Before this change there was quite a lot of duplication in the code
being used to choose random percentages, and some of it was incorrect
so that a percentage chance of (100-N)% instead of N% was being used.
Also there was a lot of duplicate code to choose a random index into a
vector. This change eliminates that duplication (fixing up the
percentage problem), and gets rid of direct access to the random
number generator being used for fuzzing, so that all randomization
requests must go through the FuzzerContext class, discouraging future
ad-hoc uses of the random number generator.