The first implementation of MemroyObject, which is used in copy
propagate arrays, forced the access chain to be like the access chains
in OpCompositeExtract. This excluded the possibility of the memory
object from representing an array element that was extracted with a
variable index. Looking at the code, that restriction is not
neccessary. I also see some opportunities for doing this in some real
shaders.
Contributes to #1430.
This patch adds support for the analysis of scalars in loops. It works
by traversing the defuse chain to build a DAG of scalar operations and
then simplifies the DAG by folding constants and grouping like terms.
It represents induction variables as recurrent expressions with respect
to a given loop and can simplify DAGs containing recurrent expression by
rewritting the entire DAG to be a recurrent expression with respect to
the same loop.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1427
Adjusting validation to the new rule:
"Before version 1.3, it is only valid to use this instruction with
TessellationControl, GLCompute, or Kernel execution models.
There is no such restriction starting with version 1.3."
Also fixed wrong version numbers in source/spirv_target_env.cpp.
When we change the type of an object that gets stored, we do not want to
change the type of the memory location being stored to. In order to
still be able to do the rewrite, we will decompose and rebuild the
object so it is the type that can be stored.
Fixes#1416.
The sprir-v generated from HLSL code contain many copyies of very large
arrays. Not only are these time consumming, but they also cause
problems for drivers because they require too much space.
To work around this, we will implement an array copy propagation. Note
that we will not implement a complete array data flow analysis in order
to implement this. We will be looking for very simple cases:
1) The source must never be stored to.
2) The target must be stored to exactly once.
3) The store to the target must be a store to the entire array, and be a
copy of the entire source.
4) All loads of the target must be dominated by the store.
The hard part is keeping all of the types correct. We do not want to
have to do too large a search to update everything, which may not be
possible, do we give up if we see any instruction that might be hard to
update.
Also in types.h, the element decorations are not stored in an std::map.
This change was done so the hashing algorithm for a Struct is
consistent. With the std::unordered_map, the traversal order was
non-deterministic leading to the same type getting hashed to different
values. See |Struct::GetExtraHashWords|.
Contributes to #1416.
Added a framework for validation of BuiltIn variables. The framework
allows implementation of flexible abstract rules which are required for
built-ins as the information (decoration, definition, reference) is not
in one place, but is scattered all over the module.
Validation rules are implemented as a map
id -> list<functor(instrution)>
Ids which are dependent on built-in types or objects receive a task
list, such as "this id cannot be referenced from function which is
called from entry point with execution model X; propagate this rule
to your descendants in the global scope".
Also refactored test/val/val_fixtures.
All built-ins covered by tests
This patch adds a new option --time-report to spirv-opt. For each pass
executed by spirv-opt, the flag prints resource utilization for the pass
(CPU time, wall time, RSS and page faults)
This fixes issue #1378
This pass replaces the load/store elimination passes. It implements the
SSA re-writing algorithm proposed in
Simple and Efficient Construction of Static Single Assignment Form.
Braun M., Buchwald S., Hack S., Leißa R., Mallon C., Zwinkau A. (2013)
In: Jhala R., De Bosschere K. (eds)
Compiler Construction. CC 2013.
Lecture Notes in Computer Science, vol 7791.
Springer, Berlin, Heidelberg
https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6
In contrast to common eager algorithms based on dominance and dominance
frontier information, this algorithm works backwards from load operations.
When a target variable is loaded, it queries the variable's reaching
definition. If the reaching definition is unknown at the current location,
it searches backwards in the CFG, inserting Phi instructions at join points
in the CFG along the way until it finds the desired store instruction.
The algorithm avoids repeated lookups using memoization.
For reducible CFGs, which are a superset of the structured CFGs in SPIRV,
this algorithm is proven to produce minimal SSA. That is, it inserts the
minimal number of Phi instructions required to ensure the SSA property, but
some Phi instructions may be dead
(https://en.wikipedia.org/wiki/Static_single_assignment_form).
The loop peeler util takes a loop as input and create a new one before.
The iterator of the duplicated loop then set to accommodate the number
of iteration required for the peeling.
The loop peeling pass that decided to do the peeling and profitability
analysis is left for a follow-up PR.
We are seeing shaders that have multiple returns in a functions. These
functions must get inlined for legalization purposes; however, the
inliner does not know how to inline functions that have multiple
returns.
The solution we will go with it to improve the merge return pass to
handle structured control flow.
Note that the merge return pass will assume the cfg has been cleanedup
by dead branch elimination.
Fixes#857.
Previously we keep a separate static grammar table for opcodes/
operands per SPIR-V version. This commit changes that to use a
single unified static grammar table for opcodes/operands.
This essentially changes how grammar facts are queried against
a certain target environment. There are only limited filtering
according to the desired target environment; a symbol is
considered as available as long as:
1. The target environment satisfies the minimal requirement of
the symbol; or
2. There is at least one extension enabling this symbol.
Note that the second rule assumes the extension enabling the
symbol is indeed requested in the SPIR-V code; checking that
should be the validator's work.
Also fixed a few grammar related issues:
* Rounding mode capability requirements are moved to client APIs.
* Reserved symbols not available in any extension is no longer
recognized by assembler.
Strips reflection info. This is limited to decorations and
decoration instructions related to the SPV_GOOGLE_hlsl_functionality1
extension.
It will remove the OpExtension for SPV_GOOGLE_hlsl_functionality1.
It will also remove the OpExtension for SPV_GOOGLE_decorate_string
if there are no further remaining uses of OpDecorateStringGOOGLE.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1398
Optimizations should work in the presence of recent
SPV_GOOGLE_decorate_string and SPV_GOOGLE_hlsl_functionality1
SPV_GOOGLE_decorate_string:
- Adds operation OpDecorateStringGOOGLE to decorate an object with decorations
having string operands.
SPV_GOOGLE_hlsl_functionality1:
- Adds HlslSemanticGOOGLE, used to decorate an interface variable with
an HLSL semantic string. Optimizations already preserve those variables
as required because they are interface variables (with uses), independent
of whether they have HLSL decorations.
- Adds HlslCounterBufferGOOGLE, used to associate a buffer with a
counter variable.
Fixes#1391
This reimplementation fixes several issues when removing decorations associated
to an ID (partially addresses #1174 and gives tools for fixing #898), as well
as making it easier to remove groups; a few additional tests have been added.
DecorationManager::RemoveDecoration() will still not delete dead decorations it
created, but I do not think it is its job either; given the following input
```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %2 Restrict
%2 = OpDecorationGroup
OpGroupDecorate %2 %1 %3
OpDecorate %4 Invariant
%4 = OpDecorationGroup
OpGroupDecorate %4 %2
%uint = OpTypeInt 32 0
%1 = OpVariable %uint Uniform
%3 = OpVariable %uint Uniform
```
which of the following two outputs would you expect RemoveDecoration(2) to produce:
```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
%uint = OpTypeInt 32 0
%1 = OpVariable %uint Uniform
%3 = OpVariable %uint Uniform
```
or
```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %4 Invariant
%4 = OpDecorationGroup
%uint = OpTypeInt 32 0
%1 = OpVariable %uint Uniform
%3 = OpVariable %uint Uniform
```
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/924
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1174
Remove extension whitelists from transforms that are essentially
combinatorial (and avoiding pointers) or which affect only control flow.
It's very very unlikely an extension will add a new control flow construct.
Remove from:
- dead branch elimination
- dead insertion elimination
- insert extract elimination
- block merge
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1392
The default target is SPIR-V 1.3.
For example, spirv-as will generate a SPIR-V 1.3 binary by default.
Use command line option "--target-env spv1.0" if you want to make a SPIR-V
1.0 binary or validate against SPIR-V 1.0 rules.
Example:
# Generate a SPIR-V 1.0 binary instead of SPIR-V 1.3
spirv-as --target-env spv1.0 a.spvasm -o a.spv
spirv-as --target-env vulkan1.0 a.spvasm -o a.spv
# Validate as SPIR-V 1.0.
spirv-val --target-env spv1.0 a.spv
# Validate as Vulkan 1.0
spirv-val --target-env vulkan1.0 a.spv
The merging types we do not remove other information related to the
types. We simply leave it duplicated, and hope it is removed later.
This is what happens with decorations. They are removed in the next
phase of remove duplicates. However, for OpNames that is not the case.
We end up with two different names for the same id, which does not make
sense.
The solution is to remove the names and decorations for the type being
removed instead of rewriting them to refer to the other type.
Note that it is possible that if the first type does not have a name,
then the types will end up with no name. That is fine because the names
should not have any semantic significance anyway.
The was identified in issue #1372, but this does not fix that issue.
Some tokens are only showing up in the unified1 grammar.
So enum string mappings have to be generated from that grammar, not
the grammar from the (deprecated) include/spirv/1.2 grammar.
Example: capabilities FragmentFullyCovered, Float16ImageAMD
* Also mark function parameters as varying
* Conservatively mark assignment instructions as varying if any input is
varying after attempting to fold
* Added a test to catch this case
As per Vulkan spec, BuiltIn variables can't have Location or Component
decorations. On some drivers, these can lead to driver crashing when
compiling the shader pipeline; for example, NVidia/AMD desktop drivers:
https://github.com/KhronosGroup/glslang/issues/1182.
This change adds validation and tests to catch this.
* getFloatConstantKind() now handles OpConstantNull
* PerformOperation() now handles OpConstantNull for vectors
* Fixed some instances where we would attempt to merge a division by 0
* added tests