* Structural dominance introduced in SPIR-V 1.6 rev2
* Changes the structured cfg validation to use structural dominance
* structural dominance is based on a cfg where merge and continue
declarations are counted as graph edges
* Basic blocks now track structural predecessors and structural
successors
* Add validation for entry into a loop
* Fixed an issue with inlining a single block loop
* The continue target needs to be moved to the latch block
* Simplify the calculation of structured exits
* no longer requires block depth
* Update many invalid tests
A std::set is used instead of std::vector, where the elements are
ordered by member index first. Decorations for fields are now looked up
by going over the range of decorations for the member only, instead of
the whole set.
In an ANGLE test that generates a struct with 4096 members, validation
goes down from ~140ms to ~90ms. On debug builds, the difference is more
pronounced, going down from ~2.5s to ~600ms.
- Add assembler/disassembler support
- Add validator support
Signed-off-by: Kevin Petit <kevin.petit@arm.com>
Change-Id: Iffcedd5d5e636a0e128a5906ffe634dd85727de1
For a shader input/output interface variable of structure type:
If the structure has BuiltIn members, then the structure type
must be Block decorated.
Otherwise, the variable, or the struct members must have locations,
but nothing can have both a location be a BuiltIn.
Implements validation needed to reject the example in
https://github.com/KhronosGroup/SPIRV-Registry/issues/134
* Basic support for SPIR-V 1.6
* Update SPIRV-Headers deps
* Add new environment enum for SPIR-V 1.6
* Make default environment 1.6 for most tools
* Update tests
* Disallow conditional branch with duplicate labels
* Disallow Dim=Buffer with sampled images
* Do not require the non-semantic extension after SPIR-V 1.5
Fixes#4469
* Checks that decorations only usable with structure members are not
used by OpDecorate or OpDecorateId
* Checks that decorations not allowed on structure members are not used
with OpMemberDecorate
* Checks decoration targets for most core decorations
* Performs some Vulkan specific validation on deorations
When checking the OpBranchConditional for selection headers,
we intend to register both the true and false targets.
Short circuiting was getting in the way.
Co-authored-by: Steven Perron <stevenperron@google.com>
* Account for strided components in arrays
Fixes#4567
* If the element type of an array takes less than a location in size,
calculate the location usage in a strided manner
* formatting
Includes:
- Shift to use of spirv-header extinst.nonsemantic.shader grammar.json
- Remove extinst.nonsemantic.vulkan.debuginfo.100.grammar.json
- Enable all optimizations for Shader.DebugInfo
Also fixes scalar replacement to only insert DebugValue after all
OpVariables. This is not necessary for OpenCL.DebugInfo, but it is
for Shader.DebugInfo.
Likewise, fixes Private-to-Local to insert DebugDeclare after all
OpVariables.
Also fixes inlining to handle FunctionDefinition which can show up
after first block if early return processing happens.
Co-authored-by: baldurk <baldurk@baldurk.org>
* Fix infinite loop in validation
Fixes https://crbug.com/38548
* Fixes an issue in structured exit checking where an invalid merge
could result in an infinite traversal
* formatting