Commit Graph

1019 Commits

Author SHA1 Message Date
Ben Clayton
bec566a32b
opt: Fix null deref in OpMatrixTimesVector and OpVectorTimesMatrix (#5199)
When some (not all) of the matrix columns are OpConstantNull
2023-04-18 14:58:12 -04:00
LDeakin
dd03c1fca4
Fix LICMPass (#5087)
Do not move loads out of the loop unless the memory is readonly.

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/5075
2023-04-05 11:48:14 -04:00
Steven Perron
6b72fe20c5
Add missing header guard (#5181)
Fixes #5018
2023-03-29 15:52:47 -04:00
Steven Perron
a0fcd06f8f
Add Vulkan memory model to allow lists (#5173)
Fixes #5086
2023-03-28 16:57:45 -04:00
Spencer Fricke
fa69b09cff
spirv-opt: Remove unused includes and code (#5177) 2023-03-28 12:40:30 -04:00
Steven Perron
d24a39a7f0
Do not remove control barrier after spv1.3 (#5174)
The control barrier instruction was allowed in a limiteted set of shader types.
Part of the HLSL legalization, we use to remove the instructions when it was is
a shader in which it was not allowed. As of spv1.3 that restriction is not long
there.

This change modifies replaced invalid opc to no longer remove it.

Fixes #4999.
2023-03-27 11:04:40 -04:00
Jeremy Hayes
b4e0850ef7
Ignore NonSemanticInstructions (#5171)
Fix #5163.

Ignore NonSemanticInstructions in DoDeadOutputStoresElimination and
ComputeLiveness.
2023-03-24 10:46:52 -06:00
Laura Hermanns
bd83b772c3
Fix operand index out of bounds when folding OpCompositeExtract. (#5107)
GetExtractOperandsForElementOfCompositeConstruct() states "Returns the
empty vector if |result_index| is out-of-bounds", but violates that
contract for non-vector result types.
2023-03-03 15:52:49 +00:00
alan-baker
b955c468b1
Add missing header include (#5124)
* Found during an internal build
2023-02-24 13:21:53 -05:00
alan-baker
5d2bc6f064
Fix removal of dependent non-semantic instructions (#5122)
Fixes #5121

* If the non-semantic info instructions depended on other moved
  instructions the def/use manager would get corrupted.
2023-02-24 01:10:35 +00:00
Dave Airlie
956114df28
opt: fix spirv ABI on Linux again. (#5113)
Breaking the ABI for this API isn't worth it when the fix is so simple.
2023-02-15 20:11:30 +00:00
Kévin Petit
f4343515ad
Remove duplicate lists of constant and type opcodes (#5106)
Adding a new type instruction required making the same change in two
places.

Also remove IsCompileTimeConstantInst that was used in a single place
and replace its use by an expression that better conveys the intent.

Change-Id: I49330b74bd34a35db6369c438c053224805c18e0

Signed-off-by: Kevin Petit <kevin.petit@arm.com>
2023-02-15 20:09:55 +00:00
Laura Hermanns
cac9a5a3ee
Fix null pointer in FoldInsertWithConstants. (#5093)
* Fix null pointer in FoldInsertWithConstants.

Struct types are not supported in constant folding yet.

* Added 'Test case 16' to fold_test.

Tests OpCompositeInsert not to be folded on a struct type.
2023-02-03 15:03:15 +00:00
Jeremy Gebben
5890763734
instrument: Clean up generation code (#5090)
-Make more use of InstructionBuilder instruction helper methods
-Use MakeUnique<>() rather than new
-Add InstrumentPass::GenReadFunctionCall() which optimizes function
calls in a loop with constant arguments and no side effects.

This is a prepatory change for future work on the instrumentation
code which will add more generated functions.
2023-02-03 00:39:09 +00:00
Daniel Story
0994ca45b6
Add C interface for Optimizer (#5030) 2023-02-01 13:58:52 +00:00
Jeremy Gebben
ba4c9fe534
Instrument: Fix bindless checking for BufferDeviceAddress (#5049)
Avoid using OpConstantNull with types that do not allow it.

Update existing tests for slight changes in code generation.

Add new tests based on the Vulkan Validation layer test case
that exposed this problem.
2023-01-16 20:57:37 +00:00
Juan Ramos
1dad991441
cmake: Modernize install(TARGET) usage (#5056) 2023-01-16 10:55:35 -05:00
Jeremy Gebben
025ea891fa
Optimize allocation of spvtools::opt::Instruction::operands_ (#5024)
Reserve space for the entire operand list rather than adding them
one a time.
2022-12-19 13:08:01 -05:00
Greg Fischer
f64a4b64b7
[spirv-opt] Clone names for new struct in EliminateIODeadComponents (#5016) 2022-12-19 10:20:44 -07:00
alan-baker
235182cfee
Fix use of invalid analysis (#5013)
Fixes https://crbug.com/1395415

* Block merging needed to invalid structured cfg analysis
2022-12-12 10:49:59 -05:00
Spencer Fricke
7b8f00f00a
spirv-opt: Fix OpCompositeInsert with Null Constant (#5008)
* spirv-opt: Unify GetConstId function names

* spirv-opt: Fix OpCompositeInsert with Null Constant

* spirv-opt: Improve GetNullCompositeConstant description
2022-12-06 09:00:10 -05:00
Greg Fischer
00018e58af
Change EliminateDeadInputComponentsPass to EliminateDeadIOComponentsPass (#4997)
To reflect processing of both Input and Output variables.

Also renamed files as needed.
2022-11-25 16:48:13 -07:00
alelenv
f33d152400
Add validation support for SPV_NV_shader_invocation_reorder. (#4979)
Co-authored-by: Pankaj Mistry <pmistry@nvidia.com>
2022-11-24 09:50:45 -05:00
Spencer Fricke
597631b693
spirv-opt: Handle null CompositeInsert (#4998)
Fixes #4996
2022-11-24 08:38:12 -05:00
Greg Fischer
81ec2aaa0e
Add option to ADCE to remove output variables from interface. (#4994)
This can cause interface incompatibility and should only be done
if ADCE has been applied to the following shader in the pipeline.
For this reason this capability is not available through the CLI
but rather only non-default through the API. This functionality is
intended as part of a larger cross-shader dead code elimination
sequence.
2022-11-23 10:48:58 -07:00
Greg Fischer
46ca66e699
Add support for tesc, tese and geom to EliminateDead*Components (#4990) 2022-11-18 15:08:18 -07:00
Nathan Gauër
1a7f71afb4
clean: constexpr-ify and unify anon namespace use (#4991)
Constexpr guaranteed no runtime init in addition to const semantics.
Moving all opt/ to constexpr.
Moving all compile-unit statics to anonymous namespaces to uniformize
the method used (anonymous namespace vs static has the same behavior
here AFAIK).

Signed-off-by: Nathan Gauër <brioche@google.com>
2022-11-17 19:02:50 +01:00
Greg Fischer
8ea3ae6be2
Split EliminateDeadInputComponents into safe and unsafe versions. (#4984)
Safe version will only optimize vertex shaders. All other shaders will
succeed without change.

Change --eliminate-dead-input-components to use new safe version.

Unsafe version (allowing non-vertex shaders) currently only available
through API. Should only be used in combination with other optimizations
to keep interfaces consistent. See optimizer.hpp for more details.
2022-11-14 11:44:26 -07:00
Jeremy Gebben
68e8327f29
Instrument: Change output buffer offset definitions (#4961)
Add a flags field at the first offset within this buffer.
Define flags to allow buffer OOB checking to be enabled or
disabled at run time. This is to support VK_EXT_pipeline_robustnes.
2022-11-10 12:35:18 -05:00
Greg Fischer
525bc38062
Add pass to eliminate dead output components (#4982)
This pass eliminates components of output variables that are not stored
to. Currently this just eliminates trailing components of arrays and
structs, all of which are dead.

WARNING: This pass is not designed to be a standalone pass as it can
cause interface incompatibiliies with the following shader in the
pipeline. See the comment in optimizer.hpp for best usage. This pass is
currently available only through the API; it is not available in the CLI.

This commit also fixes a bug in CreateDecoration() which is part of the
system of generating SPIR-V from the Type manager.
2022-11-08 10:45:32 -07:00
Spencer Fricke
54d4e77fa5
spirv-opt: Add const folding for CompositeInsert (#4943)
* spirv-opt: Add const folding pass for CompositeInsert

* spirv-opt: Fix anas stack-use-after-scope
2022-11-08 10:50:42 -05:00
alan-baker
d35a78db57
Switch SPIRV-Tools to use spirv.hpp11 internally (#4981)
Fixes #4960

* Switches to using enum classes with an underlying type to avoid
  undefined behaviour
2022-11-04 17:27:10 -04:00
Greg Fischer
c8e1588cfa
Add passes to eliminate dead output stores (#4970)
This adds two passes to accomplish this: one pass to analyze a shader
to determine the input slots that are live. The second pass is run on
the preceding shader to eliminate any stores to output slots that are
not consumed by the following shader.

These passes support vert, tesc, tese, geom, and frag shaders.

These passes are currently only available through the API.

These passes together with dead code elimination, and elimination of
dead input and output components and variables (WIP), will allow users
to do dead code elimination across shader boundaries.
2022-11-02 11:23:25 -06:00
alan-baker
a52de681dd
Prevent eliminating case constructs in block merging (#4976)
Fixes #4918

* Prevent block merging from producing an invalid case construct by
  merging a switch target/default with another construct's merge or
  continue block
* This is to satisfy the structural dominance requirement between the
  switch header and the case constructs
2022-10-28 14:13:20 -04:00
Nathan Gauër
b49a2caa7c
Revert "test" (#4974)
This reverts commit da215f10c9.
2022-10-27 14:17:31 +02:00
Nathan Gauër
da215f10c9 test 2022-10-26 16:42:29 +00:00
gmitrano-unity
1cecf91701
Support Narrow Types in BitCast Folding Rule (#4941)
* Support Narrow Types in BitCast Folding Rule

This change adds support for narrow types in the BitCastScalarOrVector
folding rule. According to Section 2.2.1 of the SPIR-V spec, types that
are narrower than 32 bits are automatically either sign extended, or
zero extended depending on the type. With that guaranteed, we should
be able to use the first 32-bit word of any narrow type for the folding
logic without performing any special conversions.

In order to reduce code duplication, this change moves the
GetU32BitValue and GetU64BitValue functions from IntConstant to
ScalarConstant. Without this move, we would have needed an identical
version of GetU32BitValue on FloatConstant.

* Add Tests for 16-bit BitCast Folding

This change adds several new test cases to the
IntegerInstructionFoldingTest which trigger the 16-bit BitCast logic.
The logic for half types was also added to the integer case since we
can't easily validate half float types in C++ code. It's easier to
validate them as unsigned integers instead. Pllus this also allows us
to verify the SPIR-V constant sign extension logic too.

* Add 8-Bit Folding Test Cases

This change adds a couple more test cases to the integer instruction
folding test suite in order to ensure that the BitCast logic also
works correctly with the Int8 shader capability.
2022-10-06 10:35:18 -04:00
Spencer Fricke
49230a2307
spirv-opt: Remove unused folding rule (#4942) 2022-09-23 14:02:01 -04:00
Greg Fischer
265b455c99
Fix CreatDebugInlinedAt to not invoke def_use_mgr (#4939) 2022-09-23 08:45:32 -04:00
Spencer Fricke
ddbee48f85
spirv-opt: Fix stacked CompositeExtract constant folds (#4932)
This was spotted in the Validation Layers where OpSpecConstantOp %x CompositeExtract %y 0 was being folded to a constant, but anything that was using it wasn't recognizing it as a constant, the simple fix was to add a const_mgr->MapInst(new_const_inst); so the next instruction knew it was a const
2022-09-23 08:45:11 -04:00
Steven Perron
f98473ceeb
Remove spvOpcodeTerminatesExecution (#4931)
* Remove `spvOpcodeTerminatesExecution`

This function is the same as `spvOpcodeIsAbort` except for
OpUnreachable.  The names are so close in meaning that it is hard to
distinguish them.  I've removed `spvOpcodeTerminatesExecution` since it
is used in only a single place.  I've special cased OpUnreachable in
that location.

At the same time, I fixed up some comments related to the use of the
TerminatesExecution and IsAbort functions.

Following up on #4930.

* Fix comments
2022-09-21 16:10:58 -04:00
Greg Fischer
11d0d16227
Cleanup code for 272e4b3d0 (#4934)
Removed now unused DebugDeclare visibility logic for generating
DebugValue.

Also eliminated the phi sort introduced in 272e4b3. This should have
been removed in the first commit.
2022-09-20 15:27:23 -06:00
Greg Fischer
272e4b3d07
Fix missing and incorrect DebugValues (#4929)
Specificially, fixes DebugValues coming out of
eliminate-local-single-store and eliminate-local-multi-store AKA SSA
rewrite.
2022-09-13 14:41:07 +00:00
Jeremy Hayes
fb27bbf307
Fix DebugInlinedAt Line operand (#4928)
Line instructions may be OpLine or DebugLine. This commit adds support
for DebugLine.
2022-09-09 13:56:35 -04:00
Steven Perron
529955e03d
Improve time to build dominators (#4916)
Changed a couple small parts of the algorithm to reduce time to build
the dominator trees.  There should be no visible changes.

Add a depth first search algorithm that does not run a function on
backedges.  The check if an edge is a back edge is time consuming, and
pointless if the function run on it is a nop.
2022-09-02 16:27:10 +00:00
Spencer Fricke
4386afb057
spirv-opt: Remove unused fold spec const code (#4906) 2022-09-02 16:24:02 +00:00
Pankaj Mistry
4c456f7da6
Implement tool changes for SPV_EXT_mesh_shader. (#4915)
- Added validation rule to support EXT_mesh_shader from SPIRV 1.4 onwards
2022-09-01 20:36:15 -04:00
jeremyg-lunarg
33113abf45
Instrument: Add OpNames to generated functions and variables (#4873)
Add name annotations to the generated instrumentation code to
make it easier to understand. Example spirv-cross output:

    vec4 _140;
    if (0u < inst_bindless_direct_read_4(0u, 0u, 1u, uint(_19)))
    {
        _140 = texture(textures[nonuniformEXT(_19)], inUV);
    }
    else
    {
        inst_bindless_stream_write_4(50u, 1u, uint(_19), 0u);
        _140 = vec4(0.0);
    }
2022-09-01 18:32:00 +00:00
Greg Fischer
b5d1040b94
Fix ADCE to mark scope and inlined_at of line instructions as live. (#4910) 2022-08-31 18:10:17 -04:00
Steven Perron
d51dc53d2c
Improve algorithm to reorder blocks in a function (#4911)
* Improve algorithm to reorder blocks in a function

In dead branch elimination, blocks can end up in a the wrong order, so
there is code to reorder the blocks in structured order.  The problem is
that the algorithm to do that is very poor.  It involves many searchs in
the function for the correct position to place the block, as well as
moving many block in the vector.

The solution is to write a specialized function in the function class
that will reorder the blocks in structured order.  After computing the
structured order, reordering the block can be done in linear time, with
very little overhead.
2022-08-31 11:06:15 -04:00