An equivalence relation is computed by traversing the tree of values
rooted at the class's representative. Children were represented by
unordered sets, meaning that the order of values in an equivalence
class could be nondeterministic. This change makes things
deterministic by representing children using a vector.
The path compression optimization employed in the implementation of
the underlying union-find data structure has the potential to change
the order in which elements appear in an equivalence class by changing
the structure of the tree, so the guarantee of determinism is limited
to being a deterministic function of the manner in which the
equivalence relation is updated and inspected.
This change fixes a bug in EquivalenceRelation, changes the interface
of EquivalenceRelation to avoid exposing (potentially
nondeterministic) unordered sets, and changes the interface of
FactManager to allow querying data synonyms directly. These interface
changes have required a lot of corresponding changes to client code
and tests.
Adds a templated class for representing an equivalence relation on a
value data type. This will be used by spirv-fuzz for representing
sets of distinct pieces of data in a shader that are known to have
equal values.