header because the IRContext
needs to know when an instruction is added to update other data
structures appropriately.
Note that there is still lots of work that needs to be done. There are
still many places that change the module, and do not inform the context.
That will be the next step.